ok you can pin the building menu which is great, you can pin the trade office also great, now my suggestion let us be able to pin the star menu... please
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ok you can pin the building menu which is great, you can pin the trade office also great, now my suggestion let us be able to pin the star menu... please
Okay, I just lost 18 hrs of bookbinder glue buff time because the god damned bookbinder STILL has no que list. lets frikkin fix this already please? tired of dealing with a broken bookbinder
I'd like to see shorter term premium choices. One and three day options would be nice (even if a little more expensive).
Now with "Rock Removal" soon coming into play alot of us are going to want to re arrange our building layouts. This would be some much better if we were able to move gem-pits. Is there any way they could be movable? I see no reason as to why we shouldn't be able to, we paid for em after all!
here's a suggestion...how about PvP.....i know this subject has been beaten to death, but here are a couple suggestions.... start with one on one : player levels should determine the adversary ( i.e. players ONLY lvl. 20 and abve can PvP, example- levels 20-25, 25-30, 30-40, and 40-50...this way the "combat" would be closer to "fair". not allowing lvl. 45 players to attack lvl.20 players... next Guild vs. Guild PvP....how about a "neutral site" island for particular resources based on the AVERAGE player levels in combating guilds....if Guild "A" defeats Guild"B", then only the participating Guild members get the reward or resource .... Guilds could also "level" as a group, (the more victories, the more exp.) "stronger, or higher lvl." Guilds could be divided just as PvP could be....(keeping more experienced Guilds from "farming" smaller Guilds) just a few RANDOM thoughts on the subject...
barracks option to produce more troops at a given time 25 is just to small same with provision u wana keep the 25 max let us have an option to do 5 at a time a simple multiplier can fix this
I agree I like the PvP idea as well as the Guild V Guild. It can also be a players option to compete or not. I think this idea can also help keep Guilds together as a group and encourage helping lower levels in the group. Right now there seems to be alot of guild hopping as well as alot of lower level player taking what they can from a guild then moving on. I know people in chat better than those in my own guild and since my guild is mostly higher level players it is also difficult to find enough within the guild for adventures. They have been there done that several times. PvP and guild V guild will help the community bond better, it will help guild leaders form a group with matching interests (to fight or not to fight) and in general even the playing field some between level 50 players and level 26 (used 26 since that is when adventures start). We could be fighting the same battle for resources and playing against humans who can make mistakes.
There's just two things that come to mind right now. A female Gen or the option to go from male to female and instead of the timer for premium being on the build que could it be moved to where it says premium time under our portrait. Oh and one last thing it would be awesome to be able to stack buffs in 100 lots instead of 25.
I don't know if this has been suggested, but how about invading armies? Since we now have collectibles popping up on our islands why not have an occasional army try to invade our islands? Maybe they can slow the production in the sector they occupy and we have to defeat them to "reclaim" that sector.
Problem! I bought 4 each of the pumpkin patches but only received 3 of each. Anyone else having this problem?
It only let me buy 3 of each
That is max.
Not sure if it has been suggested in the past (could not find anything while doing a search) but a suggestion I had to help make in-game play easier for some people, is to have the ability to change the size of text we see on our own chat screens. So like: Small, medium and large, extra large
it would only effect the individual person's chat screen and not the everyone in chat. Thanks for your time!
Created a nice set of my ideas in this document here. Looks much better in Word-format
https://docs.google.com/document/d/1...it?usp=sharing
Ideas scoping PvP ideas
and also other randoms such as increased barracks queuing which are mentioned alot in this thread.
I am not reading all 150 pages, so if this has been suggested already, please forgive me. I would like to see, in the provision house, the ability to turn scarecrows and herbs into food carts, kettles, and banners.
it has probably been suggested before, but it would be great if there would be a recall button for geos and explorers..i wouldn't expect an instant return, but rather some sort of time penalty, say 50% of time already away to return..so if it has already been searching for coal for 1 out of 4 hours, the recall would take it say 1/2 hour ..of course i'd happily accept less time :)
We currently can run 1 adv and be in 1 lootspot.
Please allow us to forgo running an adv and allow us to be in 2 lootspots at once.
All of the new cool stuff that you have done and are doing in the future is great! However, my one problem I have with the game is the limitation of only building 25 of anything. Please increase the amount we can build, if not make it unlimited. If we have the resources and want to tie up our barracks/PH for that amount of time we should be able too. It shouldn't take 40 minutes to load up 6 k troop.
thank you
Agreed Joopy. I have posted this and seen it posted many times before...Wish they'd listen to us
I had this posted in a different section of the forums, so re-posting it here.
I am asking that an option to demo marble (and stone subsequently) quarries.
I know, at first glance, you might be scratching your head wondering why..
The reason why I am asking for this, is because in the morning, before I head off to work, I inevitably have at least 1, most of the time more, marble quarries fairly low (below 30). I'd like to be able to demo these to rediscover them with my geo's, before I head off to work, so that they stay busy throughout the 12.5hrs I am gone.
And, I'd like to remind the Dev's, it isn't always the big changes that make most people happy, it is the small changes.
We need the ability to have more wheat and water in fields and wells! There's far too much spamming to maintain bread/horse/other chains.
Maybe if we could invest manuscripts in to get +10% to wheat fields and wells (repeatable) then they wouldn't be such a hassle to constantly rebuild on the order of dozens a day. And maybe another option for +5% to mines so there's less time spamming them. The Geo skills are nice, but 15% seems minor and I would like to spend more to get more.
