THere are a lot of people wanting pvp to come. problem is us pvp people wont stick around for farming. Bring the PVP ... WE WANT PVP .... FArming is boring we will end up quiting this game if it does not come soon BRING ON THE PVP!
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THere are a lot of people wanting pvp to come. problem is us pvp people wont stick around for farming. Bring the PVP ... WE WANT PVP .... FArming is boring we will end up quiting this game if it does not come soon BRING ON THE PVP!
A lot have already left, and some on the verge to leave ! !
This is about to turn into being a bust. going to leave the developers saying "could've, should've, would've"
this game is so boring after level 40. give us pvp. its the same **** thing everyday
I have to agree, after a certain level this game gets monotonous and there is little can keep me occupied beyond rebuilding mines and fields that deplete.
PVP ... or not to PVP, that is the question.
Personally, I do hope that PVP is going to be an opt in decision. I really don't care for it and I very much hope it is not something that is going to be forced on me. I know there are tons of you chomping at the bit to take out a can o' whoopass and battle it out. I have no problem with that and I can certainly understand the frustration of many of you who have been gearing up for personal wars. I just hope the developers also know that there are some of us out here who would like a more PvE experience and would rather stay neutral in the bloody wars to come ...
I would like to see larger scale PvE adventures that guilds can participate in.
So Devs, if you are watching, you folks really do need to pick up the pace and get PvP going for those community members who have certainly been waiting a long time for this.
But also keep in mind, there are those of us who don't want that for themselves and I hope you are not going to force it on me as it will pretty much kill what I do like about this game and why I play it.
Have Fun,
Erasmus Crow
I can see it now, they tell us pvp is coming so we spend loads of money on gems etc, and in about 6 months they will be like "due to problems we found in testing the new pvp feature, we are sorry to inform you it will be another 6 months to a year. We apologize for the inconvenience this may have caused." Please continue on with buying gems and getting your empire ready for pvp when it does finally come out.
I'm not totally bored yet cuz I've redone my empire and working on something new. But I'm sure that time will come sooner or later. Oh well, who cares? BB don't :D
P.S. Just picked up $25 worth of gems yesterday. Your welcome!
I am glad to know I am not the only one .... it is time to have the Dev's answer this question ...
Hey Developers ... when PvP is implemented, will it be optional to participate or not? I think this should be answered ASAP as if there is no opt out ability, then this is not a game I should continue in long term nor be buying Gems. Please reply.
I do hope for a timely answer.
I agree...this game is getting bored already....my friends are looking for these kind of game but with PVP....I think I'll tell them its probably a waste of their time....:(
Agree...:)
I will level up to 48 .. almost there, so i can get the cannons unlocked, my buildings are almost all lv5 ... then i will put my acct on sleep till pvp comes, i do not look forward to do the wheat fields/mines/buff rinse and repeat every day. Since you cannot go beyond lv50 anyway to unlock new options, from 48 to 50 is just an ego journey, that i am no looking forward to do.
I too am in no hurry to lvl up anymore. I got to lvl 42 and decided to take an entirely different path with my empire to keep me going and interested. The rate I was going I would have reached lvl 50 within a month or two and would have been bored and probably moved onto a diff game. This is another reason I'm not interested in getting cannons/'crossbows/etc to make adv's even easier and to be able to do even more adv's in a day/week. I've already veered off my path to slow the game up Dev's, but just a matter of time before I start getting the coins i need to buy what I need to do adv's again, whicn means lvl'n will resume again. 50 ain't that far away! Bring more stuff to do...**cough** pvp...something, anything!!!!!!!!!!!!!!
Same here. I'm sick of every **** game shoving pvp up my ***. Here to waste some time playing a game, not for a job defending from invasions from every corner from some lamer thinking spending their time invading people makes them heroes. If it isn't opt in, I'm gone, despite the gems I bought.
I would have to totally agree with this.. I'm not really fond of PVP, myself due to the cost of it. My personal experience has been that if you have BIG money to spend on a game then you come out on top. As I have limited funds for such drama, or to spend on such frivolous actions. I do agree that the game is needing more action. I wouldn't mind seeing guild battles that are optional. I am currently level 35 and I am already bored with the game to a point, with the repetitive building and spending. I do enjoy the adventures though.. they really make you think about what you have to do and what guide needs to be used as a reference. I don't think that I will be playing much longer if it doesn't get more interesting. Most of the people that I have come across have been great at helping and are very friendly, but I would hate for friendships to go awry due to PVP, even though I know this is only a game. Thanks!
I have played a handful of games now and enjoy the uncertainty of pvp games. People are much more sneaky than any computer but along with that I have grown bored of every pvp game too for its pettiness. The only way to stay on top is spend more money than anyone else or become a slave to the game and stay on at the expense of your real life. I am ready for a new challenge and if it ends up as pvp that is fine, but there are many options to add life into the game. I am not as far along as some on this thread so I am not to the boredom level yet but I see it on the horizon. Something new would be welcome.
If you could not tell before you signed on how slow this game was being developed, and fixing simple bugs and making simple upgrades in OBVIOUS areas such as trade (which should have been a simple fix with a slide bar the week after it was released) then you have not been playing the same game I have. This game is the log in at lunch at work game cuz it is the only browser based game that does not entirely blow and consume too much time to play. Blue Byte has very little clue how to develop a real game they just throw 4 or 5 titles at the market every year that have very little behind them ... sort of like 99% of the games in the free genre, it would appear you get what you "initially" pay for and most "free" games are an under supported scam to make money with very little development cost.
