I didnt read through the 60+ pages but one simple suggestion is sorting your order queue of orders for provision house
Printable View
I didnt read through the 60+ pages but one simple suggestion is sorting your order queue of orders for provision house
Hi my gamer tag is Shabbysailor125 and i was wondering if you could create some kind of feature that allows us to move our buildings to a ceartain place or basically remake your empire for a price i'm sure but it would be worth it. Just a suggestion, maybe to make this game better and unique from the other virtual world games. I will be reposting this on and off to revamp the suggestion. Thankyou
It would be wonderful if you can make building fields and wells easier. After all, not everyone can be online every single day, aren't they?
Please check out my two suggestions:
1. add a new building which can produce fields/wells in advance and save them, when the fields/wells are depleted they use a saved one to rebuild them automatically. It does not work the same as silos or watermills, since it still need resources to rebuild a new one.
2. If an "auto-rebuilding" functions is not good, can you make building fields and wells the same way as building lets say a noble residence deed, which does not count in building queue? As the town growing, a whole lot of field and wells need to be rebuilt everyday. If they can be built at the same time it sure will save a lot of time.
Thanks for reading my post. You guys made a good game.
I've had fun playing this game, and I think the developers have done a really good job. I have two suggestions for some tweaks to the game:
1. Currently I'm at level 22, and have three sectors on the map left to conquer. I've started to wonder what happens if I come to the end, and I have several hundred soldiers left in my military just sitting there uselessly. It would be nice to have some way of decommissioning soldiers so that they can be used for other jobs.
2. Visually the game is very appealing; It is satisfying to look at the map and see how far the city has come from a tiny little woodcutting village. However, after putting a lot of work into building up industries in order to make weapons and get a big army -- what does the player get to see as the product of all his work? Just a little guy riding a horse! That's all! ...no matter how big your army is. I would suggest following a model similar to the game "Defenders of the Crown" (http://www.shockwave.com/gamelanding...rownheroes.jsp), and showing some sort of representation of the actual size of the army in battle.
Anyway, I love the game. Keep up the good work.
You should make ceo for psvita. So we can play on the go
Decommission = kill your troops in an adventure or clearing island, and don't rebuild them. :)
I'd rather do that, and get the loot/xp, instead of de-enlisting them from service for no value. You can always upgrade a residence if you need more population, (though admittedly, that becomes an expensive process beyond level 3).
can we get a way to tear down quarries before they are exhausted, for stone it isn't bad to have to wait to rediscover them since its 4min, but the 30min for marble, especially when i need my geo's to go find coal and iron, is a pain in the butt....if i could tear down a quarry early, like i can a mine, it would make life way easier and keep me from having 10 quarries exhausted each time they deplete (i couldn't log in for almost 24hrs one time and they all went exhausted and so now they are all unfortunately pretty much synced to run out at the same time)
I have a suggestion!
This is mostly for the Easter Event, but I suppose quests in general could do this; when something is required, like a wheat field or a recruit, allow higher levels to count. This way, instead of forcing me to build a lvl 1 wheat field, it will allow me to build my lvl 2s. Or, even better, when the recruit (entry level melee fighter) is required, allow militia or soldiers. I've cut copper out of my production line, so creating recruits for me is annoying.
So yes! Quest requirements should be base levels that will count higher levels.
Thanks!
Suggestion:
When you complete an adventure map. Can you make the "Cancel Adventure Button" disappear?
Each time, I complete an adventure and hit "OK" on the quest log page. The detailed page of the adventure comes up with a huge cancel button in place of where my mouse just hit the "OK". That is just way too close to accidently hit cancel.
Would be nice to have "Complete Adventure" instead of "cancel adventure" right after your canceled it. I had to pause for a bit before the screen switches to the "return home" button.
Different camp graphics for different general types.
Would be nice when you click to build a building. The "green glow tiles" show up. Similar to when you select to Transfer a general, it shows you all the places the general garrison can be placed. This will help us better plan and place our buildings.
hopefully i'm not repeating something but, i love the little green dot i get next to players pic when they're on! Having one next to guild members that were on would be better for guild participation! and I like participating. =)
i think you should be able to upgrade your garrisons, so your general as well as your troops gain experience, and each time you upgrade, it allows for more troops in that garrison as well as be able to move buildings around without having to destroy them and rebuild them. and it would be awesome if troops had the ability to dodge attacks so you don't lose your whole army, or most of it when you have several camps to attack in adventure mode 3 days is not enough time for some of theses adventures. when it takes 1 day to rebuild your army and you have 10 or more camps to attack to complete the quest, it"s almost impossible to do. and there should be a list of how many and what buildings you have. and some of the quest rewards are pretty lame for what you have to do and put into them.
