Could we have a "Convert Collectibles" ability in the regular Prov House? We could convert herbs and scarecrows into rarer ones like food carts and banners.
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Could we have a "Convert Collectibles" ability in the regular Prov House? We could convert herbs and scarecrows into rarer ones like food carts and banners.
Please get rid of that idiot rankings button on the main tool bar at the bottom of the screen. Getting tired of accidentally hitting the worse than useless button, getting spammed to a completely diffent internet window, having to close it and come back.
an option not unlike the send general box for explorers and geos, where you can send them on whatever search in groups by checking them, most booked explorers go on the same search anyway. this would also be nice to send out all geos to look for marble when you log on since a lvl6 mason destroys those depos in nothing flat. this interface is already in place so the work wouldn't be too difficult.
Reduce travel time to adventures drastically. 15-30 minutes of waiting is a wasted time in which players can enjoy playing the game. I often start an adventure and send my troops just to start playing few hours later. Running an adventure depends on the mood and the waiting doesn’t help. I do like the system for expeditions. Thank you.
(un)load units on generals without placing them on island. My generals take a lot of space which I would like to use for buildings.
how about special drop adventures where you need to send marshalls along with regular generals Master of martial arts, etc - to complete them. a lot of people don't do the pop thing and this would be a good way to make use of those otherwise wasted resources.
With the new level cap, how about speeding up gens. Make 'fast' gens instant, and 'slow' gens like 5 minutes. Too much time is wasted moving gens, IMO.
Since there is a limit on gem pits - what the dev's should do is have "Gem Pit Refills" available - works just like a depo, only it's gems. Have a small and large depo option for the pits; like the large would be just like getting a 20k gem refill for the same price and the small would be like 5 or 10k gems (or something like that). I think people would buy those refills - I know I would. Just a thought
I'd like for there to be a way to completely take off useless trees that take of a lot of building space.
Being able to see how busy the server is to think about selling lootspots.
1) Always have the top resource info bar available so if we are in an adventure or visiting a friend's island we can quickly check if we have a resource someone is requesting in trade or chat without having to return home. We don't necessarily need to have the trade function off-island (thought that would be nice too), but the info would save unnecessary back-and-forth loading & reloading.
2) Allow rotation of buildings (90-180-270 degrees) - but I imagine that could be too much of a graphic/server/memory load issue.
3) New building resource chain: gardener/plant nurseryman/landscaper - gardener plants random flowers & shrubbery - preferably in non build-able spots, plant nurserymen prune and cut flowers and shrubbery with resources going into storehouse, landscaper places planters and shrubbery using resources similar to placing roads.
Expansion of the economic view:
- Sort by highest production or storage
- amount of type of building
- include gem pit
A 120 marshal through merchant. There is much less need to use the 120 marshal after reaching PvP lvl30.
Being able to reorder/reorganize the specialists in star menu.
Merge resources in the star menu.
When (direct)trading, able to increase amount of buffs/buildings to sell/buy. Right now you need to apply a new trade for every buff/building. (stack trading buffs/buildings)
Agreed, Troll-Phu. Never going to stack buildings. That is a minor thing to me anyways. Look forward to stacking all that other stuff though.
Have the special building's be upgrade-able. Witch tower, Frozen Manor, Bone Church, White Castle, Black Castle, Pirate Res and so on
Make the Water Castle contain population. Also increase this by upgrade like the Easter Basket.
The Water Castle should be 10 population per upgrade level and then an additional bonus at the highest level.
agreed crazy-beard... i would LOVE to upgrade the white castle, Settler's Headquarters, etc etc (heck they're should be some squatters in the angel's gate lol)
Make Bonechurch more available and tradable. It's just another decoration.
What would be nice is if we could load gens regardless of if they are set up on the island or not. It's very very very annoying when the QM takes up so much loading zones the other gens can't load and you manually have to load them on the island if you still have the landing zones. The gens should load in whatever space is available no matter where it is on the island if BB doesn't want to make them loadable from the star! Same goes for adventures. The gens should load in all possible space in landing zones instead of just a few spots.
It's also very annoying that we have to wait for the gens to take so long to get to the adventure than waist even more time while they tear down, walk extremely slowly to their destination and set up their tent again.
When accepting a trade could we have the option to send it to the storehouse or star menu like with adventures?
have a recipe that allows the players to cook Choc Rabbits in the new Prov House
I would agree with you for the most part; currently the Bone Church (Hospitable) is only available through loot in Whirlwind Coops (which so few people play anymore). However, in the case of the Bone Church WAS available through those mystery boxes at one point (and even tradeable for a short time), so many people who currently have one (or more) on their island did NOT earn it - they bought it.
That being said, I agree that more items should be non-tradeable and only available through adventure loot (think Angel Gate, Witch Tower, Frozen Manor...). Personally, I'd take it a step further and only allow the slot who earned the most experience capable of earning said item, while also increasing the odds of getting it. That would offer incentive to actually running the adventures instead of just buying loot spots. Obviously, in the case of coops, since everyone must pull their own weight, all should be eligible for epic drops equally.
I would like to have a way to rid PvP off of my island, either a shredder or converter of some type, I don't even want to look at it.
I thought I asked before, but could not find it.
Could we have a hover function over our generals like buffs for buildings telling us how long until they recover. That one click in on the general or star menu is too much work. :p
i dont know if this has been suggested but would it be possible to have it so we can remove all troops from the build queue of the barracks with the push of a button or less buttons sitting for 10-60 mins to clear out troops click by click is very inefficient when a fellah decides to retool his troops for another purpose
also while im here i have been wondering why the single items in our inventories are not stackable ? it would be so much neater if they were :)
Having an option to get an alert if a resource gets below an amount (or percentage).
special mines that we Pay for - we should be able to set them to auto turn off before they exhaust. (for example i'm sure some lost some in the extended maint recently).... they shouldn't work like normal mines that 'disappear' since we paid for them - to pay for an arctic or special gold mine - come back the next log in to find it GONE is unfair (especially if you couldn't even log in)