This seems reasonable.
Obviously, it cannot be done.
Printable View
how about endless iron mines, double the cost of endless copper, up-gradable, same for gold, coal, salt peter etc, as the item is more valuable, increase the cost in gems needed to purchase them
Roads are a convenient way to map out space. I would like to propose two changes that can make them a bit easier to use.
- Allow one to build a continuous section of road in one series of clicks. First mouse click starts your road. Each subsequent click adds a new straight length of road. Terminate with a double click, or by clicking on the finish button. (This would also make building roads a bit more like destroying roads.)
- Allow a building to remove any road required to fit into a desired space. (Currently roads prevent placement over the road.) Ideally this would be added as a option, chosen just like options for displaying animals or whatever. That way people who like to use roads to actively constrain building placement can do so, and others of us who just want a visual guide, such as a tight grid of single cell space spaces, can do so easily.
Cheers -- Wruined
This is a useful suggestion, I think, to help people who are not able to move a mouse quickly and accurately. Some players need features which give them a bit of time to make an accurate mouse command.
To get information about the contents of a camp in an adventure or an expedition, you can move the mouse over the camp or click on it to pop up a summary of who is inside.
Then, to get detailed information, you can move the mouse over one of the inhabitants in the summary. The problem is, that in moving the mouse you lose the summary. The problem is worst for me when in an expedition, looking at a boss camp. Moving the mouse up the summary located furthest from the camp itself takes the mouse through a zone which removed the summary before you can get the detail.
Proposed solutions (one or the other)
(1) when you click on a camp, keep the summaries in place for a while, even if the mouse moves away from the camp. Second click would remove the summary.
(2) have a zone around the camp in which the mouse can move freely without causing the summaries to disappear.
I attach an image of the boss camp from an expedition.
Attachment 6778
Event Calendar
How about an event calendar. I know, and understand, that these times and dates have to often flex a bit, butit would be grand if players had something to show us at least what is planned, in a general sort of schedule.
Something that shows which events are planned, when they'll start and end (not binding, but proposed schedule anyway) would be a good way to improve player participation.
We have some staples that we expect to see every year: Halloween, Christmas and Easter. Then there are other things, like Soccer World Cup that players really don't know whether to expect or not. A Calendar would really help.
Certain things like Crisis, by their very definition, are surprises so keeping them off the calendar would probably be a good idea.
Before the introduction of colonies, there was no pop up and all camps were clickable. I miss those days. Removing that feature was a pretty big mistake on Blue Byte's part, in my opinion. There are still units that it is impossible to hover over and see their stats.
I know you said we don't need a harbor because of the way generals travel. Well, make the harbor a storage building. Preferably near the original landing area. Then I can delete the storage house I have there and replace it with a resident. You could do it in the epic item's for beanstalks and make the upgrades epic like the castle. It could be the largest storage building. Newbies don't have the event building and I don't use the castle anymore. If you don't like the storage idea you could make it an epic residence or something else epic. We need more epic items including Ali Baba adv's.
How about a buff building in an event. It can buff any building except storage and non producing buildings. Each level gets a certain % that adds up to 100% or more. You click on the building, a list of all buff able buildings come up, click the building to buff for say 12 hrs . So I would pick barracks or bookbinder. It would be a zone buff and work with other buffs like the soccer field that I don't use much. It could have a cool down period also.
How about an improvement of monitoring if a player is active in a guild. Instead of just saying active yes/no can you tell how how long since they have been active. It would really help guilds to weed out those that are not playing.
Please consider adding a quest along the lines of "Accuumulate xxxx crystals of Adamantium via adventuring" with the reward to be a Crystal Tree. It would be blue (the same as the adamantium) and when you poke it (like the raving rabbid) it would make a wind chime sound. In our scenario we made it require quite a bit of adamantium, like 1000 crystals. They don't provide anything except beauty to the island, so they won't affect the economy except to add some value to the useless blue crystals we are all dusting weekly.
Best regards, Julia
This may have been suggested already but this is a LONG thread to read, so if this is a dupe please forgive me :).
