na production rates are off.
they need a fix
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na production rates are off.
they need a fix
and can we get a receipt basically for trades in the market. A lot of the time when I trade for other people's offers, it takes them so long to accept that I forget what it was I traded and it'd be nice to keep track of what is going out when it's not a trade I'm offering
From the looks of it.....with all these great suggestions, nothing is changed. There are so many great ideas that i have read and i don't see any of them implemented.
The one you really need to focus on is a summary of how many buildings you have of one type. also a summary of how many trees you are chopping per hr vs how many tress are planted per hr and ect for the rest of the buildings. Please implement some of these great ideas.
Ok as a high level player I think it's mandatory to have an accept all trade emails as I'm trading more than I'm building now.
A quick reference for balancing resources...
To see the income/outgo of resources, add a gauge to show the rate of each individual resource.
Automatic usage, such as fir logs, can show income as a positive and usage as a negative, giving a total rate. Below the center line (red) means the total automatic usage is higher than what is being harvested. Above the center line (green) means the reverse. The lighter coloring can show what effect the current buffs are causing.
Resources that are not automatically removed, such as wood planks, can show the income rate with a positive-only gauge (no center-line).
See attached for example.
I'm a long time casual gamer/designer and have now been playing this one for about 6 months but have yet to give some in-depth feedback . I have also dropped some money into this "free" game format and those two things are a credit to the design thus far, so congrats! There are, however, some serious issues that need to be addressed.
The first of which is this: You need to advance with more speed on the changes being proposed on this forum and the changes that have already been decided on in the dev diary. I know some are coming in a few weeks but those are not going to be enough to hold the player base. Lots of people have lots of great ideas here and if the company puts the resources in, it’s my belief this game could do very well.
So here is what the TOP 3 priorities would be on my list:
1. TRADE revamped - Here is what I need. I need to be able to set an amount to trade, say 10,000 coal, and set a price for each 100 stack. I need to be able to leave that trade running until I decide to take it down. Those resources would come out of my inventory the second the trade was posted so trades could be instantaneous. Players need to be able to buy as much of my coal off that trade as they want as long as the trade is posted. First come, first serve.
I also NEED to be able to post at minimum 3 of THESE types of trades at a time.
2. PVP - There are two camps right now. One will play, and the others will opt out or leave. Nothing will ever make everyone from both those camps happy, but here, at least, is what will keep me still playing...
I don’t want people to be able to attack my main island. Ever.
My island should be perpetual. PVP goals and rewards should not.
There should be a PVP zone or zones which are fought for by guilds. When a guild controls a zone, it may build on it: defenses, farms mines etc. There should be rewards and victory points given for owning a zone for a certain period of time. Once a guild has enough victory points, the guild is declared the champion and each member receives a special island statue or decoration to commemorate the victory.
PVP areas are then reset. This should take about 5-6 months to achieve on average for a guild.
3. Adventures rebooted – Right now adventures are pretty dull. With a bit of relatively easy tweaking though, they could be improved greatly.
3 Easy tweek ideas:
- Give an incentive to doing some adventures really quickly. Have incremental time levels for adventures and appropriate bonuses for each level. It becomes about preparation and in a two, 3 or 4 player game, TEAMWORK!
- Have some adventures in which you can only bring in a certain number of troops. You must claw through the adventure choosing carefully who to send for each battle. Each battle won give a reward. This isn’t something that you will finish, but to see how far you can go.
- You could easily do 5-6 player adventures and have TEAMWORK and co-operation become much more important. If troops were limited for some of these (say 600 each) a player would have to take on a “role” much like a standard dungeon crawl in a RPG: I am the archer, I am the first striker, I am the muscle, I am the cannon fodder... (yay recruits…). Rewards can be gathered like loot is gathered.
- You could also create troop buffs. If a player wanted to, instead of focusing on higher level army units to help with a fight, they could focus on buffing other players armies (or there own), thus creating a sort of mage class… ?
- Enemy camp troop balance could also be randomized on some of these adventures…??
Those are the TOP 3, if your still reading this, here are my little ones…
- Be able to put a standing order on a Geoligist, like, find marble for the next week!
- Use a different color exclamation mark for when things are being upgraded. It looks too much like when something is missing from the buildings supply chain.
- Make Silos better. Right now they are useless. Although having 5 or 6 build que options will help the perpetual daily tilling of fields….
So that’s it! Keep up the great work and tell you boss that you need more resources!
Anyone can find me in game as “Corinthian”
Happy building!
Needs a way to clear tree stumps from land so the land can be built on. You could do this by changing Remove Street to Clear Land then it could be used for both clearing streets and tree stumps.
1) I disagree with the idea of building licenses. if i really am the ruler of my island i should be able to build whenever and wherever i want.
2) I think roads should be able to speed up travel time, right now they are useless.
3) Generals should be upgradable so they can either travel faster, hold more troops or deal more damage in battle.
4) I think you should be able to assign a geologist to a deposit and he will continuously refill it, With this there should not be a geologist limit.
5) I agree with Valaroka on the trees
6) In pvp we should have the ability to build on whatever islands we conquer.
7) If you are a mostly free player like me, you should be able to convert coins or something into gems so your economy is not ridiculously behind those who do buy gem products.
8) You should make a check list for stuff your empire should complete while your gone, Like " If my firwood goes bellow 4K, put a trade offer up for wood, at this rate." or " Constantly train as many recruits as possible while i'm gone so when i get back i have the resources but have to wait for them to train.
Lastly this game is by far my favorite and i want to congratulate the game makers for their hard work and the great job they have done.
I agree with DarthVader2012 mostly except 6.
