i think it be nice to have
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i think it be nice to have
I think it would be nice but I wonder if the devs left it out for a reason. Gotta make sure your buildings are strategically placed ya know?
I think you should get back a little bit more rescources if you destroy a building. I often find that i did not check to see if my wood cutter could go there and find myself often detroying building in order to re-adjust the architecture of the city; all because there was a little bush i couldn't see
I think it would be a great idea to be able to move ur buildings after placing them instead of destroying them and gettting no resources back for it. Waste of resources or was it meant that way so it takes more time to accumulate more resources? ;)
I agree, I would love to be able to move buildings.
yes, provide a building move function. It could cost you some number of tools.
I wasn't told exactly where I was supposed to put the buildings in the beginning of the game and messed up my layout leaving a lot wasted space. I'd love if there was a move building option.
I had the same problem, when I started, I was not aware of location build limitations and so now I need to tear nearly half my buildings down to place them more efficiently (IE, I was not aware that you could only build one storehouse per sector and so it is in a really bad location)
yes we need a move building tool, i need to relocate my buildings to a more efficient location
You can build more than one storehouse per sector.
Would be nice to be able to move them instead of destroying them an having to rebuild
All for have stood;
all others are against, or just too lazy to vote.
Motion passes, we should begin flooding WC with petition statements.
hello !!! Yes I agree , it be nice to have a move & turn button , to better lay-out your towns & stuff , for more efficient for the buildings !!
:) thanks !!!
Please, I beg of you... Please, please give us the ability to move buildings instead of tearing them down. You could make them the same as the bought noble house from the gem store.. the building has to 'unbuild', goes into storage.. and then when you want to place it, it goes into the build que and takes however long it did originally to build, plus whatever time it took to do however many upgrades it has. Could potentially be quite a wait, but worth it!!!
As you see, this wouldn't be just pick up a building from here and put it there.. it would take some effort, time and of course, planning.
I like this game... but it has the potential to become very tedious and boring with nothing more to do than kill off bandits and do the adventures, which is just more killing of bandits. Come on, dev team, toss us a bone!
I absolutely hate this idea, the game is based on optimizing building layout for efficiency. Adding a move building feature would make it far too simple for players to copy others layouts and/or optimize building placement for highest efficiency far too easily. One of the biggest aspects of this game is planning accordingly and not just blindly throwing down buildings on a whim cause you are low on said resource. I doubt very much if they will add this function, and if they do, a lot of players are going to be disappointed as it takes away from a major aspect of why the game was designed in such a way.
IMO we shouldnt get ANY resources back for demolishing a building and maybe next time players will think it thru a little and actually use some strategy to a game isntead of expecting every free online game to be like some two bit generic rip off facebook game... theres my 2 cents.
Wallstreet, I agree with you. The ability to move buildings is ridiculous and, I think, self defeating to the whole point of the game. However, I would disagree with you that we shouldn't get any resources back. You would have a hard time convincing me that after a building was torn down that at least something could be used from it.
Now if you wanted to combine these ideas I would think about some kind of research that could be carried out that would allow you to do "town planning." Thus you could organize your buildings and what not on a map and then use that to build your town (for space optimization not entirely production optimization).
i say yes to it. and you can still copy a players lay out with or with out a move tab just tear down then re-build it where u need it.
I think a lot of new players want this for obvious reasons, to make the game easier. But for those that actually learn to plan ahead and realize the consequences of random placement will detest the idea. It's best to learn how the game works, not all games can be a WoW clone (catering to inexperienced gamers).
Well said!
I realize that there are reasons why someone might want to do this sort of thing. It might be a possibility to allow this function during the tutorial, but players would have to be maid explicitly clear that this is not an in-game function (which might be a bit of a turn off). I think anyone that's a big fan of The Series would wonder why they would allow such a function in the online version. At least, that's how I feel. Allowing the function during the tutorial would allow players to gain the necessary experience without being turned-off right away, but once they become use to the game style they no longer have that function.
This is a good idea, and I feel the need to add my opinion as well. To aid the lower player, I think the ability should be available on lv.1 buildings, as long as the player is lv. 10 or below. (I'm lv 21, so it would not help me)Quote:
I think anyone that's a big fan of The Series would wonder why they would allow such a function in the online version. At least, that's how I feel. Allowing the function during the tutorial would allow players to gain the necessary experience without being turned-off right away, but once they become use to the game style they no longer have that function.
I completely agree with Wallstreet and apoth. Just moving buildings around will make this game to easy for new players to master, they will just copy others. The destroying and rebuilding of a building and getting minimal resources back is for you to get placement right the first time. It's to help you learn and of you get stuff better each time you move stuff it will be easier to rebuild. At lvl20 was the first time I remodeled it was quite difficult since my layout was not the best. I remodeled recently at lvl32 and it was a breeze, since I had got stuff better the first remodel it was easier to rebuild, I had everything back in one night! So moving buildings is a horrid idea, it's no good. I like it right now on the system they have it.
Allowing people to just move buildings whenever they want is a bad idea. PLayers could just place buildings without any thought to what it is they are doing since they would be able to move the building without any cost. The associated costs of have to destroy and rebuilding makes a player more careful with building placement.
This is one of those dead horse subjects. It is doubtful that moving buildings will ever be an option. I would like the capability to do it, but even I don't want to just be able to pick a building up and set it down somewhere else. That's too easy.
As I said earlier, I think if this option is implemented it should work very similar to moving the gem bought noble house, because you can move that. First you disassemble the building.. It goes into the star inventory. There should be a limit to how many buildings can be there, say.. five. Then to place it, you set it down and it builds, taking as much time as it did originally, plus whatever build time was added due to upgrading. This could also cost tools and materials, say 1/4 of the original cost. And there is still a three slot build cue. This is a lot more balanced for game play.
It would be a great deal faster to simply demolish and rebuild, at cost.. but everyone would have the ability to move a building, if they wanted to pay for the savings in material with time.
Dead horse will now be made into sausage and distributed to the masses.
Did you look at our Roadmap?Quote:
yes, provide a building move function. It could cost you some number of tools.
Well I think "moving" anything built is rediculous and I'm against it 100%. BUT - there is always "salvage" when demolishing things.
I put an old torn couch out in front of the house, for the trash guy, a few weeks ago and the couch was gone by the time I got all the cusions out.
So I'm for tearing down an item with resource recovery; let's say 50% of it's original cost.