Or -- they could let guilds have open membership, so anybody could join. Or guilds could have applications that could be approved.
The current system is what's causing the advertisment problem.
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Why do the graphics for bandit camps have the gate on the lower left, but your army approaches from the lower right? One or the other should be flipped.
i would like the function that makes it so that you can autopauze buildings with a timer or settings that the buldings stops when not buffed and starts when buffed
BB_MrGrimm is this a useful idea? cant be hard to develop
Make generals, geologists and scouts upgradeable!
Fix the guild quests so people can actually do them. Just an idea.
**** it **** It **** IT %@#$%^&*() !!!!!!!! I AM SOOOOOOOOOO SICK AND TIRED OF MY MINES COLLAPSING RIGHT UNDER MY NOSE WILE I SIT HERE.
Will you PLEASE add a warning noise like creaking before they collapse ?????????????????????????????????????????????????? ???????????????????????????????????
I would like for your generals to be able to level up. This would be great for when the PvP comes out. Also how bout some new structures, maybe diffrent types of food?Just saying i think the game needs more items in it like leather,sugar,oil? And how bout spears to make Lancers for a new unit...thanks Zen
Hello there,
Might be that someone has already suggested this, but double won't hurt :)
Idea : To make visible the time left for the buffs on your friends buildings.
Would make the buffing easier when you know the times, saving time this way.
Just an idea - not sure if it would work for the game :)
Thanks for reading :)
N.
Now I get the zone error right after island starts to load. this started just now.
My entire guild was ruined by this problem and now its my turn.
This is really really bad.
What is being done about it?
thought it would be a great idea 2 have a general that u can buy wit map fraqs battle harrned would be prolly be best but reg would be nice aswell. Im lvl 36 so theres not many adv that i would like 2 buy that i can not get pretty easly though other means. Let me know what u think plz and thank u can email at bcombs.360@gmail.com if u like. thanks again love the game
I'm not sure if this was mentioned, but I'd like to lock some buildings to prevent them from being buffed, sometimes friends come and buff a farm or a well. Its annoying to log in a find out someone threw a basket on some minor low priority building. thanks for considering this idea :)
My suggestion is to make it so that when you level up your mayor's house the population would increase at a faster rate.
1. More lower level adventures OR adjust the levels so that you're not given them until much later on. The first "tutorial" adventure was kind of neat, and the game makes it seem like you should start to check them out somewhere around level 26-32, but I checked and even the "difficulty 2" adventure "Horseback" needs 3 to 4 times as many troops as I can realistically support. I'm just going to save up the adventures until I finish clearing the home island.
2. Gold chains and quests - either make it work better at lower level or raise the level limits for the quests so that its not a distraction. Luckily, I did the math first and realized not to bother making coins until I could build all the other stuff I needed first. I feel bad for those who got "suckered" into building gold facilities way too soon by the quest system urging them on.
In general, I was happily clearing my home island and having fun until all these other quests made it seem like maybe I was doing something wrong and I started to feel "behind." I like many of the new quests, but too many of them are urging you on to things you're just not ready to do yet.
I would find it useful if there was a way to search for a Guild by having a search bar where you can either type in the name of the Guild or the Guild's Tag.
Another idea: Adventures with no time limits, or else really long time limits, like two weeks+.
OR a couple other ideas:
a "time buff" that will add hours to an adventure?
a "preview/explore" option let me send my explorer to the adventure, so that I can look at the full map, camps and bases BEFORE starting the adventure. That way I could have something to build for and learn it myself IN GAME instead of reading adventure guides. With the home island, you got to see what you'd be up against for weeks ahead of time with each sector. You get to set yourself a goal of whittling it down over a few weeks, and then see it all come to pass. It's been great and I'll miss that with adventures.
While 2.5 days may seem like plenty of time, it means you have to guess what you will need and stock up and "commit" to it all up front. For many, that means you read a guide instead of really exploring on your own which is so much of the fun. I would love to have an adventure where you could really start it with no idea what's in there, explore it, figure it out, THEN stock up to beat it after you found out what was there. Further, its great to have long term goals.
Anything to avoid getting that awful FAIL email telling you a whole adventure was wasted, any/all progress lost.