Dear Devs,
My settlers need a SPA! They are stressed out from all the zombies roaming the island this month of Halloween and
in desperate need of massage and sauna! Can you give us a SPA? Make it a real nice lookin building please. Colorful.
; P
Is there a way to make it so we can save garrison configurations?
That way when I am at the adventure I can 1 click load out for a particular camp.
It would be very nice if we could renew a trade when it is about to run out.
It would be cool if you could buff your buildings from the econ overview tree. It takes me awhile to track down and buff all my Iron Mines for example. This could save players some time.
It would be nice if in whisper there were two different colors for each person, to make it easier to catch up on who said what
can you please improve guild quests, they suck and they are annoying, and not worth it at all, please put good stuff for a good price or make them simple, i want a good guild, but im tired of these quests.
Why not have the granite as a resource? That way there is more to trade.
on the top of my wishlist is a elite mill on the design of the roman mill in spain in the same level as a friary or maybe even 5 to 1 , sized 2 to 2/12 times mill size
I would like to see the new settler rate added to the economic overview panel.
Hello Mr.Grimm this has been a long time coming.I would love to see a new Barracks along with the one we currently have.This one would be reserve barracks.
1.instead of settlers sitting in star menu you can produce troops in reserve barracks
2.you can not add troops until your pop is able to receive them as we do with settlers
3.This would help with the fairy tale adventures or larger adventures and keep people moving along in adventures
4.Clean out your suggestion box,if you check it weekly there is no need to keep them. : )
Thanks skullcrusher
I just went to say I love the game, but I have one suggestion. could we get the ability to build bridges to the islands around our island? this is just wasted space with resources that can't be used.
Great game overall and nice additions you guy's are on a roll!
Still need a bookbinder queue!
And why is there a 1 minute delay to move buildings now... how is that a improvement?
That 1 Minutes delay to move building/deco is a p a i n.
And yes I like the idea of ISRJimmy
3. A resource timer. Displays each resource and shows amount of time until a field or mine is depleted
It would help if the guild leader could reasign undone guild quests after a reasonable time,
to other playes in order to ensure a timely completion
i have a problem with bookbinder!!!
Did you send problem to support?
I have a number of ideas that I think could make the collectible thing a bit more fun. At times, I find it frustrating to try to find all my own collectibles, and I occasionally ask my friends and guild mates to help me find them.
I think that I think that, for Christmas, Easter and Hallowe'en, BB should let us leave each other collectibles as gifts (prezzies, eggs, pumpkins) and even help each other find specific types of collectibles (if you help someone find their collectibles, you get a special one).
Also, feedback re: the Hallowe'en event - what my hubby and I liked (and what we didn't).
What we didn't like - the Golem. Boring. Same thing, over and over again, using far more resources than we cared to use, to get very little for rewards. Please don't do that again. That there weren't any really cool new adventures specifically for this event. I remember the adventures from last year and they were fun. Sniff - I miss the Pumpkin Lord and his wacky tricks. More please!
What we would like to see for next year: Guild tricks and treats - being able to lay buffs such as darkness, light and even, temporarily, haunt the mayor's house or send the witch to reclaim her castle (something that really makes things interesting).
We'd like to be able to place special Hallowe'en collectibles on each other's island.
We'd like to be able to refill our pumpkin fields
We'd like to see special Hallowe'en adventures and military units - yes, your own army of your undead to command (because of a special buff) for only a certain period of time before they crumble back into dust ... as well as adventures where your opponent's dead in a sector that you cleared may rise (if you take too long to complete the adventure). This could make those epic adventures even more-so. Think movies such as The Mummy (TerraCotta Warriors, Egyptian Undead), Pirates of the Caribbean, and any good Zombie flick.
Nice suggestions.
Unfortunately, on of these mad hatters wil invnt some macro do drop 10 gazzillon whatevers.
1. lower the notification pop-ups about 25 pixels. It covers up my data.
2. Allow for me to decide which resources show up on my toolbar. I would rather see my water levels 1st.
3. Enhanced barracks.
4. Audio/visual notification of generals landing in an adv. Rather than keep using my egg timer.
5. Buff/skill for gens to walk faster.
6. An on/off switch for whole types of work-yards to be slept or woke simultaneously.
7. Allow for resources to be dropped on any storehouse as well as mayors house.
8. Put up 25 food carts or banners reward for finding all the collectibles.
9. Up barracks build limit to 100. These Fairy Tale adventures take a lot of troops.
I didn't read the 100+ pages to see if this had been suggested before:
'Spy' - new general:
- First Strike
- Attacks Weakest Unit
- 100-100 Damage
- 50 Troops Max
- 10 Minute Travel Time
- Fights Fast
I'd like to see that 10 minutes down to 5 minutes, but I figured that is being greedy and this guy is clearly specializing in tagging. Maybe 7.5?
Or maybe that's an ability we'll see in the general skill tree, fast travel or first strike.
A few suggestions:
-- Allow friends to rebuild exhausted farms. This will be helpful when people cannot be online to perform this mundane maintenance themselves.
-- Buff all of type option. Perhaps via the economy overview? Sometimes you just want to buff all of your farms with 1-click. I'm not sure how this could be resolved from the visitors view.
-- A "tag" general, as the previous poster noted. Fast travel time, 10-50 troops max, fast attack, forced first strike initiative on his troops, forced attack weakest unit.
-- A randomized adventure that is player leveled in difficulty/class of enemies. Loot drops should also be randomized and player leveled. This would add some diversity to the otherwise monotonous routine of running the same adventures repeatedly.