Would be nice if there was an ability to help another player find their collectibles by letting us click on them so they don't have to.
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Would be nice if there was an ability to help another player find their collectibles by letting us click on them so they don't have to.
Would be nice if collectibles did not wind up under building like the Mayor's House or under mountains like in sector 9.
Would be nice if generals moved faster when going to battle.
Would be nice if Golem Trophy statues were trade ables.
Would be nice if decorative items had there own tab in star menu.
Would be nice if we could mine granite and other resources like Exotic Wood or the things we can only get as Adventure rewards.
would be nice if u stopped spamming this thread
Would be nice if we could keep conversations with other players ~ i love the funny things people say. Please let us cut and past the whole conversation instead of just one line at a time. Please...
An improved watermill that pumps out more water per level (5 buckets or 10 buckets per level), doesn't take up anymore space than the 2 squares to save space, and the ability to rotate them to fit in more areas of the map. And most importantly make them affordable!
How about an "Auto" setting for running workshops. When shop is on "Auto" it would automatically begin production when buffed and automatically fall asleep when buff runs out. When non-buffed in auto it would need a different animation(not zzZ) so friends would know they can buff it. This would be very handy for Coinage and Exoticwood Sawmill. Thanks =)
on the new Guild Applications, need to know the level of the player requesting admission and also a mail link so leader may ask them questions and not just accept or decline
I would like to see an option to expand the players Island.
All these great events and new buildings yet No more space to build ?
Would love to see with the Rarity House to be able to make your own deposits. We can make wheat deposits with the collectibles, but would like to be able to do iron, copper, and maybe gold.
Been wondering what option could be available to people who pay to play at times but not be too unfair to the nonpaying player. This is an idea that has some merit.
With that said, I totally enjoy the ability that nonpaying players have to obtain things that are only available with Gems. But events like the past one, make me wonder if there shouldn't be "something" left special to paying players that isn't so easy to get as it was this past event. So many Master Architect boxes moving, makes me wonder how this event may have went if these boxes were a lot more expensive.....
Point here: paying players shouldn't be treated special , but there "should" be certain things you can only get by doing so.. or by having a very good trade.......just like in real life.
Thanks for the wonderful opinions/enhancements/differences/conversations that make this game worthwhile.
Allow the players the chance to make more than 1 collection buff at a time. Most of us have thousands of the regular collectibles and it is kind of tedious making the buffs 1 at a time.
Could the developers please give the players the option of starting a new character or restarting their account while retaining one item of their choice from the old character?
Some players learn a lot by playing the game and would like to go back and start the game anew WITHOUT creating a second account.
Science Tree
It would be very nice if we could delete the skills we don't want on the skill tree rather than all of them at once to start over again from scratch. For giving back 50% of what was placed for those that need 3 maybe give back half the resources it took to make them.
i would like to see the avatars listed more like a leader board rather than listed in alphabetical order. I am falling off the first page of our guild list as more people hit 50, i was first! lol Go by total xp including starcoins or something.
Also i am all for an option to queue buffs, at least to be able to queue one buff per building for overnight or when at work...
1- I would like to see that premium is trade able again.
2- We should place those nobles,FM, WT and other population buildings in Mayor house that we can get more space on the island.
3- We should get new buff last 8 hours that help to many players to buff twice a day and not worry about waking up in the morning or waiting late night buff again or put them in sleep. Losing my enjoyment of the game. asking many time from my guildies or friends to place buf.
4- If we cant bring PVP which i dont want but you can make this game more fun. Here one idea and you go from there. As you made some server event and you can make guild challenge. guilds can challenge each other with some quests like finish 10-15 nords, VTV or other adventure. Whoever completed first than win more loot than other guild and you guys can give something extra and we can get excited. I know every guild has different number of players and not fair. You will limited the quest with 5 player or 10 players. like all the adventures have limited LS. 1 player 2 players or 3 players adventures .
5-we want to see you guys improve the barrack. we should able to make 100-200 or more units in one time not only 25. I have 8k pop and i know some players have 15-20k even more. To rebuild the army killing my fingers. I do not want to spend my time to click my mouse at least 1000 times to build 2-3k units. When i do i dont want to rebuild and i dont want to play. I am coming to the game just chatting and leave without playing.
