I don't want to defend my resource island.
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I don't want to defend my resource island.
lol no, I can't play 24/7.
As a toe-in-the-water for PvP play... how about a variation on the co-op adventure except turn it into a 'Capture the Flag' (CtF) contest where the player who conquers the center Boss camp is the only one to get the loot?
To lessen the advantage of "deep pocket" players, have CtF adventures that only allow certain general types. IE: Reg Gen only, Reg & BHG only... etc.
Also ... have one that randomizes the bandit camps (but are the same for each player). You don't know what you're facing until you arrive on the island and the only one you see is the first one. There's mist obscuring all the other camps and the next isn't shown until someone conquers the current camp. When revealed - everyone sees the next camp. Call it 'Fog of War'.
Make a rare drop ( that only comes from that adventure) in some 3 player adventure such as a buff that can upgrade an explorer. it makes a regular explorer fast, a fast (gem one) into a Green one. this will make people do adventures. Sort of like when people did dark brotherhood for the tower. Yes I know whirwind drops the church but who wants it? its not as good as a frozen manor and its an odd size. Make it a 1 in a 1000 drop
a 1 in 1k drop = RNG cursing.
Just out of curiosity... can anyone point out one single suggestion that's been made in here that's been implemented in the game? Starting to wonder if we aren't completely wasting our time to even type them in. There's a ton of stuff in here I'd love to see actually included, and a lot of them don't look that hard to code.
Indigo, i really like your idea#2 (View Islands)!! YES!!! I second that motion! I have often wanted to view people's islands without having to add them to my friend list in order to do so.
I dont know why i would ever want to hide my island from other players though (Island Privacy idea). And having that would kind of defeat the purpose of
idea#2 (though only when players use the hide function).
This is a fantastic game but a lot of players are getting bored, including myself. Cuz after i/we am/are done rebuilding our island and buffing someone there is basically nothing left to do except sit and wait around for our trades to be taken or for damascene swords/cannons etc to be made, and search for collectibles. Plus I don't do a lot of adventures because i find them tedious and boring. I wish they could be made less tedious, less time consuming, less boring; the time it takes to send troops back n forth and the time it takes to read and follow some guides for longer adventures make it tedious. The thing that appeals to me the most--for ANY online game--is what amount of creative outlet it provides for me. And so the building and designing of my island is what drew me to the game. I dont spend much time in chat either.
So i would like to see more creative options and also it would be nice if there were more things we could do on EACH OTHER'S islands AND on ADVENTURE islands.
I can click on a friend's collectibles to help him find them and i can buff his buildings, that's it. Maybe it would be nice if we could find gold coins or a unit of granite, titanium, an omniseed, etc here or there when we buff or something? Idea: for every 1 coin or unit we find for ourself the friend we buff gets 2. I luv games which allow for altruistic interactions.
Or maybe the Developers can expand the game somehow to include sea battles and then also raise the cap from level 50 to something higher.
Just some musings and ramblings on my part.
Lady Starfire: You are right on.
Could u guys please fix the notification box... It is always in my way when I want to see how many soldiers I have. It pops up at the most inconvenient times and I have to sit there and wait for it to go disappear. Could u lower it a bit. Ty
It would be really awesome to have a "Rarity Barracks", similar to the "Rarity Provision House"; I for one am getting really tired of rebuilding 500 or so recruits at 25 units at a time.
I think the ability to turn off the whisper button would be a help.
My whisper button can flash for days with no one there.
BB since no one there reads this thread, I suggest closing it. that way we don't have to read the same suggestion posted every 2 weeks by someone else with this awesome idea to change the game
Its great that we keep voting on new items for Guild so we can purchase with guild coins. But is there anyway we can start changing or voting on new Guild quests ?
Is there some new ideas to better guild quests than the constant repeating of the same boring ones over and over.
I wish granite refills priced better... I'd buy more of them.
I wish a general, returning from battle, had a flashing garrison, and the one going into battle was marked somehow differently, so I could find the one I need to retreat faster.
I wish there was more loot for the player who defeated most camps. People would have to play together more often and actually communicate orders during the adventure. Like, what I call, 'hit for hit', ur turn then my turn... so forth. We would have to fight to get included in the loot gathering... it would not be bad to have a newbie along for the ride. They could kill what u leave or just the easy camps... puts the term Tagging back into proper perspective as in: Tag Along.
