+1
1. May be a check box to select multiple, and send at once..
2. Tried it.. named the generals, hoping they'll be easier to recognize while sending troops.. sadly no.
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I enjoy playing the game, when i visit friends that are lvl 50 players their island is cluttered. I think you should have special adventure to go on to gain control of that island once you kill all the camps and leaders that island becomes yours. Having multiple islands will help stay and play longer more to do. Also like your other game Drakensang when you can find anderment, well this game should also have where adventures to go on to find extra gems laying around.
Instead of making things more interesting for the higher level players, which in turn makes it more difficult for the low level players, keep things the way they are now but when you hit level 50 you can upgrade your island or move your special buildings and people to a bigger island and start over with harder bandits at a new level 1. If you want a bigger island you have to deal with the harder island clearing issue to get more space, if not then you can not roll over and stay at the original level 50.
SUGGESTION: Can we cease with the hundreds of buffing notifications and just receive ONE email notifying us that so-and-so buffed the island?
Is there any way to do that and possibly include a LIST in the ONE email of all buildings buffed? If not, at this point i think i would even
rather just have one email without a list if necessary, than to have to sift through HUNDREDS of those notifications in my inbox. I cannot just select ALL to
be deleted, because there are emails i have in my inbox that i want to save. That's why.
How about a simple thing to add? A buff for generals that speeds up their transportation time.
Or a time machine! Here one minute, there the next.
lol
Even better. Perhaps more than one with cost based on speed.
can we have a "hospital", where some of troops lost in an adventure can be healed and returned back to army, also the upgrades of hospital will let us to heal more troops. make it gem buyable and, gem upgradable so you will have some motivation to put it soon in game :)
I'd like to see an area incorporated into our friends icon on bottom where we can put notes. I.E... LS buyer, Invited me to adv. stuff like that
How about giving us a bigger sliding scale in the barracks so we don't have to click a million times to build troops now with these epic losses frequently.
Fully agree with CMF007 - that would be extremely useful and I suppose not so difficult to program.
Another suggestion, which I would find extremely useful - a "reset" button on the generals, so that all assigned units are freed, rather than having to lower each specific unit type to zero.
Thanks !
I suggest BB clear this thread out every so often. It's obvious that the Dev's don't look at it or other players that way it will allways be a "new" suggestion
cut the cost of making Cav from 40 horses to 20 & more chances of getting rare buildings in Adv.
The game is great and I enjoy the aspect of economy, resource allocation, usage, and having to get everything to balance. I'm currently on my way to being level 40 so I've put in my dues for sure. I do think though that there could be some additional aspects of the game that could be made to improve the overall fun, competitive, and just keeps people interested longer
Guild Wars *GASP*: I know that the OB are vehemently against guild wars, but I think they could be done in a way that doesn't destroy the balance and integrity of the game. Here are my suggestions:
**The biggest point is that guild wars are contained!!! No pillaging other people's islands, no violence like in other games, and it's all voluntary and in separate maps
Guild wars: Tournament style, guilds would sign up for it (completely voluntary) and they would all start at level 1, obviously yes, troops could vary depending on what level the actual players are, perhaps an average level would be established through the players in the guild to match up guilds more fairly before each fight
Smaller Guilds would have more players being able to send more generals
Larger Guilds would have to send less
Troops would be donated through their guild members up to a certain amount
Guild Houses would act like Store Houses for weapons and resources which would additionally make it easier for guild prizes for new guild members and such
Round Robin: You'd have to 3/5 or something to move to the next round
Finals: Depending on how many people join, also the popularity of guild wars could be a live event, also, depending on the programming ability, might even try to have 3 guilds (factions) going at the battle together
I think one of the major weaknesses of the game is that while it is a browser game where people can be socially involved, there is actual little engagement beyond those chats, having an event where people can watch, engage in something tangible may also improve morale so to speak
Rewards: Guild Coins (I think a revamped guild merchant item store is definitely in need), Special buffs, maybe treasures depending
Guilds gain levels, each level gives the guild additional troops to send in battle, additional generals to use etc (Gained through guild wars only), special tactics may also open up as a result, maybe the ability to place traps or something.
Now, as I know, you guys are a business therefore making no money for this kind of work would seem almost foolish to you. Therefore there could be additional ways to make money.
1. Gems to view wars (perhaps all wars could be public but you'd have to pay an amount to view it) increasing in cost as you get closer to the finals
2. New items for guild wars that can be purchased through gems
3. Perhaps new generals with abilities for guild wars
Additional Suggestions welcome but also feedback as to whether this sounds fun or not??
Happy Settling!
I think this is an amazing idea. Even if it is just something you do once a year. It would be something to look forward to and something for guilds to work up for. I think it would get more people to be more active more often as well. :)
Here are a few quick ideas (one old one renewed):
- Place a reset button in the general troop box so we can easily and accurately zero out the general's assigned troops.
- Currently there is no real benefit/value in finding all the collectables; Missing a herb or scare crow is not going to ruin my day, so why should I try to find the last one or two collectables that are well hidden on my island? If there is an actual reward of some sort (even a small one) to provide incentive to spend a few more minutes (or even spend gems on faerie buffs) to get every last object.
- On an out-of-game suggestion: Provide some sort of mechanism in place to interface between BB dev's and the users regarding game improvements, changes and the like. Currently I do not see any in place. Users are clamoring for things like PvP, demolition buffs, and many other things shown in this thread alone and nobody from BB responds to the players on the current status. I find that in business, communication along with honesty goes a very long way with customers.
