the suggested camp combinations are culled from sites the suggest lowest value losses. The values assigned to each unit are based on replacement costs. Any guide will have a flaw or 2 in the logic because it is based on hard and fast rules. For example, a battle calls for a 2 wave attack with 130r losses or 45s losses. I happen to know i have enough mats to replace the S and thus could chose that option, so instead of a 2 wave attack that is by the values for the troops that we are using, better, I can do a 1 wave attack and still be blissfully unaware of how much extra coin i just spend losing fewer troops.
Players can have their own 'neato' ideas for each camp that work for them and that is great but the general theme that Void has put together is simply one of lowest value losses.