I wish the daily requested resources payed in quests actually went to a storehouse for the guild leader to divide amongst new players.
I wish there were seasonal increases for collectibles, like: barrels, for summer, ~ food carts for fall, ~ herbs for spring, ~ cauldrons in winter, so forth... so, we could have a balance and create a trade scenario in Trade Office, like now we have soooo many barrels it is silly. just try putting up a trade for 1k barrels for 1k coal... lol see if it will sell...
I wish we could see a count down when other peoples buffs go out.
I wish watermills and fisheries could be put off near river banks, like floating residences, to allow for another building to go up, people would buy more nobles....etc...
i wish that if other people are not collecting their collectibles we could get them into our own inventory by harvesting them during the last five minutes before a new collectible quest is posted.
Quote:
I wish granite refills priced better... I'd buy more of them.
or we could get a deal, 'buy two get two rainbow buffs for free'.... whoo hooo... that would make it better
please
I wish there was more loot for the player who defeated most camps. People would have to play together more often and actually communicate orders during the adventure. Like, what I call, 'hit for hit', ur turn then my turn... so forth. We would have to fight to get included in the loot gathering... it would not be bad to have a newbie along for the ride. They could kill what u leave or just the easy camps... puts the term Tagging back into proper perspective as in: Tag Along.Quote:
Sons of the Veld, an experience adventure, is not as popular as a 'loot spot' or as valuable when selling due to us not reaching a level higher than 50 and the cost of upgrading, I do believe. The price was checked by another reader and posted. Also, high casualties were brought up.
I wish I could start a conversation or trade from a pop down menu from another players avatar when buffing my island.
I have to agree with this request. It is a 3 second process to change the location of where it appears. maybe turn it into a scrolling marquee across the top or bottom of the screen. Or better yet, just post it in the notes tab ;-)
So for the bookbinder. I dont get why the book price goes up but it does. However a nice trade off would have been if production time came down. Its not a queue i realize but i think that would make a little more sense.
I know my guild and I bet many others would greatly appreciate it if the list of guild members guild quest status persisted some time after the guild quest was completed. Many guilds track closely or loosely who is or isn't completing guild quests on a regular basis. This is very challenging when the guild quest list info disappears (is changed to "none" for everyone) as soon as the last required person finishes their part of the gq. No matter how many times a day the list is checked, even if it were to go to unfeasible amounts, it is not possible to get everyone accounted for. With people in many time zones, each with different schedules, some guild members that do normally finish their gqs rarely get credit for doing so, putting them at risk of getting kicked out of guilds.
There are different ways this could be achieved, such as:the game automatically mailing a designated guild officer a list of who has completed the gq, simply retaining the existing completion list at least until the next gq starts (though this would still have the some problems above some of the time depending on what time a gq happens to be completed), or adding a column on the guild list for guild status from yesterday/the preceding gq.
I have only a minimal coding experience, but the later two suggestions should be relatively quick and simple to implement I figure, and the mailing option might not be a whole lot more work perhaps, and I hope not a big deal for mail server workload. It would probably only need to be 1 message per guild per day.
another way to do this and probably the better way is take the workload of keeping track of those who do it off the guild leader or officer entirely and have a button or own tab of the list of list of GQs (for a number a GQs back like the trade history storing a certain number of trades at a time) then click which ever GQ you want to view and see who did it and who didn't.Quote:
Originally Posted by Valentiores
Agree with your suggestions.
The current guild quest "records" are not very helpful as it is.
I would like to be able to plant a returning location for my Generals on my home island so they return in a place I have designated. Kind of a reserved parking spot for each General. Could be used or not, but allows a player to designate a place on the island where each General encampment appears.
I've seen some suggestions elsewhere about having them in the Star menu when they arrive at a new location. That would be funtionally valuable, but seems to take the "magic" of the game a little far. While I WOULD use that feature, I think the arrival of Generals at a single loactional area is reasonable, but having them return . . . it seems more reasonable that they would know where to return to and would not follow the same logic as arriving at an adventure island.
Thank you for unlocking this thread. I appreciate.
Here is my suggestion:
All players get one aide
You assign the aide to one building.
You tell the aide to do one or both of the following:
Rebuild the building once it is expired, if the aide can dispatch an explorer (if a mine) and there are resources to rebuild it (if a mine or farm, etc.)
Buff the building once it is unbuffed, if the buff you identify is available.
