Improving Adventures - sign on
We all know that certain adventures are worth 5% of what some others are in the same level range.
Take the worst of this is Sons of Weld worth about 50 gold compared to a Nord's worth up to 1500 gold by some peoples posts.
The reason is very obvious Nords with veteran general cost about 10% of the troops and not nearly as many more expensive troops (cav on metal tooth, etc).
This draws the conclusion that some minor tweaking and sons would at least be closer. A simple fix could be to increase the exp drastically (100% might get it run) or make some simple tweaks like removing the dogs from the metal tooth camps.
Scale like this does not help a game, there are always adventures that are not run as often but the cost to run them is usually not this drastically different, usually certain adventures yield a more desirable reward then others.