Also I think total production rate should be shown in a menu or maybe in Mayor House menu... That would help alot, instead of calculating everything ourselves...
My suggestion for Clear Land also needs to apply to bushes!!
The click and drag function for scrolling seems a bit too sensitive. Becacause this function supercedes most others on the main map, I cannot select or buff a building if the mouse moves even a little bit when I click on it. This is particularly annoying if I am trying to do something that is time sensitive. Try adding a minimum drag distance before the scrolling engages to make it a little less sensitive.
I have noticed several errors in spelling and grammar throughout the text within the game. These errors make an otherwise professionally designed game seem rather amateur-ish, and may be driving away some players. I have seen several posts regading some of these errors, but they are scattered randomly throughout the various forums. I suggest creating an official forum that is dedicated solely to this issue. Any errors pointed out should be addressed immediately. Perhaps a bounty should be offered for finding these errors (5 - 50 Gems, depending on the severity of the error).
Like the game so far. Adding the option to move already built buildings would be great.
It would be nice if relevant deposit numbers could still be seen while zoomed out, instead of only when zoomed very far in. As it is now it is rather tedious to search for wells and wheat fields that are low on units for recuperative demolishing.
what if, if you succesfully attack a players island and win you loot the player of resources.you get more resources if you attack and leave with more troops.more troops=more loot
I don't know if everyone is happy about it but, I really dislike battle system... I mean I go to war with certain victory, I drain all HP of the enemy in my first turn but I still lose half of my troops... why all killed enemies still damage my troops ? this turn based should be changed with something more logical I think... maybe more random system depending on your attack and hp again but once your enemies' numbers decreased they would give you less damage and with this logic, initiative strike would mean something...
I think the idea is that everything happening in the same turn is happening simultaneously. For instance, your recruits hit enemy bandits and each take losses. The game displays that as you attack first, then the computer, but the event is concurrent. I do agree that the combat is a bit too predictable.
I have an unrelated suggestion. I would be interested in seeing a high-end building that increases (perhaps slightly) the rate at which the population increases (say each level takes 30s off the 15 minute timer). Granted, the bakery+provisioner presently serves this role, but uses a different mechanic. Just a thought on something to perhaps add. Also, I've seen it suggested that one could level up the branch office to give the ability to post more trades. I like this idea very much.
I think the transition between iron and steel is quite mundane... I love this game but am thinking of calling it quits because of the lack of progress... It seems that i harvest and make all nite to restock my mines and then im done, and with a weapon regen ( steel) of 2 an hour, well... I cant take that slow of a pace.. So i figred the problem was my lack of gold, so i got a mine and bar maker and a coinery only to find its 52 a day buffed. Holy crap the weapons and gold both are just as slow. My X- box is looking pretty good lately... FYI
maybe have it so that during the trade thread it allows you to put in a resource that you are looking for or all of them and if you choose a specific resource it shows all of the available ones just for that specific resource....makes it easier to find and find a good trade that way. Just a thought
a move your building optiotion please to cost effective especialy when you have upgraded a building and you need to rearrange your city
When logging into the game, fill 'News' tab with news while away, ie. a field depleted or a mine depleted etc. Like regular news while in game, but news that happened while away.
I think, we should put a button on guild page, that says Alliance Invite, that is where you can invite another guild to your alliance, and then have an alliance chat, where all the alliances can chat
Let's talk Cavalry. Cool special abilities, but way, WAY too expensive for a unit with such weak offensive and defensive power. I don't dare use them in situations where they are certain to take casualties (such as against enemy first strike units). I think the cost should be absolutely no more than 15 Beer and 20 Horses (half of what it is currently).
can we get a new buff, one that last 12 hrs and 18 when friendly buffs you maybe one that requires like wine and new buildings to boot with it so we can keep things running other then sleep mode when were not on.
I think the easiest way to fix the ability to trade more is simpler than expanding the trade numbers. I think you should create a multiplier. For example, I am selling 10 stacks of horses to one person for 25 coin a stack. I should be able to put that in as normal and change the multiplier to 10 and it can send 10 trade requests so we don't have to sit there and put 10 of the same trade in.
It would help because expanding the number beyond 400 will throw the market off since everyone is used to 400 being a so called "stack."
Also, there should be a text box that allows us to type the number instead of using the scrollbar to get to number wanted.
Thanks, Matrix_Kahn
I can't imagine this hasnt been given as a suggestion before but i would love to know how long the construction time is before i start the construction.. i love the information about the production but maybe there can be a little space for the time :)
keyboard shortcuts. have 5 buildings that can be assigned a user defined hot-key so I can plant wheat-fields faster, or rebuild my mining economy faster.
I liked getting the care package on Valentine's Day. I would love to see something like that on some of the other noteworthy days. How about a 'beer barrel' on St. Patty's Day?
PVP! Thats my curiosity! Everything is coming along very well guys :]
Gifting from star menu.
Please remove dirts on the roads http://img40.imageshack.us/img40/8595/dirtysettlers.png
There is not enough open space for farm land there should be a way to clear the land of trees and stone. When trees are cut done the stump is still there preventing people from using the land. Also to prevent running out of trees if my idea is put in the game make it so people can chose were to put new trees because trees just get replanted were the stumps are.
once the players start doing serious adventures, there needs to be something to fill in the time while waiting for troops to to come out of the garrison. A small quest for gems, gold or some special award.
Also the higher leveled players need to have a 2nd island to work on something different, maybe islands with more ore resources, or one to build ships yards on. there needs to be something head to look forward to. besides the PVP. maybe sea battles with the ships they build an let the ships be the prize instead of destroying them,
can we have more pop in the game so we can get more buildings/units please
decrease upgrade time every time you upgrade the mayors house
show exp