I know everyone is just like me, they have tons of ideas on how to make the game better.
So to help us out a little bit please post ideas here in this thread :).
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I know everyone is just like me, they have tons of ideas on how to make the game better.
So to help us out a little bit please post ideas here in this thread :).
Ok heres a thought for ya level (LV) 1 building workers walk LV 2 wheelbarrel LV 3 samll cart LV 4 big cart 1 horse LV 5 big cart 2 horses each method makes traveling with goods faster to reduce production times
Also how about a buff we can make that buffs for the same as exotic fruit basket or red flying setttler. (12 or 24 hours triple output)
Even better one that buffs all buildings at once for some amount of time 3/6/9/12 hours at double or maybe even triple output?
1. Resource Summary - An in-game pop-up summary window of all builds and resources. Shows number of each field, building, well etc, with levels and output information.
2. Ignore Player - Right-click player name link to ignore player.
3. View Islands - Right click non-friend player to view their island.
4. Island Privacy - Allow players the option to show / hide their island from other players, both friend and non-friend.
5. Chat Help Icon - Add an icon someplace within the chat window that when clicked, generates the current chat commands in the current chat tab window.
6. Army Summary - A pop-up summary window that shows available troops, assigned troops etc, for each garrison.
7. General Name - Allow the naming of our army Generals.
Could you maybe make my general level up? with all the fighting he has done he is battle harden an I would think it would be nice for him to get better at leading and attacking.
Gives a bonus to troops damage takeing and giveing and makes it so he can do more take more as well.
Bigger build que
Count down on building upgrades in time if you hover over it, move the % done up so I can see how much is done when I have a building in front of the one i'm upgradeing which hides the % done numbers.
Make it so that the roads we build actually speed up travel and the workers use them.
We should be allowed to turn off the word filter on chat(s).
Some of us relize words are just that words an know not to take offence to them.
I think we should be allowed to post http links in guild chat tab.
*EDIT* And in whispers...
First off, overall great game. One of the better ones online. Just a few happy to glad suggestions:
1. Make it possible to see the battle anime during the actual battle rather then receiving an email after its over.
2. Make an IPhone / IPad App that sends a warning when a resource is depleted (mine, crop...).
OR
3. A resource timer. Displays each resource and shows amount of time until a field or mine is depleted
4. Allow the player to customize the resource display bar at the top of the screen. That way I better monitor the effects of changes I make when upgrading
Thanks in advance for the consideration. Jimmy
I'd like to see a better experience meter. The current one is hard to see and a little bit obscure, and it's still bugged. It doesn't report how much expeience you need for the next level.
I think there should be a way to recall/cancel a geologist especially during a long search for gold or coal.
Trades
There should be a way to keep a track of trades primarily the ones that haven't been completed. I see that resources are automatically taken away from me when I send a trade request, but I tend to forget who I sent it to and the details of the trade. I end up sitting there waiting for mail to see if the trade was accepted or not.
We should be able to have a little notice on a building/mine that shows exactly how long the current buff on it is to last.
I would like to be able to modify trades while they are up.
Two suggestions: in-game bug reports (and maybe feedback, too, at least for the beta); a 'buildings' tab at the mayor's house to display total building counts per type (it's hard to figure out how many of a given type you have unless you thought to put them all together).
Raise the trade limit to 500 from 400 please.
Allow up to 3 simultaneous trades as long as they are different commodities.
Enable variable trade time limits on a slider between 1 and 10 minutes.
Add feature to modify trade terms in real time while offer is up.
need to allow trading between guild members, even if they don't have a branch house,
We need to be able to cancel items that are currently processing in the Provision House, Barracks, and Building queues, as well as Explorer and Geologist tasks. It's pretty annoying when you accidentally initiate a 2-12 hour process when you suddenly realize you could have done some shorter ones first. There's no reason we shouldn't be able to cancel an ongoing geologist task and forfeit the time spent on it so that we can initiate a different task instead.
I think the battleds should be a bit more realistic(instead of the full stack of enemy creatures retaliating, it should be based on initiative& have it random at least so that sometimes you get the initiative and sometimes they do. when someone has initiative they kill whatever amount they do but those that are killed are in fact gone & CANNOT retaliate and cause damage) currently it appears that at least with enemy stacks even though they are killed they cause damage during that particular round. at a minimum it should be RANDOM if they still cause damage or not during same round.
I wish there are other ways to make gold, as all buildings require gold to upgrade. How about investment/stock options?
A wishing well would be a nice addition. Throw a coin in and get a wish granted.
There would be a list of wishes like:
1) Increased settler speed
2) Add 50 units to a deposit
3) Double production rate for 30 mins.
However, there would be speicific failure rate... no wish granted.
