Hi everyone.
I think that managing the army, especially when sending it to an adventure is somewhat inconvenient. Here's what an army overview window might look like:
http://imageshack.us/a/img89/2423/sendingarmyeng.jpg
Printable View
Hi everyone.
I think that managing the army, especially when sending it to an adventure is somewhat inconvenient. Here's what an army overview window might look like:
http://imageshack.us/a/img89/2423/sendingarmyeng.jpg
Make a ship yard to build ships so you can sail to and settle other lands.
Guild house upgrades:
Would require a system to donate resources into a guild storehouse
Forestry Management Service:
Build a network of forest ranger stations to help manage your forests
Lv 1: 2000 Horses, 15000 pine wood -- reduce pine wood forester production cycle from 2:15 to 2:10
Lv 2: 10000 Horses, 10000 hardwood -- reduce hardwood forester production cycle from 6:45 to 6:40
Lv 3: 20000 Water, 2000 exotic wood -- reduce hardwood foresters from 6:40 to 6:35
etc....
Transportation ministry:
Develop a better network of bridges, roads, and navigation charts.
Lv1: 50000 stone, 20000 pine logs -- reduce travel time to adventure islands from 30:00 to 29:50
Lv2: 150000 stone, 100 map fragments -- reduce travel time to adventure islands from 29:50 to 29:40
Lv3: 400000 stone, 400 map fragments -- reduce travel time to adventure islands from 29:40 to 29:30
etc...
Horse breeding center:
Develop better, faster, stronger horses for use in your guild
Lv1: 2000 horses, 15000 wheat -- reduce stable production cycle from 6:00 to 5:55
Lv2: 30000 water, 10000 horses -- reduce cavalry training time from 18:00 to 17:55
Lv3: 200000 water, 100000 wheat -- reduce stable production cycle from 5:55 to 5:50
etc...
Here's my suggestion fix sons of the veld
this adventure is way to hard to do
because you can't block
there are to many leaders in every sector
the loss is to great
just fix it please
every other adventure you can block in so you should be able to block in this one
all the other adventures have on leader per sector why does this one have 3
OT - Sons of the Veldt is probably the most underestimated adventure. You gain 33k EP, you may sell the lootspot for 500-700 coins, you loose like 1k militia and 220 cavalry (there are ten block in my version) and the drop is quite good.
And back to the topic, it would be nice, if we could know when exactly a mine runs out of resources.
http://forum.tsotesting.com/attachme...1&d=1347186837
I would like to be able to switch to women character pictures of star menu professions. Also be able to level with EP the characters to make them do things faster. Like after getting enough EP you can choose to spend bread to level.
lvl 1 normal time
lvl 2 95% of time
etc all the way to 50% of time to complete tasks.
"Fast generals," the battle hardened and veteran, travel to adventures twice as fast and recover twice as fast. How about making them walk twice as fast too? So slow when they have to transfer from one point to another.
We've been coming up with ideas for halloween and april fools. for halloween the shadow of a dragon should pass over the islands fairly often. this can be reused for april fools when he sets fire to things which burn (but doesnt really halt production). also the deer on halloween should all wear grass skirts and the wolves should be in sheeps clothing.. hahahah. non related to holidays, we all joke about the gold coins needing to be the size of wagon wheels, so when the coiner goes to the storehouse he should be pushing a huge wheel sized gold coin.
Verdi,
That would be awesome! Utterly hilarious! I can just picture it now! I agree BB should do this. :)
the latest idea is that while the dragon flies overhead it should play jaws music