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[Adventure] Outlaws
http://img820.imageshack.us/img820/1785/outlawsn.jpg
http://img403.imageshack.us/img403/4126/outlaws2.jpg
-------------200 general Guide ----------------
RESOURCE Adventure . . . . . 45 Minute Travel Time
http://forum.castleempireonline.com/...9&d=1326904698
Total XP available 14,020; XP gained per loss: 8.67
Expect total losses of 1,591-1,640 - - Average Losses: 1,616
Loss Breakdown 1532-1530 R, 59-108 S, 0-2 C
Troops typically needed
1,540 Recruits -- Lose 1,532-1,530
208 Soldiers ----- Lose 59-108
189 Cavalry ------- Lose 0-2
150 Longbow (you should never lose longbow)
***Start at Light Blue Star attack left sector. I think you can get by C1.
***For the Right Sector, start at Red Star. Note: You can not skip C9 even though it looks like it is possible.
***The Dark Blue Stars are various positions that allow you to skip C12. NOTE: you must start back from the line between the sectors. I suggest being west of the rock nearests the rightmost blue star.
=== Left Sector ===
C1s....25 R, 175 C; lose 19-24 R ---vs--- 80 Scav, 20 Stone (avoidable!)
---C1s is avoidable by targeting the leader L1 with the 2nd attack and retreating after C3 is destroyed.
C2n....13 R, 187 C; lose 8-12 R ---vs--- 50 Scav, 50 Stone
C3......20 R, 180 C; lose 14-19 R ---vs--- 60 Scav 60 Stone Target L1
L1......75 R, 125 S; lose 62-74 R ---vs--- 50 Scav 50 Stone 50 Dog
C4s....53 R, 147 C; lose 44-52 R ---vs--- 100 Scav 50 Stone
C5w...75 R, 125 S; lose 62-74 R ---vs--- 50 Scav 50 Stone 50 Dog
L2......80 R, 120 S; lose 67-80 R, 0-4 S ---vs--- 1 SkunK 80 Stone 100 Dog
=== Right Sector ===
--- North Path -- losses 61-79 R, 0-1 S
--- skip C6......20 R, 180 C; losses 14-19 R ---vs--- 60 Scav 60 Stone
--- skip C7......60 R, 150 S; losses 47-60, 0-1 S ---vs-- 60 Dog 60 Stone
… you can apparently hit C7 and then the leader if you set it up right. However, you still lose more troops.
--- South Path -- losses 34-44 R
C8s....25 R, 175 C; losses 17-22 R ---vs--- 80 Scav
C9n....25 R, 175 C; losses 17-22 R ---vs--- 80 Scav (not avoidable)
C10e...175 C; losses 0 C ---vs---- 80 Stone
L3......90 R, 110 S; losses 72-90 R, 0-2 S ---vs--- 30 Thug 80 Dog 50 Ranger
C11w...100 R 100 S; losses 75-97 R ---vs--- 100 Scav 30 Stone 30 Dogs
--- skip C12e......95 R 105 S; losses 81-95 R, 0-2 S ---vs--- 30 Scav 100 Stone 30 Dogs
*** skip above camp from the north part of the start sector or the north part of the Left sector (yes, it is a long travel)
C13w...150 R 50 S; losses 132-150 R, 0-2 S ---vs--- 60 thug 60 Ranger 60 Dogs
C14e....150 R 50 S; losses 132-150 R, 0-2 S ---vs--- 60 thug 60 Ranger 60 Dogs
L4......#200 R *Wave 2* 70 R 30 Cav 100 LB; losses 258 R ---vs--- 1 One Eye Bert 180 thug (60 R 70 C 70 A)
---Alternative --140 M 60 LB; losses 125 M
---Alternative --80 S 120 A; losses 62-78 S
=== Middle Sector ===
--- South Group of Camps ---
C15s....100 R, 60 C, 40 LB; losses 76-100 R, 0-4 C ---vs--- 100 thug 60 Ranger (105 R 70 C 25 A)
C16e....60 R, 140 C; losses 42-59 R ---vs--- 60 thug 100 Ranger
C17n....90 R, 110 C; losses 71-90 R, 0-5 C ---vs--- 40 thug 80 Ranger 40 Roughneck
--- North Group of Camps ---
C18s...120 R, 15 S, 65 C; losses 116-120 R, 0-15 S, 0-2 C ---vs--- 100 Ranger 80 Roughneck
---Alternative.....50 R 50 M 15 S 85 C; lose 50 R, 41-50 M, 0-11 S
C19w..70 Soldiers, 130 LB; losses 59-66 S ---vs--- 150 Roughneck
---Alternative.....60 S 70 LB 70A; lose 51-60 S, 0-2 LB
C20e...140 R, 60 S; losses 121-140 R, 0-4 S ---vs--- 80 Dog 60 Ranger 40 Roughneck
L5......15 R 150 LB 35 S; losses 6-15 R, 0-1 S ---vs--- 2 Skunk 1 Metal Tooth
--- alt....15 R 115 LB 70 A; lose 0-5 R
Reward Table
http://img33.imageshack.us/img33/192...awsrewards.jpg
Back to Starfire's Adventure Guide List
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Just got this adventure today, will probably be using you're guide when I go since this has the least amount of losses that I've seen! Ty for up-to-date guide on this one! :)
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I had to redo the map as I'm finishing this up today and the last sector had some errors in it. So, hopefully you'll see this.