While that is an awesome idea since there doesn't seem to be any risk/lose at throwing coins down a wishing well, the rewards would have to be more minor.
Building upgrades take coins pretty fast as soon as level 3 for alot some start even at the first upgrade.
I think it would be good if it were this way:
Basic buildings level 5 upgrade uses coins
Intermediate buildings level 4 upgrade uses coins
Advanced buildings level 3 upgrade uses coins
Advanced buildings level 2 upgrade uses coins
This way just seems better to me.
It would be nice to be able to downgrade buildings instead of having to demolish them complete and rebuild to get a lower level building.
would be nice if when in guild chat, and visiting a member, it would stay in guild and not switch to global when you returned home.
what about some mini quest, games, to win articles from the trader.
I want cows and sheep.
differant colors on that tabs would make it easier to tell when one was blinking
If you want suggestions than some feedback would be appropriate. Otherwise this is just another black hole where suggestions disappear to never to be heard from again. For what is supposed to be a Beta test the entire site has been very weak on feedback from the development staff. You can take this as my first suggestion, If I see some feedback to the current suggestions I may be encouraged enough to submit some more.
The news tab should show the news that occurred when we are not logged on. Especially when the player is kicked off just as the Geo is reporting back. No news so we have to search and see if he found anything while I was logging back on. The most valuable news is that which happens when we are not around. This doesn't sound like it would be too difficult.
:(
Suggestion I: Building Relocation.
I know this has been mentioned several times, but I would like to emphasize this once more. After spending plenty of resources and time to upgrade a building, I noticed it would be more efficient if it were positioned elsewhere. Destroying and re-building would be a gross wasted of time and resources. Was curious if the game engineers were considering this option?
Suggestion II: Trade Management.
Currently, if a player posts a trade option and I accept the trade, my resources are removed from my stock. If that player does not reply back, I no longer have the resources until they do. There should be an option to retract my offer if they do not reply within a specified amount of time. I have had resources tied up for hours, finally resulting is someone changing their mind. This also has been mentioned as a recommendation, I was just looking to emphasize the point. Is there any intent from the game designers to resolve this issue?
Suggestion III: Building Upgrades.
There is an option within each building to upgrade using gems. Issue is its not active. Will it go active? Would be nice to use gems to upgrade resources.
Suggestion IV: Resource Monitoring.
Allow the player to customize the resource display bar at the top of the screen. That way I better monitor the effects of changes I make when upgrading different resources. I may not want to monitor Fir wood and Stone later in the game
Suggestion V: Resource Timer.
Displays each resource and shows amount of time until a field or mine is depleted OR make an IPhone / IPad App that sends a warning when a resource is depleted (mine, crop...).
Thanks for the opportunity to offer suggestions. This is a great game.
ISR Jimmy
Since we have adventures that deal with dark priest and magic maybe in higher levels you guys can offer white magic or light magic troops to combat against this stuff.
the only suggestions i have are:
allow building production to be downgraded on upgraded buildings. (if you upgrade a building but it either out produces your raw stock or you no longer have a high demand, allow the building to have its production queue lowered 1 level without cost.)
put in a pending trade menu. ( to allow users to cancel trades that are pending. as its very annoying to have to wait up to 24hrs to get a notice that your trade was either accept or declined... when the resources could have been used else where, or the demand for said resources was no longer required.)
*some may not like this suggestion but owell*
auto cancel trades on logout. (goes along with the above suggestion on trades. either allow trades to be cancelled when they are pending or automatically cancel all posted trades or pending trades of the person when they logout of the game (either via timeout or manual logout)
It is really disappointing that lvl 4 buildings do not have increased graphics. They are very expensive and is depressing when you cannot see the profit from your expenditure with the naked eye. I am not sure about lvl 5, but I really think you need to update the graphics for ALL levels.
How about allowing for large scale trades when done person to person? like hey I got 10k hardwood planks for 500 gold coins who wants to trade? you could then trade as friends the total amount at once vs. makeing 25 trades.
My suggestion is a new adventure type. How about a tower siege? In this case, instead of you attacking the bandits, you have to hold a tower, and have various waves of bandits that will attack you. You would have a timer that would count down until the next wave, but if you felt ready you could click a button to skip ahead, and summon the next wave immediately. At the end of the adventure, if you were still holding the tower, you win.
This could also be adapted for a Guild-war PvP style system.
An alternative, would be to have to protect a community from invasion. This would require you to place your General(s) in position to intercept the bandit waves, and then repair any damage done to the community between waves.
100% agree, blackhole of suggestions on this forum. I've made tons, and mostly get ignored or the thread just dies off... I'm done with this silly "suggestion like you actually care or will implement any" until we get feedback from you and better interaction. So I second this as my suggestion as well. Maybe a weekly online Q and A with staff, idk...
ps. PVP!!!