i was doing 3 block then i sent my vet general timing was importantbut when i clicked on attack a guy pops up telling me its a good attack so i had to retreat my generals and start again
also there is a bug every time i load the game i get new quest available its always the same quest and i dont have lvl requirement to do it it even happens when i come back from a different zone anoying
also when marble deposit is at 20 and i need to go to bed for work i want to nuke it so i can send geoligest out and go to bed mabey a special geoligest with a time delay (schedualed deposit finder would be really cool)
a faster way of emtying my star box would also be nice
i like the game the way it is these are things i dont like doing thanks for reading this
2 outher things that i would like
1 i would like to debuff buildings
2 i would like to be able to see guild attandance rather thaan try and guss by deleated mines and farms
LVL 6+ buildings idea: Requires a rare resource + the big amount of granite etc to upgrade. ie
LVL 6 Barracks: 15000 EWP, 10000 granite, 1 Sword of Fallen hero
such items can only be found by luck of explorers (making them very valuable) or gained from PvP/wild zones
Different items for different buildings, ie common buildings like cokers/sawmills might need a 1x deed from the king 5% chance to find on long treasure hunt
Just a thought to mix it up a lil there
Had a large and fairly detailed post typed up about a number of things but since this forum decided to eat the post rather than oh i dunno post it? I'm just gonna partially redo some of it i guess. Will redo the rest later.
Adventures:
Need to be improved in some cases: Secluded Experiments and Sons of the Vale kinda stand out here, the losses involved don't match up with the XP or Loot rewarded. I'm sure there are several very experienced players who could offer up suggestions on how to improve adventures for the better.
More Adventures:
Low level adventures that lie between bounty hunter and the 1st tier of adventures. you go from needing less than 100 troops to basically needing 600+ give lower level players adventures they can do and learn from and get resources they need at those levels.
Mid leveled players: need adventures between those that cost you a few hundred to those that cost you well over a thousand. Losses quite possibly going from a good number of a persons maximum army to going above the persons total population capacity especially if that person does not have a veteran general. Another point is that there should be more mid level adventures where having a veteran general and not having a veteran general isn't like the difference between doing a Nords adventure with and without a veteran general. Some of the beginner adventures are like this where a veteran saves you troops but not having a general doesn't increase your losses to the point where doing the adventure isn't worthwhile. Sadly the end of the world adventure is the best example of this, as long as you have crossbows a veteran general doesn't make a huge difference.
High level players: cant speak for this category personally but seriously give them more adventures, ones that they would actually consider doing on a regular basis not just tossing aside to do their 50th nords instead.
Adventures in General:
Units/Camps: The Nords and Horseback are great in the sense that they both have a theme to them and Unique units and Camps to go along with them. Island of the Pirates and Witch/Priests have unique units but have the same boring camps. Why not make the camps visual fit in with the adventures theme as well? Seriously i was shocked the first time i did a Island of the Pirates and found out those big pirate boats were just for show. Fighting the same rubbish in most adventures or the same things that we cleared out from our home island all the time is boring.
Make new/current adventures more interesting:
Give us something other than "you show up at an island now kill all enemies" Why not give us a city based adventure where we are trying to rescue a VIP during a riot/civil war and fight our way to the ships.
How about a dungeon/ancient ruin where we are fighting treasure hunters/monsters and bandits who are between us and an ancient treasure/artifact.
Or an arctic adventure where we fight marauding seal hunters and whalers, angry polar bears and vicious penguins while we try to find a lost expedition.
Add more of a story to these adventures not just the quick blurb we see when we start/finish the adventure, make me actually care about what I am doing instead of giving me something to do while i watch TV.
Got more to post later.
How about a grayed out button in individual player guild note tab, lit up when Guild Quest is completed.
Maybe tab screen location memory when loading.
Resource/Hr ratio when mouse hovered over top screen resources.
Building Upgrade/Military Build % bar, movable, maybe done like Quest quick tab or even added to like sub tabs.
Oh and maybe if you could bring back Level Quest and Gem reward, that was kind of nice to achieve/receive.
Thank you.
Cyborg general, he has computer chip linking him to home island, after a battle he doesnt have to leave adventure island & can have troops changed for next attack in only 15minutes.
A female general would be nice also. Perhaps Joan of Arc or Kali...the Hindu goddess would make interesting generals
Guild Improvements: A guild resource pool where players who are at cap on resources or just have stuff they aren't using can put resources in a common pool that guild mates can access.
Player Improvements: The ability to rent out the use of buildings to other players for fixed periods of time.
Guild Improvements:
1. The ability for the guild leader to see who has and has not completed their guild quests. Would be very handy and stop much speculation.
2. The ability for a guild leader to see the last time a member logged into the game.
General Experience
I think that the military General's should have experience points. The General gains 1/2 of the experience for clearing the adventure.
Level 2 = 2000exp
Level 3 = 3000exp
Level 4 = 4000exp
Level 5 = 5000exp
and so on, and so on
At level 10 the General movement speed and recovery speed are 1/2
At level 20 the General gains the ability to have an army of 250 troops
At level 30 the General now can control 300 troops
At level 40 the General now can control 400 troops
At level 50 the General brings back more spoils from the adventure or double to all resources gained from the adventure (with the exception of EXP)
All Generals will have the ability to rank up even ones purchase with gems
Battle Hardened General = level 10
Veteran General = levle 20
Please add as an officers function -> e-mail all guild officers
FIX THE CHIT YOU HAVE BUGGED BEFORE RELEASING NEW STUFF OR ANY EVENT! really thats old already
After spenidng hours reading through this entre thread, i have realized one thing.
there is no input from the bb or the dev on this thread.
my idea is a thread where you respond!
the first thing on my list of suggestions is GIVE US THE PVP YOU PROMISED US A YEAR AGO!!!!!!!!!!!!!!
