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Also adventures like witch swamp will not be completed unless u sacrifice 70 cavalry in wave 1. It can but would be more expensive since i have seen even 3 waves to defeat the main witch, instead of the 2 waves it takes with the 70c tactic. Other adventures require such sacrifices i'm sure and the beginning of this same adventure will require you to use 185-190 cavalry to minimize loss of lots of recruits. Also, to minimize losses you should send recruits as meat shield so even if the fight continues for 2 waves, your recruit will die and not the cavalry.
Cavalry is a big help in most and necessity in some. Hope this will change your mind :)
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cavs r mostly used against courageous boss, who absorbs damage be4 his fellows take damage. also, cavs r useful against low hp units like archers and many adventure units like dark priest etc. don't underestimate an army of 200 cav ......
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Cav are great. You can use them for wolves in adventures (because most wolves get first strike but not attack weakest like in SFTR). They're still great for bandit camps because if you have 40 recruits and 40 cavalry, you still minimize your losses with the first strike, even if they only kill 10 bandits, that's 10 bandits that won't do damage to your recruits, letting the melee (meatshield) units take fight more fights and last longer. the only drawback to cav is that they are low on HP, but being that they get First strike, i would expect their damage to be on the low end.
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There is one trick in the North of Stealing From The Rich where 1 garrison of 200 cavalry can be set to attack the furthest away of 4 watchtowers surrounding a boss camp.
Each of the first 3 towers intercept them and are killed, and the final tower is killed, all without a single loss.
That's the most awesome use I have seen for cavalry so far.
Here is the link to the SFTR walkthrough.
http://forum.castleempireonline.com/...908#post163908