I think pragmatic has a good point or three. There is another game I play that has player mods and it works very well. People know that if you spam or use excessive profanity, or even talk about bans, you can be muted for some time. The way mods are picked on that game is by players who are already mods but the original mods were chosen by a few people from the admin team. They spent some time in chats seeing who was intelligent and mature and chose a few people. It would require that a couple admins would have to spend a few hours a day in global seeing how people act and making decisions on who to pick for the original mod team, but in the long run, it would be worth it. I must say, I troll in global occasionally just for fun but even I get tired of seeing 30 lines of spam over and over and over again. This would be muted immediatly in the other game I play. The offenders would be noted and other mods would know why that person was muted and, if other mods see that person being offensive again, they get longer mutes until, eventually they are muted for months at a time.
About the people posting trade offers in global and help: The game I play has a trade chat tab. Said tab has a time limiter built in. You can only post 1 message up to 2 lines long every 3 minutes. If people post things not related to trades, they are warned once then muted if it happens again. I like the current trade tab but I think a text trade chat would be more efficient and it would clean up global and help ALOT!
About help chat: I like the idea of a level limit there. Once you reach a certain level, you can no longer post unless you apply to be a greeter or mod. I think it would be a good idea to be able to still read the messages. That way, if you know an answer to a question a noob has but the greeters/mods in help don't know an answer, you can whisper the person to offer your help.
Just my take.. but who am I?
/climbing off soap box now