Would it be possible to add the total troop loss to the final message that comes when an adv is finished. Would be great to either include it with the adv loot, or have a separate message sent with that information. I know this can be obtained by adding everything together on all the attack reports but that would get very cumbersome. Would be even better if it was broken down between total troops lost and then troops gained back due to gen skills.
At the very least can the troops gained back be added to the gen attack reports?
I'm still waiting for the bacon buff.
When I am tuning my economy, I want to refer back continually to the economy overview, and in particular the portion of it that I am focused upon.
At present, I bring up the overview, look for the resource, bring up the particular part of the chain I want, look for all the buildings, and decide which one to buf/upgrade/delete. Then I go do it. Then I have to navigate back again to the same place in the economy overview.
I'd really like the option to let the economy overview retain its place while I go off to the main screen to tweak something.
I can think of several ways this might work. The easiest would be simply to have the economy overview remember it's previous focus, so that when I bring up the overview again after tweaking something, it's still where I left it. Another would be to have the option to minimize the economy overview window, so that it displays as a little tag (like an active adventure perhaps) to be brought back when I need to return focus to that window again.
Is this description of what I want sufficiently clear?
I'd like to see all these useless decorations that take up space do something. For instance, if you collect and place all the soldiers statues on your island, they will act as a constant zone buff and run your barracks faster, you collect and place all the merchant statues, your coinages produce and extra coin or two per cycle. The Angels Gate, is pretty, hard to get, but does nothing but take up building space. How about when you place that on your island, it acts as a portal and transports you generals instantly to your adventures. Collect all the angel monuments and your friary produces more. Etc etc. Thanks.
I would like to see this thread locked. Posting suggestions here is confusing and suggestions eventually get buried in the pages.
Mahogany sawmill feature should be added has a quest for the Epic Woodyard.
Add a Move-To-Top button or Clear-Queue button in Provision Houses and Barracks.
Halloween:
residence: A Magnificent Residence reskinned as a haunted hotel that when you click on it says Heeeeeres Johnny! (from the Shining for those too young to know the reference)
recipe: costume - used before adventures, scared units drop extra 10% loot (limit number that can be produced a month)
Easter:
residence: a special floater that looks like a Peep and actually floats around during the event - or -
residence: shaped like a chocolate easter bunny head (2 towers) with a bite shaped space left out of one ear
recipe: chocolate egg - ph/rph buff sped up 20% for 12 hours (like small glue for bookbinder)
Christmas:
decoration: a candy striped North Pole (sorry for this one everyone else, I just have a Christmas Village setup on my island)
producer: A elf workshop that makes rare adventures (could have different adventures take different times based on level and rarity)
buff: like the Ouija board, a buff that turns all settlers into Santa's elves
Sports events:
buff: footie uniforms for all settlers
recipe: speed training - increases ranged weapon production (like Strength Training for weapons)
building: ski resort (with lift instead of smoke) for new mountain (winter olympics) that makes buffs/debuffs for new Northern Expansion you "leaked" today
building: lap pool - single year only (summer olympics) - if you have this on your island, units not loaded on general make the swim back from adventures in just 30 minutes
Isn't the Tavern the appropriate place to recruit all specialists regardless of price or currency? I haven't gotten much use out of the building for a while, and yet I see plenty of specialists available in the shop. Are they all teetotalers? Am I to believe that Vargas and the Major General are so averse to laughing it up with the locals over a pint and a stiff belt? And I know for a fact that the local Tavern is the first place my Burgermeister would go to find a good demolition crew.
I think players would really enjoy the option to change the colors of the buildings and also change themes of the island etc. More custom island options :]
Want to make some significant changes to the game? Want to make things more captivating?