6-For explorers and geos skill tree, we should improved their skill as much as we want not limited 21 for explorers and 31 for geos. I want to max their skill all to the end.
7-For message box (mailbox) i am sorry but i used in test verver but not a good improvement. I played many games and most of their message system much much much better than yours guys. We should categorized the mail and messages. buff messages( i just want to select all and delete them), trades, guild message, private mail, attack messages all need to be in different tab that we can control them easy.
i have more ideas to make the game better but DEV dont like me :D
We need to be able to create more than 25 troops in the Barracks. I know Ive said this before, along with MANY players before me, but this would help out tremendously. Just add a "0" in it. Create "10" instead of "1" up to "250". Seriously....who creates just 1 Recruit?? lol Im about as OCD as they come with my Star Menu, Inventory, Troop Counts etc...but Id gladly give up my "even" numbers to have my finger not go numb every time I run a FT Adv :)
Another thing that Id like is an "Officers Mail" function. Copy/Pasting a mail to send out to only our Officers gets old real quick.
How about stacking adventure in the star. Rather than trading one at a time allow us to trade more than one.
Does this thread really have a purpose??
Because we all know suggestions are almost never taken into consideration. They already have a list of things they're doing and their plates are full.
I mean the simplest suggestions are the requests people have been making on improving quality of life interfaces and those are ignored entirely.
Not to mention suggestions made on test servers for feedback on existing content being tested.
I think this thread is just a dead end alley.
Developers do not read this stuff.
CM reads this stuff and passes on to developers. Which they'll just ignore anyways.
I mean look at the mail interface. They don't listen to suggestions made. It's proof right there. Until it goes live and a ton of people complain.
I was thinking that one of the biggest complaints about the game is the small building que. Although, you can buy one additional spot. It would be great if you could earn more spots. say as a loot drop on an epic adventure, or even an entire quest line. even a few more spots would be a great help to those of us that work for a living and still try to juggle other activities. I don't mind playing everyday. I do mind being glued to the screen.
1 , Able to pin star menu 2, a "send all on very long" (i.e) option for scouts
How about few xp reward for finding all collectibles? it would be a nice option to gain some extra xp. Also I would like to see more options to gain xp elsewhere, cause I'm not too crazy about doing adventures, but I like everything else in the game. I know there are few quests with xp rewards, but not enough to level when you are higher level already.
thank you.
1. Be able to view the science tree of an Explorer or Geologist while they are searching. This will enable you to know which one lacks or needs what skill, so you can plan accordingly on how to distribute the manuscripts, tomes, and codexes.
2. Be able to move storehouses, when you have more than one in one sector.
3. An email alert or mobile app to access what is happening on you island (explorers/geologist has returned, mines depleted, buffs run out, buffs ready, etc.)
1) It would be very nice, when producing soldiers, buffs, or otherwise, to have the number of orders stop increasing in number when 'one' of the required resource runs out (goes into the red) so we don't have to hit the decrease arrow so much. Super big time saver. *Saves on mousing and clicking for those who have carpel-tunnel syndrome, like me.
2) It would be super great if we could just hit the arrow at the end to increase the order amount instead of using the slider bar for the same reason as (*) in request # 1.
3) It would be even greater than the other two requests to have the ability to reduce some work yards to half capacity or a lower level when attempting to balance resource use. i.e. forester planting Vs. cutting, smelters Vs. weaponsmith / mining, wheat Vs, horse, brew, flour, etc... I say this from using level 5 production chains in Test Server. I hate having to upgrade mines, (w/ tools) every time they run out. I cannot afford the gems to purchase refills which satisfy this issue and keep up with production chains putting a demand on mines. Also, it is annoying to have to constantly send out Geologists when trying to do an Adventure (level 5 production chain issue). I don't know the intention of the owners on this issue. But, please check my idea against their marketing strategy. I love playing with my work yards at level 3 w/ some at 5. This idea would save us on needing to make buffs so much.
4 ) Also, it would be nice if we could have an 'in game' quick link to get to our guild group.
I wish there was a way to control which skill tree is accessed in the development of specialization on Geologists and Explorers. I find it confusing when applying Manuscripts, Tomes, and Codex (M/T/C). I don't see the benefit of the refund button when the same problem exists in retraining them. I would gladly pay the gems in retraining a specialist if I did not have to apply M/T/C to unrelated skill trees, i.e. Why do I have to invest in stone searching talents (at Manuscript level) when I would like to make a super 'gold digger' (lol) out of one of my Geologists?, Why doesn't the Manuscript level have a wider variety so one can be more selective at the base of the skill tree. I find this true in Test Server because I have as many Geologist and Explorers as the game allows.
