How about listing the name of the person receiving a gift in news. Instead of your friend has received your gift.
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How about listing the name of the person receiving a gift in news. Instead of your friend has received your gift.
I'm sure a lot of this has already been posted and I'm sorry if this is the 2nd or 3rd time you see some of these ideas. I'm sure meny of us think alike.
I figured I would throw in my 2 cents.
Here they are:
(buff related)
1, Say a friend buffs your building with a fish plate. You are done playing for the night but would like to put a longer lasting buff on the building. The option to overwrite a buff.(not stack)
2, If a friend buffs your building while you are offline you can see the type of buff they used in your mailbox. If you are online but away from your computer. All you come back to is buffed buildings, no idea who did it and for how long it's to stay buffed.
3, The ability to hang a "Please buff me" flag on buildings for you friends to see when you are not online.
4, change the graphics of a buffed building to include some sort of timer. Maybe the swirling light gets dimmer or less sparkle.
(Trade related)
1, A weekly or daily trade report to see your import export history.
2, The ability to have a macro for trades you repeat a lot.
3, Add an option in the trade request for "repeat trade" x times.
4, Trade adventures in the open market trade tab.
5, An option for; Offer expires in x minutes in the trade window that's time can be adjusted by the players.
(random)
1, Optional Settlers browser toolbar that could make $$ for Ubisoft, give a rewards and extra game control to players that choose to install it. NOT REQUIRED!
2, Something that will tell you that you have x of x mines built, or x of x deposits discovered.(I know players will learn the locations of the resources quickly but some people won't and never will)
3, server time game clock
4, Whats the harm in letting us add a deposit to a wheat fields and wells like we do fish and meat? That window is lacking. When I was lower levels I kept thinking more would come. The deer stink and fish food are lonely their.
5, A window we can open to see a complete building list that will tell us the lvl and status. (working/stopped) producing at lvl x and if we click the icon of a specific building the camera will center on it.
6, A window that When we click the icon of a building type all buildings of that type will light up.
(production)
1, A building that has been leveled up would have an up/down arrow so you may decide at what level it produces. Also it should have a flag on it telling us it is not producing at max level.
2, A window you can open to see total production numbers of all buildings combined. Have it change as you buff.
3, Maybe a graph needle or something telling the production vs. drain/demand.
4, The ability to light up all buildings of one type.
5, The ability to stop an upgrade for a refund of materials.
6, An up/down or left/right arrow option in the provisions house so you can add, remove or change the number of items you are making, while they are in production. The ability to change the train amount while the units are in training could also be applied at barracks.
(Worker)
1, A new person to buy at the tavern who has The ability to move buildings. Make the time to move building = to the build time + the upgrade time for the level of the building. If we could move buildings it would make for some nice looking settlements.
2, A new unit to buy or train. A spy players can buy to infiltrate enemy camps to steel the battle plan and would give an advantage in battle against the camp you stole it from.
(gem store)
1, Buy extra ore deposits in the gem store with x ore in it. You can fill, pause or let it get destroyed.
2, A buff to buy in the gem shop that you can stack on buildings to start when the last one wears off.
3, A land deed in the gem shop. islands you could buy, travel to and build on. Have resource options and size that would be relevant to the cost of the deed.
4, Mines produce tailing piles right?. How about a building that can pull ore from the tailings? Would only produce if you had an active mine of that type.
(adventure)
1, moving forest like mob to intercept your general. Strong enough to motivate you to miss them but not required that you kill to complete your adventure.
2, The ability to send your general to attack multiple targets with out returning to the garrison. (not just send him to the next inline so he in sintersepted)
3, Adventures should be foggy and players would bring along an explorer to map it.
4, Generals should be able to trade forces while in an adventure. The garrinson would work like it does at home. Generals could drop off reinforcements and go home for more.
5, looking for group option for adventures that will pair perople up to go on group adventures at random. What better whay to make a friend than to fight by their side?
(Battle)
1, We can only see how thw battle went (turn by turn) after it is over. Let us have a window to watch the battle as it goes down.
2, Have an advanced mode for battle. Players can toggle on, off. Give us the ability to play the turns. flash some keys we press at times or something.
3, Players could decide to retreat x number of turns into the match if they where in advanced mode. Give a longer recovery time for retreat than if they lost the battle.
(end game)
1, Unfortunately I'm getting close to the end game content and I see no future. If this game is to survive, that can not be a problem. We should be able to start a 2nd settlement once the fist has reached max level and build empires. Not just one settlement. Let us send out a nobleman and lay claim to new lands. Let us send them supplies by a wagon that we build and have a travle timmer and max weight load. Let us upgrade the wagon to go faster and carry more. Let us also send are general to the new lands.
2, I think end game content is a real problem.
2, Theirs no reason to build the expert buildings if the rewards from the adventures are the very things theese buildings make.
As I get closer th the end game I hope to have ideas.
You know what they say? 1 good idea for every 100 bad ones.
