We should be able to sort our adventures in our star menu so we can keep better track of what we have
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We should be able to sort our adventures in our star menu so we can keep better track of what we have
Xpost from own thread:
Two things about upgrades.
The only way to see the status of a building upgrade is via the % indicator on the main map.
1) If your building is behind a tree, you have no way of telling the status of your upgrade.
2) Statuses are only available in a percentage. On a seven day upgrade, I have to whip out the calculator to see how many hours, days to go.
What if an upgrading building had on its data tile: "UPGRADING: 50% 3Days 12Hours 0Minutes 1Second until completion"
http://img69.imageshack.us/img69/2926/hiddenhv.jpg
While I'm on the suggestion subject.
I really liked laying out my map with roads so I knew where I could place buildings with great efficiency.
But Building roads was VERY mouse click intensive.
Click Buildings, Click Roads, Click Start Point, Click End Point, Click Buildings, Click Roads, Click Start Point, Click End Point, Click Buildings, Click Roads, Click Start Point, Click End Point, Click Buildings, Click Roads, Click Start Point, Click End Point, Click Buildings, Click Roads, Click Start Point, Click End Point, etc.
How about a HotKey for Creating roads?
Or configure it like Erase Roads where Road creation only requires you to click "Start Point / End Point" "Start Point / End Point" "Start Point / End Point" and then deactivate the Road Creation Tool when done?
Roads are such a great tool and I'm not surprised few people use them because their creation is very labour intensive.
Thanks.
Ok hear is and idea a Stock House where you place material inside the stock house, choose a price and it becomes a trade request in trade channel and remains forever or 24 hours. With the fire sale up and running it could also be placed in a sperate folder of the trade channel so you could keep it closed or open it to see whats on the market. You can add to the amount inside but can not remove out of it once its set to a fire sale.
just make the game work would b a good start or let us that cant get on no how long its going to b
Buffs:
Buff's are a fantastic thing and essential in some things (gold chain). However, buff durations can be quite hazardous. In the regards to my meaning, is I would love to buff my gold chain while at work. However I work for 9 hours a day not including travel time, thus leaving my chain running without buffs for a period of time and infact losing me money for that period.
Proposed solutions:
Allow buff stacking. By this I mean if a buff duration is 9hours or under, another buff may be stacked onto it. eg making it 18 hours
Partial buff stacking: if a friend has buffed my building (9h), I may add my own buff to it (6h). Only 1 friend & 1 Self buff per building.
Increase buff durations: 8h self 12h friend...cmon would be great!
I started writing a huge blurb about Player vs Player. A lot based from a game called utopia. Mostly pertaining to troop losses & recovery, honour from PvP and bonuses involved. However might spruce that up a little bit and submit at a later date.
Cheers
Ability to remove a buff
its getting more difficult to get Parrots from Gem sellers. Here is a major GAME changer ! The Provision house is already an awesome however its missing a few things.
It makes Fish and Meat Deposits. I think it should also make: GOLD parrots , Iron, Marble, coal and copper Deposits.
this would make the game a lot better +
IG
Could we have an option to turn in an adventure for the 3 map fragments that we would have received if our explorer hadn't found an adventure at all? There are a couple of adventures that aren't worth as much as a map fragment, so at least this way we could get something for them.