Here are some suggestions
1. One of the BIGGEST suggestions I think would be for BB to change from Adobe Flash to HTML5, the issues with Flash are super annoying and costly at times (specially when doing blocks with timed blocks being the riskiest)
(BB needs to catch up with the times and get away from Adobe Flash, like many other games have started doing)
2. Allow the ability to select mails by type or to select one and shift click a lower one to select all in-between for deleting them
3. Add experience for island progression (not just for adventuring) such as buildings, upgrading, etc
4. Allow the ability to relocate Storehouses (even only Imp SH's)
5. Give out free building location times for a week every year or 6 months (there has only been one in the almost 6 years I been playing)
6. Add more Gem pits to the limit every once in while
7. Allow people to demolish ALL the demo-able rocks and not just a fraction of them
8. Allow building placement on areas where trees have been removed
9. Allow purchases of any amount of tavern gens a person would like
10. Allow the option of getting 1 more of each champ ( for completing special quests to unlock it)
11. Allow a buff usable in Adv's that allow instant returns after battle
12. Make it that people have to complete a specific amount of level related quests completely before being allowed to gain the next level (ensuring that the person has actually gained the knowledge required for progression)
13. Allow instant returns to island from Adv's (when completed, not if cancelled or quick finished)
14. Add new expansion zones to the home island every year/6 months
15. Allow the option to choose if your gen lands on land in an adv when sent or in Star menu (or even the option to choose where they land on the ground in the adv)
16. Allow the new players to earn the Gens, specialists, etc the same way we all did that have been playing for a while (offer them the amount of those gens, specialists, etc up to everyone's limit during the specific events we all got ours in, as well as available for purchase for gems if they don't want to wait for events or work to gain the resources for them)
17. Also Offer a "beginners pack" (available to EVERYBODY not just newcomers, to be fair to us experienced players too), Perhaps a one time Package per account that is a starter pack that has 2 improved Silos, 2 improved Farms, 1 friary, 1 Major, 1 Battle gen, 1 MMA, 2 fast geo's, 3 schools, 2 improved storehouses for around 35$ (this would have to be a limited 1 time only per account thing)
18. instantly insert newcomers into a starts guild led by either volunteer experienced players (with incentives possibly) or by MOD's to teach and mentor the newcomers on how to get started and advice on progression, etc.
19. Allow more ways to earn Gems, either through adv's, quests, progression goals, etc
20. Allow the ability to earn or purchase higher limits of things like Gold Towers, Gens, Specialists, gem pits, etc (allow everything to have a limit increase either earned through quests/acheesements or by purchasing with gems)
21. Give rewards to people for loyalty to the game and long standing commitment to the game, larger more valuable gifts for the longer amounts of time playing consecutively, give people this kind of incentive to stay current with the game (resetting when people are away for like a month or so, they reset back to day 1), like every 6 months of playing they get a reward for sticking with it, each level would be a better and more valuable gift
22. When clicking on a storehouse, it would be cool to see how much storage that SH actually supplies to the total
23. When clicking on a resource production building, it should indicate how much it produces per 1/6/12/24hrs (like the economy window does, but just for that building)
24. It would be nice to have like 1 period (a day, 2 days, a week, whichever) where someone can relocate unmovable buildings like Storehouses
25. If you clicked on one building, the others of it's kind would highlight as well, which would make it easier to locate all of them if needed
26. like in the test server, being able to click 1 button and have something in production que of barracks/provision house/RPH etc
27. having the ability to select a number of something you wish to purchase from the merchant, rather than having to buy each and every one individually (which is very daunting if purchasing a large quantity of something)
28. an option to upgrade Residences to Noble Residences to Manors when a person unlocks that building at the level required (would help people not get frustrated with having to demo and rebuild the new one)
29. being able to stack buffs, like maybe add a new buff when 75% finished the older buff for it to start when the other one finishes
30. a production que in the bookbinder would be cool too
31. Labeling mines that have depleted (iron, coal, titanium, saltpetre, etc) would be really helpful so that it doesn't ALL just say "exhausted mine", so we can know right away which kind of search to do to find that resource, like the marble, stone, granite mines do, the others should have something to separate them from the others
These things would increase desire to play and help us "older" players that have been around for a long time and keep everyone more interested and captivated in the game.
An absolutely AWESOME adjustment to the game would be details of amount of troops lost during an adv within the adventure completion mail, not per camp, just a grand total of losses per troop kind (eg: 242 recruits, 198 bows, etc.....) This is especially good for us who are always adjusting guides for loss reductions etc.
