quite right... another way to approach this is to make confirmation an option check/uncheck
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It would be nice if the gens would advance w/battles thy do so people who can't pay to play have a chance of getting 250 gens
I was wondering if the amounts that you have to pay in gems could be lowered! Everything is so expensive here. Not everyone can afford to be buying gems with their cash. I would love to find a game you can play well with little or no money spent. Granted if I had money I might buy items, but I don't. How can anyone do well in this game not spending any money?? I would love to get an answer to this question.
again I post regarding the general. A lot of the gem items are just perks and I think that is fine. for example watermill, silos, recycling plants just makes life easier but people who can't afford paying can still survive. However the 250 general is an insanely powerful item that can't be obtained in any other way. It is also technically impossible to lvl up and save the weekly gems to get it. otherwise the gem shop is what it is, i would like a lot of the items but i understand that the makers need to make money. please make it so that in the next event a 250 general will be available since implementing a lvl system etc for generals would be something that i doubt will ever happen.
how about letting use look for granite, titanium and saltpeter before we can build the buildings
right now we can't look for those resources till level 52
can we get rid of the edit for the letter "k". I'm not sure why this is edited when they have a persons name "haywoodjablowme" . Also, if a forest is overlapping two zones, can we make it so if their are cutters on one side they actually cut the whole forest and not just the part in their zone. Thanks!
with people needing alot of the resources to upgrade their buildings, (mainly exotic wood and granite), you should make it so you have a small chance to discover "tiny" islands. each island would work in conjunction with your main island to produce resources. for example, each island you discover would allow you to build only 5 buildings on it. on the island would be only a few types of resources, so that you would need to decide what resource you want. for example: the island has exotic wood and granite. you have to decide which one to harvest, and once you do, you cant harvest the other one. that way you have to work to get more islands to get more resources also, make the amount you can get per hour, slow, so that for example, you could only get like 3 granite per hour or something, that way, you arent going to flood the market with excess resources. just a thought..