I was thinking on this today, and forgive me for bringing up a different game, but it makes the point pretty concretely:
Nile Online. Each resource had a litle (x) where x = production in either green or red where green = surplus and red= deficit. So in your Mayor's House when you're looking at Fir Logs, you'd see the picture of the log and the number of logs with possibly either the amount in green (you're making more than you're using) or red (you're using more than you're making) or like Nile Online, a little (x) that tells you the specific rate of how much surplus/deficit you've got. It would make the balancing act of resources MUCH simpler than trying to count or use external programs/websites to calculate "Okay, i've got 5 Level 3 Coking Plants, 4 Level 1 Sawmills, and 2 Level 3 Bowmakers, so let me go to this website and find out exactly how many foresters I need." I'd just be able to look and see that I'm green, which means i'm covering that cost.
probably more complex than it sounds to code, but it would be a big boon to new players like me who are having trouble balancing their production ratios...
1) When the game starts up it should not show the global chat, I don't want my son reading everything some of these neanderthals have to say! Have it start with the news feed, that's fine. I always minimize it right away anyhow.
2) I need to be able to drag windows, the resolution on my netbook prevents me from seeing everything.
3) I would like to be able to dismiss specialists, I don't need the slow guys when I buy the faster ones.
Thank you,
Ty
a good game, but i do hear ladies in chat asking why there are not any female characters walking around or working. might be an idea to place a few females in the game to keep the ladies happy.
I also think it would be a great Idea to have woman on the Island. It is a little strange to have only men on an entire Island!
Coins!!!
How about a "Buff Timer" on the building that is buffed so that we can plan for our next buffing time not sure were or how it would be great, and if someone buff with the wrong buff like a fish plate instead of a basket it would be noticeable. This would be nice i lose track of time.
I like the production time thing that Morgan suggested-
Ok mine is when you do a trade have in the news feed say who you sent your trade to.
Maybe have a default timer that if they dont accept or decline your resources will still come back to you. Maybe like a 12 or 6 hour period limit.
Unless they do come back and i haven't noticed*
When someone posts a trade, the first one to get to it can't be declined... this would stop ppl swapping goods between multi-accts.
for guilds, can u pls make an online light so u can see whos online :):):)
I'd like to see CEO/DSO-Mastertools either supported by helping them keep the tool up to date (since the Easter event the tool won't run). OR by having an in game export tool that allows me to export the same information. I spend a lot of time managing resources and don't like doubling that just to make sure bread doesn't run out while I'm away. Sure I can do it all by hand, in fact I have been doing it all by hand; however, there are resources that move (marble in s1 for example) which constantly change output rates and if/when I rearrange buildings or upgrade I then have to input the information all over again.
Allow cokers to burn HW logs -- have a switch in the building that will let the coker use hardwood logs when the fir logs run out.
so i dont believe this has been suggested but thought it was a great idea that everyone would like and would also stop some people from complaining when the server goes down unexpectantly. why not have it where you have a choice if your buildings go unbuffed they automatically shut off, as not to waste resources of course this would be an option for each building individually don't know how much that would cost to create but a lot of people would like that.THANKS APPRECIATE EVERYTHING YOU GUYS ALREADY DO.
I don't know if this has been suggested, but it might be nice to be able to see a list of all mines and deposits on our island (a table) and how many resources are left in them. That would be easier than scrolling around the whole island and mousing over every individual node to see if any will run out soon.
I would like to see customization of the buildings and looks. Like civilizations having certain looks and even troops would be altered. The troops and general can keep the same stats but just have a altered look. So simply a cosmetic change, they could be sold in packs for gems and further the income of the game.
Also please, please, please! If you decide you like my idea, put in a Amazon civilization, pretty please?
my question is why for the advanced buildings you can start then at lvl 35 but to look for the resources that you use in those buildings you start
at lvl 52
since there is currently a level cap at 50, those resources are intended to be acquired through searches with explorers, loot from adventures and/or trade.
something to make real time game play more enjoyable rather than just waiting to refill resources or trades to go through is to have a new building thats an arena where you can go to play mini games. Even simple games would be something to break the monotony of waiting for things that need to be done. Themed games would be nice. Like Archery marksmanship, jousting, heck even word find.
Ways to make the game better;
1.after matience we not lose items
2. lower amount of map frags needed for adventures in shop
3. Allow more then one buff to applied as in they add more time on more time.
4. MORE Copper mines I can't deal with only 6.
5. expansions to our islands
6. Run more contest for free things.
7. Add buy so many gems get free items from shop you will sell more. Such as a 1 in 10 chance to win an explorer.
8.More adventures
9. Allow us to Change screen names and photo
10. Add more items to shop
sounds like a good plan to me .... the quicker things get done the better ....
I dunno if anyone suggest this before, 12 days since I started playing this game and too lazy to scroll back and read through the pages. How about an income bar. (Top line in the middle of the screen) tools / coins / fir log / etc... Underneath each one u would have +135, +100 etc... whatever ur building generate per hour.
Add 3 more sectors to the home island for production of granite, exotic wood, titan, saltpetre.