When I work on a particular industry, such as currently on increasing farm and silo production, I would love to drop an aide on a key building to keep it going for me. 7 day upgrades can lead to resources going to zero quickly.
Plus it would be fun for players to tell each other where they placed their aide.
Plus you could let players choose from several aide designs you provide. My preference would be a prim, medieval librarian. She would keep a building running for me.
Plus you could do a contest asking players to describe designs they want for their aide options. You have mine.
As suggested, I repost this suggestion in its revised form:
Please create a building with a banner overhead on which players can type perhaps 14 characters. A speaker speaks from a podium. People sit at the front of the building collecting signatures. And characters mill about signing up or listening to the speaker. The beauty of this inexpensive one-per-player building is that players take a picture after it is up and social network it, giving you free publicity. There are so many ways players could use those 14 characters. A political candidate. A sports team. Something for a relative. It would be a fun building to put on the island. And players who buff other players will likely always check for it. Great conversation starter.
All good points.
M: Thank you for the support. Appreciated.
During events the collectibles on adventure island should reflect that event (example: have pumpkins during halloween)
This adds to my post number 1831
I wrote “Buff the building once it is unbuffed, if the buff you identify is available.”
Please add that the player can load the aide with buffs to use. The player then chooses the order in which the aide uses those buffs. When the aide uses up all the buffs assigned to her, she simply does not buff anymore until the player loads her with more buffs to use.
What about the ability to remove a buff. Sometimes the wrong type of buff is placed and it would be nice to be able to remove it.
My list, repeated for the 100th time.
1. Pin star tab open
2. Barracks to queue more than 25 at a time, let me enter any number up to available settlers.
3. make everything in star stackable: adventures, my 600 cheese sammies etc. Then allow us to delete them.
4. Adv loot go straight to storage, not star.
5. Run only when buffed option.
6. Give us the option to turn off all the annoying blinking crap (Ok, I am old, so maybe it is just me, but having new quest blink everytime I go to an adventure, even if I am on the last camp is annoying). Again it could be an I am old thing.
7. Allow me to send more than 1 gen at a time. Allow me to empty gens with 1 click.
Some desires for the settlers online game:
1: Designated and/or more general landing spots. One option could be for us to pay to fill waterspaces with stones/dirt/mud to make it useable land for the generals
2: More achievements. I love the achievements, still far away from completing them all, but little and little getting there. Would love to see achievements for the Fairytale adventures, participation in events and in general more achievements.
3: Port/seadock, with boats. Boats could have some of the same concept as explorers, just these should be out searching for longer periodes(I suggest 1 week up to 2 month). They could find small amounts of gems(1-25), military troops for use on adventures, medipacks, grout in small amounts, science-stuff, some of the decorations and eventitems in small amounts. I opt for 3 boats(caravel) each costing more and more to buy(should be high cost items). And maybe gem-item boats like frigate/galleon.
4: Queue for Bookbinder. Maybe let the bookbinder be upgraded to level 6 for this to be an option? Or give the bookbinder an add-on option where we can tell the bookbinder to repeat what it is producing
5: Improved Barracks. Mostly to give players option of producing more than 25 units at once. Maybe let the Barracks be upgraded to level 6 for this to be an option, or make an add-on option to it, just like the Bookbinder-suggestion.
6: Speedy generals(faster travel to-and-from adventures, faster walking on adventures. Maybe science-options that will come in the future?
7: Option to stack Star menu items. Tagg on 1000 adventures and you will have 1000x1 starcoins(for level 50 players). Those 1 starcoins sit good at my starmenu, but would love to see an option for stacking them and adding them to my game. Same is with alot of the other resources I have.
8: Timed geologist. Could be a science thing ofc, but a little late for that now I guess. The idea is to let the geologist to go search in 'set time'. Like I am going offline and would like for my geologist to search for marble in 6 hours. I could set this 'timed geologist' to do this.
9: Island skills: Complete certain difficulties to get island skill points. Difficulties could be: spend # hours online in game, gain # experience points/star coins, complete certain adventures, spend # of buffs, use certain troops on adventures etc. Much like achievements, just higher cost/more difficult. The reward would be island skill points. These points could be used to permanently boost the island. Example: every placed buff on your island last 1-5 % longer, all loot from adventures increased by 1-5%, all loot/items from explorers/boats(see #3) increased by 1-5%, random chance of getting 1-5 buildings buffed/each with random buff ++++