Also in the attack mail, right below the new feature that shows troop losses, it should show kills as well
I think the ability to sell LS's within TO would be amazing, not just posting 1 fish and announcing in trade chat, but actually being able to post an Adv LS for whatever you are asking (of course only being available IF you have the adv running and have the LS spot currently available at the time of making the trade posting)
Or maybe the rewards be upgraded to be beneficial to the lvl of the player doing them, for instance, a lvl 5 player would get rewards suitable for their lvl and a lvl 60 would get rewards suitable for their lvl, even if the xp doesn't change, maybe change the XP to star coins for the players over 50 or even a selection option of star coins or xp type thing
Pandur once mentioned there being something "in the works" for it, or rather something something planned to make it supported by the game itself, hasn't specified anything whatsoever besides stating how the LS business that came out of it was an unintended side effect and needs to be addressed in a different way. I would well expect once/if LS become game supported, something about it's inherent mechanic will change which won't be to just get full loot for 1 kill, though I doubt it will be proportional to the amount of troops you have killed either. Overall nothing I see getting changed anytime soon to begin with.Quote:
I think the ability to sell LS's within TO would be amazing, not just posting 1 fish and announcing in trade chat, but actually being able to post an Adv LS for whatever you are asking (of course only being available IF you have the adv running and have the LS spot currently available at the time of making the trade posting)
XP will only be converted to SC once you have reached max level, being 75 now, and iirc that was confirmed and not going to be changed. Though we do have a few ways of getting SC through different means now, but you pretty much need to be 50+for that to begin with. With Mary coming up and skilling her for Bounty Hunter will add to the means of earning SC as well.Quote:
maybe change the XP to star coins for the players over 50 or even a selection option of star coins or xp type thing
I have my vets skilled for farming (bounty hunter/XP/recruit mercenaries), and plan to follow that template for Mary.
I just thought of this idea while I was setting up a block attack on VLT.
An attack window in which you can set up your blocks, timing delays etc all in a single attack que type thing.
In the window would have the ability to send multiple gens out from that one attack and you can put in a delay for sending like 10secs or 1 min or whatever your needs are, also, which camp the particular gen is going to attack.
Now this is just for sending the gens on the attack, not setting up troops, you can still do those from within the gen as we do currently and still have the same option from within the gen for a single attack, none of that would change, just also have this add-on attack option for multiple attacks at once with timing abilities. Along with this, the ability to retrench multiple (if not all) gens at once or selectively chosen ones in one shot
This would make blocking and such much more attractive to those that are less confident in doing blocks, plus with Flash being so unreliable, this would help a lot nd increase the usage of adv's I think.
When hovering the mouse over a building, general, geo, explorer, etc or whatever in TO or in Star, it would be nice if it showed the details of that building, etc.
for instance, if you see a magnificent residence in TO for trade, you mouse over it and it would give the details of that Magnificent residence rather than just placement of it. Or when doing the same thing on any building within your star menu, actually give you the info on that general or building or whatever.
Since you guys are big on these whole zone buff things, one for the provisions houses should be in order. I mean you seem big on clogging up our rarity with more and more recipes, why not a little something more to take the edge off? I mean I could wait to judge until this new content comes out, but maybe I am impatient?
Please create a recipe for an item. After you buff a building, you apply the item to that buffed building. Once that buff expires, the item stops production in that building. I fear buffing a building temporarily, and then having it continue to run at normal speed because I forgot I had temporarily buffed it, especially the Powderhut. Thank you.
Would like to see improved gold chain buildings eventually. Thanks
Collectible timer - To allow you to know when the next re-spawn will occur.
We have timer for everything we do in this game explorer, geologist, adventure but there is no timer for collectible re-spawn.
It would be nice to have some way to know exactly when your next collectible spawn will occur.
Could be added in the Zone Wide Buff..? quick mouse over and it tell you next collectible re-spawn in 4h35m12s ?
Most of the time I tend to just have this game on in the background while I am doing something else. How about a hotkey that will jump you to the last building that your built? Be really helpful when I wander away and hear the sound of a mine completing so I do not have to try and remember which one it was to buff it.
I would like a list of mines and what's left in them so I don't have to constantly keep scrolling and trying to find what's depleted.