I think the provision House and Barracks not producing durring upgrading needs to be changed back. I just leveled My barracks to Lv 5 and I am a Daily player who is very addicted to this game. But unlike most big Players I don't Use only gold chains to make my way. I run adventures and am self sufficent After a week not being able to Run a thing after doing Black knights daily along with other adventures. I lost interest in the game and Hope I can get back into it. Im sure this happens with other players. I dont think You should have something like this in a game that stops players from playing for a week. If I do get back into playing I dont want to upgrade my Provision house
You know what the two above posts have in common? A problem with endgame. Evidence:
"1, Unfortunately I'm getting close to the end game content and I see no future. If this game is to survive, that can not be a problem." -ryobie1
" I lost interest in the game and Hope I can get back into it. Im sure this happens with other players. I dont think You should have something like this in a game that stops players from playing for a week" -Artillerist
The problem as we continue this game is that the adventures are getting repetitive. once you hit 42, a lot of the glamour in this game is gone. It becomes island maintenence and nords/BK spamming until you hit level 50...which is very far awaay from 42.
Solutions: 1. PVP (i know you're working on this, but the sooner it comes, the better. it has to be optional though. BB/Ubisoft should learn the lesson from other browser games...i dont know if im allowed to mention them on the forums)
2. More adventures...quality ones, not like sotv. Roaring Bull was a well-made adventure, kudos.
3. Current endgame features balence...such as making the expert level builds worth the resources (see my previous post)
Just some suggestions and feedback. Thanks.
The ability to sort/filter the trade window postings by either offer or cost (via drop-down menu or other window) would make trying to trade specific commodities about 1000% more enjoyable.
You can sort it by clicking the column title. It will sort it in two different ways. Click once will list it alphabetically ascending, click again and it will be decending (by name of item), though it doesn't seem like it's perfectly alphabetic. Example: It goes, Brew, Bows, Bread....
You can click on either the offer or Cost columns. ;)
Fix adventure loading problems!! Also how can we have island pvp if there is gem mines
How about a daily replacement rate to fish and meat.
if its possible you could add area control to the hunters and fishers to work in set locations. not just the closest. would allow other areas to replace items.
a building screen like the troop, so you know how many building/mines/fields/etc. that you have working.
First off: Great work so far !! I really like this game, and have played many others of the same genre in the past. However, that being said, there are a couple significant changes I feel need to be made. The little ones are easily ignorable and would just be nit-picking.
1- We need a Buff Timer Display. Granted its not a huge deal, but this addition would make life much easier. Maybe a little Bar inside the Building Info Screen like the "Work Completion" Bar, or a descending Bar (Green to Red) above said building, but only when you hover over the building. I have seen some games that ALWAYS have this kind of Bar over EACH building and the screen quickly becomes crowded. If I log on and a friend has buffed my building, it says WHAT buff was used but not WHEN it was used. So theres no real way to tell when the buff will end.
2- Also, and I know it has been said many times already but: We need a PvP island(s). But, NOT the ability to attack Home Islands. If I wanted to play that type of game, I would. There are many out there, and I have played them in the past. One of the main reasons I like this game is the ability to leave it for more than 4-5 hours without worrying about the total destruction of all my hard work. PvP without this, most likely, will ultimately kill this game imo. It will DEFINITELY make me leave it at the very least.
Other than that, keep up the hard work guys. Youre doing great !!
Not sure if this was suggested before. I only went back a couple of pages. My suggestion is more cosmetic.
Add to the gem store decorations:
1. Dock with boat
2. Dock with ship
3. Wooden walls
4. etc....
I know some of the decorations you can get as a reward for completing adventures, but most are not available at all. I would like to see these be available to players somehow.
im loged in but when i click the play button,most of the time nothing happens.
can anyone help?
thanks,kenny
I'm only quoting the suggestions I agree with and adding my own after the quote. I'm only level 18 but I have been playing similar games for several years.
Trade - Clicking on the Branch Office should open up the trade window automatically.
Upgrading Buildings - Each upgrade should allow for more efficient use of the raw material. I.E. Lvl 1 saw mill is 1 log for 1 wood. Lvl 2 saw mill uses 1 log for 1.25 wood. lvl 3 = 1 log for 1.5 wood. lvl 4 = 1 log for 1.75 wood. lvl 5 = 1 log for 2 wood.
Fish and Meat - These reproduce naturally in the world and should do so here also at a set rate.
Raw Materials - If the mineral deposits are in the same location every time, I should not have to rebuild the mine that was just there. Perhaps allow for a discounted rate, especially if I upgraded the mine to begin with. Same thing with the wells.
Mines should not count towards building licenses since they can only be built in certain locations.
Buildings - Allow for a one time rearrangement of the city at the end of the tutorial. I went through the entire tutorial only to have to erase my account and start a new one because I found out too late about placement strategy.
Also, so far, I have only seen the barracks being larger than the other buildings. This makes placement very difficult without a grid. Perhaps adjust some of the other buildings to be the same size as the barracks or decrease the size of the barracks.
Let us name the buildings. It's very annoying to have to figure out which building is being referred to, especially when some of them use almost the same graphics.
Have just one window that has multiple tabs for the different levels of buildings, similar to the storehouses.
Battles - The battle sequencing is wrong. Long range units should attack first. Any melee units hit by the long range should not be allowed to attack since they are already dead.
