New Online Combat Simulator
I just wanted to announce that I just finished Phase I of a new English Language online combat simulator based on version 0.0.7.3 of Selak's awesome windows-based combat sim. Since Selak was kind enough to share his most recent code with me, I was able to port the software to the web very quickly. This will allow anyone who doesn't have access to MS Windows, or doesn't want to run an executable program to use some features not available in the German simulator (such as multiple waves of combat).
Currently, the following adventures are implemented:
Bounty Hunter
Horseback
Witch of the Swamp
Island of the Pirates
The Dark Priests
Traitors
Stealing from the Rich
Old Friends
Outlaws
Sons of the Veldt
The Nords
Secluded Experiments
The Black Nights
The Dark Brotherhood
Mother Love
Victor the Vicious
Save the Christmas Feast
I will also be adding additional features such as viewing previous simulations, Min/Max, PvP, and averaging the results of past Simulations for a (hopefully) more accurate Min/Max result without having to calculate each time.
The combat sim can be found at:
http://castleempiresim.com
Edit [9/7/2011]: I noticed that there are script bugs in IE. I'm trying to track them down and will try to get them fixed ASAP.
Edit [9/8/2011]: Script bugs have been fixed. Adventures are being implemented. Towers are being worked on. Misc other bugs and improvements.
Edit [9/8/2011]: The adventures for "Bounty Hunter" and "Horseback" have been implemented. Also, steps are being taken to save sims so that you can review what others are successfully sending.
Edit [9/14/2011]: "Witch of the Swamp", "Dark Priests", "Outlaws" and "Sons of the Veldt" have been implemented.
Edit [10/30/2011]: The Min/Max features are now working, and simulations will be now be displayed with the Min/Max/Average shown first, followed by the original way below.
Edit [11/02/2011]: Added support for Island of the Pirates.
Edit [12/08/2011]: Added support for Christmas Adventure and changes to the combat system.
Edit [12/14/2011]: Finished the rest of the adventures.
Edit [2/16/2012]: Added Veteran General, and ability to set a new bandit maximum.
Please Note: This sim is still in Beta development, and may still have a couple of bugs in it, so if you find any problems, please email me at the link found on the site with the problem.
I hope you find this useful.
-Draxxon
Min/Max, number of times Simulator is run, and Averages
Quote:
Originally Posted by
Keranik
Any chance we could get the simulator to run "x" many times like the German one, and show our min/max?
I am in love with your Simulator, but find myself using the German one more, due to these two features.
I like seeing how many times the sim was ran, and what I can expect to min or max on it.
I'm planning on this, but it will come after the adventures are done. The Run x times is a bit tricky because the code I'm using is not yet optimized and is a but CPU intensive (especially with multiple waves). I plan on getting around this by saving the results to a database, and then averaging the results against previous runs for the "This has been run x times" type of simulation.
As for the Min/Max, I have Selak's Min/Max code, along with the patch he sent me to fix a bug in it. I will be implementing it as well although I may optimize it a bit so that it doesn't require as much CPU.
Once I get the database portion working, it will be possible to actually just retrieve the results without running having to calculate if the sim has already been calculated. In this case, it would be possible to display the normal calculations AND Min/Max if they were available. (If I do implement this "retrieval without calculating" technique, the system will STILL calculate occasionally, just to make sure that the calculations in the database are as accurate as possible.)
I know this is a lot more technical than you were probably wanting, but the good news is "It's coming" the bad news is that the adventures are coming 1st. However, I am trying to add 1-2 new adventures every couple of days, so I don't have very many left.
-Drax