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Finally ended up doing this one, lost 1797 recruits and 3 militia. Sent a wave of 200 recruits to thin those 150 roughneck instead of loosing the more valuable troops, was kind of painful!
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What troops does the "A" stand for in the guide?
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A = Armbrustschütze
Armbrustschütze = Crossbowman
This was copied from a probably now outdated German guide.
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All combat values have been checked.
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For the Scav camps C8 and C9, you can do 20R,2M,178C the loss comes out to be 17-20R. This potentially saves you 2R.
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I haven't had a chance to test this theory out yet since I already cleared C14.
But I think its possible to skip C14, after you kill L5 and place your general camp at the top of the map and attack the L4.
General should hug the edges of the forest area and avoid C14 red box just walking on the edges of the C14 box.
Can anybody confirm this theory.
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For C17, I would do 90R,10M,100C. This ensures you won't lose any C nor M. You will lose 72-90R But not more.
In fact this works better:
C17: 90R,10S,100C. This will come out to be 71-89R (so you are certain to save at least 1R)
C16: 56R,4S,140C. This comes out to be loss of 40-55R (saves you at least 4R)
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There's a YouTube video of a double-block on C13/C14 allowing you to clear L4 w/o losing troops on C13/C14. I don't have the link, but I've watched the video.
It utilizes advanced blocking techniques, where you send enough troops at C13 & C14 to cause the battle to go 5+ rounds. This leaves you enough time to defeat the leader camp, which causes C13/C14 to clear from the map. The two generals you sent to C13/C14 are left with no one to fight, so they go home, with all troops intact.
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some of the camps with the vet general need to be rechecked... you have cav being sent after camps with dogs in them yet you mention no cav losses in your loss count...examples are L3 and C11
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**You can block C19 and kill L5 if you set your camp attacking L5 where C6 was and time the attack and block properly. I chose to block C19 because that has the most losses. The timing is very picky.**
**EDIT** It appears as if they have altered the pathing of the generals on this map where standard blocking may no longer be possible. I'm not sure about advanced blocking either (L5 may take too many rounds to complete within time).
C11 & L3 are still listed as needing Cav , but they have dogs and i believe you meant to put the same amounts but as Soldiers.
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Your guides used to be "gospel". I used your new numbers in the spreadsheet listed above under "xbow only" and got RAPED! I came to the island with 155 xbowmen... now I leave with 68! C19 killed 82 of my xbowmen! WTF?
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I'm having trouble positioning to avoid C12. Any more detail on where to place?
Thanks
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For L4 (One-eyed Bert, 180 Thugs) I sent 150R 40M 10S 50LB with the Veteran Gen. Lost 150R and 31M. A little on the heavy side but was getting sick of building recruits. 31M for 100R+ isn't too bad in my books.
PS: I'd always double check any guide numbers when sending in large waves of high level troops.
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Just finished Outlaws. Did not have a single wounded general and only had to use ONE wave on every single camp. I followed this guide EXCEPT for C19. The stats given here for C19 are not good. Instead i used, and highly recommend the following troops for C19:
60 Militia
75 Soldiers
80 Calv
35 Crossbow
Maximum loss predicted after 100 simulations= all 60 M but only 26 Soldiers, which is FAR less than what this guide would result in.
And actually, i lost only 20s! You also do not lose ANY Calv or Crossbow at all. Also, only ONE wave is necessary. I did not do any
simulations for how it would have turned out using LB instead of XBOW but it might be something you might want to try if you do not
have any XBOW yet. LibsRHaters may have lost so many XBOW due to following the numbers of OTHER troops given in this guide.
P.S> No, i am not any relation to Starfire512 and have no idea who came first. But i use her guides for most adventures, with some alterations. : )
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1 Metal Tooth and 2 Skunks you can send 10 Recruits, 40 Elite Soldiers and 150 Crossbowmen (If you have those troops)
You'd only lose 2 Recruits.
Or you can do 10 Recruits, 40 Soldiers and 150 Crossbowmen... Same thing.
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It seems you can no longer by pass C12. Tried from a couple of diiferent starting points but always intercepted.
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Contrary to what this guide states, C9 IS AVOIDABLE. To do this, take the south path and after taking out C10, then take out L3. By taking out L3 it will eliminate C6, C7, and C9 all in one swoop.
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There was a pathing update, which changed how a lot of guides worked. Look for a new guide. A 12-month old guide won't have the 'new pathing'.