Thank you for your time in reviewing my post. :xbow:
This guild war idea is really interesting... would be truly awesome if it could be spectated or at least available for some form of playback. Playback wouldn't even have to be in-game. Say a link to a youtube video.
Yo all. I'd like to see a building menu tab for favorites. I'd like to be able to choose which one's are there, and then, instead of tab hopping, I'd have everything at my pointer-tip. ;)
Only invite Loot spotters when you are ready to finish ( RTF ) your adventure. This is so that no one has to wait for the loot spot nor do you have to wait on the loot spotter and the adventure is finished timely manner.
Grim Reaper 2.0?
A few ideas about what he could do: (working together or not)
- After been defeated, respawn on home island instead of having a recovery time.
- Undead units...raise units from the dead, not shareble with living generals, not in the population count, only usable for "undead generals", might be an extra slot that could be available to switch for the player (zombies vs skeletons units), or randomly controlled by the game.
- Death Blow, kills some units if defeated.
- "Buff-able" if the player pay 1 obold (coin?)
- Un-interceptable...who want to intercept a Grim reaper?
be able to train or produce more than 25 troops,items
got 3k troops to train takes forever to que doing 25 at a time
does ubisoft want us to quit playing so we dont get carpal tunnel syndrome?
Sell a One day and a Three day premium in market shop - 1 day 175 gems, 3 day 400 gems ... I know I would buy LOL
Simple- Unlimited or more Trade spots in TO, 11 just is not cutting it now a days......
i suggest they kill this thread since no one at Ubi looks at it anyway and most of the suggestions have already been submitted a thousand times
lol. GFM aka the Dream Killer
remember i'm here for you keeping you grounded.
179 pages of suggestions? Have any been implemented?
lol watch mine will
This has probably been suggested before, but we really need a general, that's similar to the MMA, but instead of attacking the units with the lowest Hit Points, it attacks the units with the lowest total hit points.
Because there are so many times I would've preferred a "unit group" being struck out by my MMA, only for it to go to another unit group because each particular unit had lower HP than the units of another unit group.
Some ideas.
1. General Science system. {11%-33% decrease recovery time,11%-33% decrease travel time, 15%-45% speed up walking speed, 15%-45% decrease garrison build up time,8%-24% decrease battle time, 3%-9% chance for general to attack twice,8%-24% chance for general to land critical hit 2X the damage, units do more dmg to boss units 5%-15%, units do more damage to front line units 2%-6%,units do more damage to last attacking units 2%-6%,units take less damage from first strike units 3%-9%,units take less damage from boss units 3%-9%,chance to gather spoils of battle}
2. Introduce female specialist. Female archer general, female geologist who has chance to bring mined deposits according to search type, female explorer more efficient in gathering event items.
3.Train more than 25 units at a time.
It would be nice to change the order in the Provision House so we do not have to delete and add everything back in when we get a quest that says we need to make something other than what is already being made in the Provision House. Thank you. QA
I have an idea. I played an adventure with pirate ships they seem really cool. I wouldn't mind owning one on my island and I thought what about if it was for sale and was similar to watermill but instead of unlimited water it would be unlimited fish like deep sea fishing and a chance to acquire treasure every so often or not. What about just different ships for different things like sending generals to adv faster for one ship, treasure hunting for another, and deep sea fishing for another.
since you have already made 10x bigger gold and iron depos now with the granite pits i'm thinking we'll need 10x omni seeds as well
Could the guild merchant have:
1- progressive items so when you buy the first item a new one appears. For example when you start it might start with the Jolly geo. After you buy the Jolly geo. it would go to the second item maybe a noble. After you buy the noble another item would pop up......... People would have different items depending on what they last bought but everybody would get the items in the same order.
2- stuff you can't get any other way. Like medipacks, grout, a buff to make generals move to attacks faster or that allows faster transfers in an adventure, maybe a buff extender the extends a current buff by 12 hours(so if current buff is a 4x for x amount of hours you could make the 4x go for 12 additional hours that a person could stack on several times. If a person had enough stacked they could have something buffed hundreds of hours at 4x or whatever the first buff was),.....
It just seems like there's nothing special to get with guild coins once you get the "big ticket" item such as the improved storehouse this time. And if the Jolly geo is offered again its great for new people but not so great if you've already bought one and can't get any more. Why should people spend their resources to get guild coins when there's nothing worth getting? A 3x buff, that lasts 4 or 6 hours doesn't cut it.
I had an idea that I think would make this game more interesting for level 40 or 50 players. have some islands you can conquer. first you would need a ship for your explorer and some sailors, then ships for your troops to conquer it. there would be different kids of islands, ones with trees, some with different mines, sme big some small, would depend on what your explorer finds. so if you find with with lots of pine trees after you conquer it you could move all your pinewood stuff over there. then you would need transport ships to go back and forth between the islands. If you found a fairly clear one you could move all your farms and fields to it. maybe one with rocks for stones and marble. once you get them found and conquered and set up then the transport ships start moving you should be able to demolish some buildings on your main island.
I just keep thinking it must be boring to get to lvl 50 and not have much to do but adventures. this way you would have ships to build, camps to conquer that actually mean something and more islands to find and more space on your main to pretty it up. when you need to get your wheat up you would go to your farm island, etc.. does this sound like a good idea to you?
A resource adventure island that you can conquer and keep? Love the idea!