2) It would be nice if we could choose what we want a refund on if using gems, i.e. Manuscripts & Tomes, Codex & Tomes, or any other combination.
Since we already have names for our generals and seeing as how we have coop adventures coming it would be really great if we could see the names of our friend's generals. This would make coordination so much easier.
P.S. credit for this suggestion goes to a guildmate by the name of Breathless.
Simple yet effective changes that would help to include more players (your market = more $$) who have vision problems and/or selective vision / occurrences of strong inebriation / people who hate tedium:
Make the GUI itself a bit larger.
The chat window is sizable, which is nice, but the text size can be frustrating for some of us. It would be great if there were 2 or 3 sizes for the chat window text.
The Star Menu can contain (I'm not even sure how many items) A TON of items. Yet, the star menu itself is tiny; only 18 tiles in area! Can we get some 24-action? Maybe even 30? Do I hear 48? Ohhhh, that would be so nice.
It would be convenient if the bottom bar (the one with Add/Invite, Return Home, then avatar list of All/Friends/Guild, etc.) were tiled out further, possibly 18- 20'something avatars, allowing for less clicking.
Lastly,... I can live with the massive number of clicks of the mouse this game requires within, say, a 2 hour period. But, it would drastically effect the overall Fun-Level of TSO if I didn't have to empty resources from my Star onto my Mayor's SO much. I understand buffs, refills, etc. When you have 15+ explorers running mediums 3 times a day - it gets old quick.
Excellent game and wonderful progress I've seen this game go through in my short year playing. Sometimes the best changes are those small things that are right in front of you that you look over everyday. Keep up the good work!
Ok we need a new troop,how about a Cataphract an up-armored Cav.Really being beat buy little foxs is redunkulous.
I would like to see a feature added in the guild member page that gives a last time logged in. Im sure everyone can figure out why this would be useful to guild leaders.
It would be nice if the guild house was like a warehouse and held more as it leveled up. This way being in a guild would be of more help. Items could be stored away and available for new people instead of having to do trades all the time when other players are on line.
A landing area on home island just for generals.
In game notifications when there is a gem sale going on. I wouldve bought some the other day but I was in game and didnt know there was a sale happening.
More generals, they could vary and serve differents purposes. Exemples:
- Vanguard General/Skirmisher:
50 troops limits
ambush (round 0 where only your units deal damage)
Fastest travel (instant?)
Various upgrade of this general could return your lost units into weapons (bronze swords, or iron swords, or bows, etc) as the guy is adept at pillaging the battlefield.
- Alliance General (Nord, Dark, Elf, whatever)
Always enter the zone with an extra units (exemple: 40 housecarls which are "free" but impossible to remove from the general unless they died(not opening regular units slot)) on top of his regular units capacities
Slow travel (took an hour instead of 30 minutes to travel, they have to supervised lot of stuff)
- Berserker General
Fastest travel and recoveries.
Always wounded after a battle (first liner)
Half the deceased units are sent back home with all surviving after the battle, as the general "save" his men by been on the frontline (improve the need of a quatermaster and other generals moving units)
- Heroic General
Units capacities 300 or something insane...make it clearly the best!
Travel time: 24 hours, a hero is always busy saving the world and cannot answer the King's request that fast
Never 2 tasks: Return HOME instead of it camp after victorious or defeat(continue on intercept? Planning...planning.) (actually goes on another mission to save the world, but have to keep it simple for the programmers)
Have to go, but only a few ideas...yet it is the "goal" of the game, had to work on it.
PS: Might have actions for unused generals, support other general (damage bonus or damage prevention even if extremely slight) or improve a regular building home (barrack?).
Idea for buffing friends / guild mates.
Allow each player to build a custom buff list by adding specific buildings (gold tower) or type of buildings (copper mines).
Visiting players will see the list displayed in the same area where the build queue shows up.
No more hunting and searching or missing the intended buff. If the target is empty or in sleep mode it jumps to the next unit.
Ok since the bomb idea bombed how about an additional sector for nothing but housing? That would free up space for us