PVP is fine as long as home island is safe. I have left several similar games because I was tired of having larger opponents destroy my work. I spent more time repairing than building so I left.
Experience - Give us other options for experience besides just battling. Like a small experience bump for upgrading buildings or something.
What about an upgrade that will allow settlers to come at an increased rate. 15 minutes is a long time to wait for new folk.
One other thing. Buffs produce twice as many finished goods without requiring additional raw materials. The same thing should happen for the raw material production. If I buff a lvl 1 well, it reduces the well by two water instead of one water. Same thing for mines and quarries.
My guild likes to cheer each other on when they go out on adventures. It would be a lot more fun if we could actually go to their adventures and watch how they fight in the adventure. It would also be great if we could actually watch their battles as well.
we should be able to see how much number of each mine we got
4 building in queue instead of 3
and that we should be able to remove those little blue thing between 2 owned territory it get right in the middle of our map
and a way to upgrade deposit to make bigger deposit they are soo small about 320 for marble ? cmon
i dont see any full screen mode also
500 trade item at once instead of 400
When the new trade system comes in, and removed from the chat bow into its own window, can we leave the trade tab in chat? Like a actual chat room though.. it could be where spammers could peacefully spam their trades all day.. along with guild recruitment.. Just an idea
They sould be able to trade adventures on the trade tap
2 trade at a time would be awesome
roll back new general walking path.....you have just screwed up every tactic we have developed in this game
we need to fix this gem situation. i know that ubisoft needs to make money but at the moment it is becoming quite ridiculous. I started a few weeks ago and quickly reached lvl 32, and was excited to finally receive some gems since so many vital things are only available with gems. I mean a veteran general and building licenses are something i really need. however with 40gems/week plus 170/lvl it will be pretty much impossible to get a veteran general. the key i think is to make more things available to the hardcore player such as.
1. add gems or gem perks as possible loot from adventures, even if it's a puny amount it will still,
2. make more things adventure loot only and then tradeable. at the moment there are very few useful things that you can get from adventures that you can't buy
3. make lvls more important and the reward for lvling up more useful. currently once you get crossbows you are nearly as strong as someone who is lvl 50.
4. perhaps allow generals to lvl up(albeit slowly) and make every lvl increase carry capacity or perhaps different upgrades you can choose.
i dont understand its getting worse we now have to confirm all we do ?...
we should instead be allowed to cancel an upgrade in progress
we need longer trade time and if we clear trade we can remake one instantly
how about allowing us to have more than one provision house?
I am new to the game, and already I'm frustrated with buildings. I would like to be able to somehow move buildings around without constantly rebuilding levels they have achieved. One possible solution would be movers. They could take a fair amount of time that could be sped up with gems, much like the garrison moves. Thank-you for your consideration, Glitch404
why does dirt cover roads
i think yall should make it where the road goes over the dirt splotches it rlly bugs me and ne1 esle tht has ocd with the roads
I'm a bit OCD with roads, but even more with properly written English. ;)
I can't wait to see the howling when they finally fix bounce-buffing.
2nd that number summary. Hate having to count buildings and note levels. Summary pages take some of the guess work out.
The film shows developments that focus on total output which is a step in the right direction.
It's so nice to have timers on the buildings that are buffed now, so we can tell how much longer till the buffs run out. Thank you for that. However, how about making the timers visible to buff partners? make it so that, if a person goes to a friend's island to buff, and there is a running buff on a building they want to buff again, they can see how long until they can apply the new buff. That would be helpful for those who have a buff partner with a set list of buffs they require.
Thank you. :-)
I have a suggestion, allow optional advertising in exchange for gems. Make it the lowest ratio (the 200 for $2.00 ratio, or 1 cent per gem), and when the revenue is received, gift the player with gems. It's essentially the same profit scheme, just with an option to watch some video advertising or allow pop-ups or something similar in exchange for gems instead of having users pay money out of pocket. Those who want to pay will still pay, and those who don't will allow the advertising.
OK, so the pop-up verification box for upgrading a workplace was mainly for newbies, but it's a nuisance for us higher lvl players when you have 6+ mines to refind/upgrade every day. Make the verification box feature a switchable on/off item by the player. Default is ON, but let me turn it off if I want.
ok, here my ideias
1 - on trade, whem you put your offer(ex: material / gc) you also put how many, lets call it, offers you want to give (ex: 5), them some1 could take 1, 2, 3... offers
2 - when you get up, and of a total of 50 well and 500 wheat camps, 2/3 of them are gone you have to build it all up 3 at the time... it takes lots of time. A way to work it better is to add a "rebuilt" to the wheat camp / water well so it is possible to do it all at once, without having to go to the menu, get the well and put 3 and 3 and 3 and 3...
Tks you all for reading
Hello, here is a suggestion. You should make it possible to re-position buildings in game for free! :) It's fair, and smart. Because we already paid for the materials, but some are clumsy (like myself) and disorganized. Thank You!! Great job btw team!
Heya - i got onse sugestion too. It is summer anyway - people are taking short / long vacations. Is there any way that you can implemet a button that will stop all activity on your island? Or for eg. one button for stopping all the same buildings?