AFTER THAT..... i would suggest a type of building for unlimited fish - commericial fishery that can be placed IN THE WATER SURROUNDING OUR ISLAND OR LAKE.
detailed summarry of how much marble each mason has mineed - can be detailed summary of how much each fishery has fished, ect. im sure you get the idea....
IF YOU EVEN READ THIS CHIT, xthegeneralx made a valid point, you made the thread and abandoned it, you sure as hell have not commited on anything in it.
land renting, u can send mail 4 details
Hello there ..
I got an idea dont know iff its alrdy suggested. but what about a hospital/building wich would regain a certain % of soldiers lost in an adv.. ;-)... wouldnt that be great :)
Ok wel thats all for now :P
have the Provision house make more deposits : gold, coal, marble etc
yes, please make adventures stackable. even groups of 10 would really make the star menu more organized
saltpetre should be used as a provision to make deposits for mines. Salt petre should be used to make mining dynamite with each mine requiring a different amount of salt petre. Currently salt petre is garbage and worth nothing, most people can't do anything with it but they get it through treasure searches anyways; and those who can make something out of them have no need to make anything out of them. You should only have to make cannons once.
This game was great with all the economy, balancing, trade office and attacking the bad guys on my original island. But by the mid level 30's it becomes something totally different than what brought me here. Now it is all adventures and soon to be pvp which is none of what brought most of us here. The adventures and pvp are fine additions but really not the main event.
Suggestion: Just let us take over another island which has been Scorched and has no resources (or limited resources) and must develop our own new resources with the new higher level buildings and new technologies (for even more gems or gold).
To acquire the new land, players must fight higher level bandits, some new quests, a real need for Cannons, Carriages, Damascene, and new weapons etc.
The 1st island kept us interested until mid 30s, the 2nd island would keep us busy until level 70.
Keep the 1st island to supply the fight at the new island.
Thanks for letting us make suggestions.
This game should have a separate tab in the trade office, where only people on your friendlist are trading.
Dude luv the tso poster
War
the guild leaders need some way to know the last date and time a member is on,
also some way to see which one has done the Guild Quest
need a time stamp on mail.
another island to develope, or a shipyard to build ships, something to keep people interested
Made a calculation for D/swords let me know if you spot a mistake or think one of the values used is incorrect.
Calculation for making damascene swords
- Level 5 dsword smith
- using aunt Irma x2 buff (value 6gc )
- using x3 buff in this example exotic fruit basket (max value 150gc)
- Coal value 4gc per 400
- Max market value for dswords 400gc per 400 ---- realistic 350gc per 400
- Using production cost for titanium bars
- Iron ore 14gc per 400
- titanium ore 150gc per 400
- When produced 58gc per 400 steelbars
- NOT including costs to make the level 5 smith! (26k granite + alot of eplanks)
Needed for 1 run
Time: 1 hour 12 minutes 12 sec (min time) = 4332 seconds
20 titanium bars
30 steel bars+
=5 swords no buff
With aunt Irma makes 10 swords
Fruit baskets 15 swords
Cost 20 titanium bars 30 steel
titanium bars cost approx. 190gc per 400 to make (titanium ore at 150)
Steel bars cost approx. 58gc* per 400 to make (iron ore at 14ish)
*steelbars are 52gc material cost when made from iron ore. 18 hours of buffing is needed to make 400 steel so 12gc in buffs makes 64.
took 3gc per buff in this case to get 58gc per 400 steelbars
20/400 x 190 = 9.5 gc
30/400 x 58 = 4.35gc
= 13.85gc per 5 swords
With aunt Irma 13.85gc per 10 swords ---- 554gc per 400 dswords
With exotic basket 13.85gc per 15 swords ------ 369gc per 400 dswords
So far we got material cost now buff cost
*note that cost of dswords while using aunt Irma is already more than market value!
Making 400 dswords costs with aunt Irma 400/10 = 40 runs x time per run = approx. 48.1 hours /9 (time of aunt Irma) = 5.34 x 6gc = 32gc
Total cost for making 400 dswords using aunt Irma + level 5 smith = approx. 586gc
Using x3 buff exotic fruit basket it takes 400/15 = 26.66 runs to make 400 dswords = 32 hours
1 fruit baskets at 150 ish gc = 18 hour buff= 32/18 x 150 = 267gc + cost of materials(369gc) to make 400 = 636 goldcoins to make 400 dswords