Time to graduate from "free games" and move to sub games that no one has an advantage except able to spend a lot more time developing their account ...
I don't know what's more entertaining, waiting for pvp to arrive, or ppl thinking they already know what pvp is going to be like when it does arrive. If it ever arrives.
P.S. Is the chat server down for everyone else too?
I am a fan of PvP - that said, I do get tired of those that spend major amounts of cash as those people ALWAYS tend to come out as the victor no matter how hard I worked on my army or reinforcements. I think PvP can be implemented in a way, that if you want to join in you can, and if you don't, then fine.
The dev has the adventure format, and if they used that format to implement PvP, then I believe that would be a solution that would satisfy everyone. For an example: take any adventure island and clear it of bandit camps, then place resource mines - like granite, etc on it. then place several bandit camps (not many, like maybe 2-3) around these resource mines. Then have 2 players (to start with) "join" the adventure. Let's say it is me and another player (not a guildie mate). I send what army I think will kill not only the bandit camps, but the other players army as well. He/she sends their army. When both players "accepted" the challenge, a timer was set, that would count down to a "START" time. This will alow each player to get their army there, so let's say the time each player has is an hour. The clocks begins counting backwards, and after that hour expires, then it is a free for all. Each player is then allowed to move their garrioson (each player has a starting location on the map that they can not move from until the clock expires) to better postion themselves for battle. The battle commences - I attack them, they attack me. Even using the same, exact troops (cav vs cav, rec vs rec, etc) with the same HP and damage, the battle would end with each of us killing each other with no victor - so to adjust for that, the game needs to implement a "grading" system for the general's of each garrison. This grading system would award a "point" to each general for each victory it had won (including adventures - which we all know are easy to do). This grading system would cause each player to use "ALL" of their generals and not just the 250 general, thus creating more "work" for the player so that they can come out the victor. Also, if a general is "wounded", one point is removed for each defeat (this I know will not sit well for many players as they use blocking schemes and of course, there are some adventure camps that require 2 waves, even with 250 general), but this will level out the playing field so to speak. When or if the general's given "rank" is reduced back to zero (through defeats), the general can not go any lower than "zero" so this would also allow players the option of just using that general for blocking and/or first wave assaults.
Where the chat tabs are located, the dev could add a PvP tab, and any player could throw out a challenge and select a island - let's say from 2 different layouts, one easy, the other more difficult. The "easy" island would be smaller, with less resources, and fewer bandit camps that are easy to conquer. The other island would be larger, with more resources (maybe even different types of resources), and more bandit camps that are difficult to conquer. This would give the player the option of selecting what level of challenge he would be willing to try his/her hand at. Also, once a challenge has been posted by a player, another player simply clicks on the challenge and details will be given, letting that player know the details of the challenge: the opposing player's level (to know if that player may have xbows, cannons, etc); the level of the challenge (easy, hard); and two boxes should appear at the bottom asking if the player wants to accept or decline (like with a trade). If the player declines, nothing more is done. If the player accepts, the acceptance is sent to the challenger, and he/she would also have the option to accept or decline based on the info sent along with the acceptance - ie: (AK) Sargon, level 46, wishes to accept your challenge. Do you accept or decline?? If the posting player sees that I am level 46, and they are only level 32, then he/she would have the option of declining me in hopes of another opponent at a level they were comfortable going against.
So, PvP could be developed using the "adventure" format. When I do mutiplayer adventures, I send a invite and the player joins, etc. The same can be done with PvP, only the player that "joins" isn't there to help me, he/she has come to destroy me.
I think this would work and would make EVERYONE happy. For those who do not want PvP, they do not have to accept any challenges or post them, and for those that want PvP, they can post a challenge or accept - and this should also be done like the adventure format, meaning can only do one at a time. And when one challenge is over, then can start or join another, and so forth. Once one player is defeated, the victor can go to work killing the bandit camps and "winning" the resources they offer.
Anyway, just a thought....
PVP, there is the heart of a game, we get the tiem to play sims, now let's put some action in this game, I came only for it when I followed some of my friends from another game!!!!
and the pvp will make spend muchh more for sure
war is needed in any browser game. lets go CE, focus everything on this. You will make alot more money with war then farmville
Get a world map, generals with stats, armor and general levels so experince will increase there strength. Troop levels, throw out the current battle system and change over to a true pvp one. If pvp isnt here soon I bet almost anything most people will leave because of boredom. This is game is very repetitive and gets old fast.
Well obviously their will be an opt to do pvp, they should make battle grounds just start rippin ideas off succecful games like World of warcraft, guildwars ect. and get an actual system of fighting tactics. none of this i send in 200 recruits to soften em up" sitting there bored waiting for the final random outcome" and then send in another 200 cause it didnt do the trick, that is worthless make it so u have to plan your troops put them in spots where they can get an advantage or flank. like king of the Hill but king of territory. have our island as our money making base, and then have the pvp island which can hold thousands of new territory idk be creative. cause ive played this game for a month now and richer then most lvl 40s nothing to really upgrade except the rediculas price of coinages and G depos, " im lvl 32" need to make it more interactive please and thank you
PvP Is needed since im lvl 40 and getting tirered of remaking fields and mines all the time. ! I am going to quite this game if I dont see or hear anything from developers on PvP. No pacifying BS is it coming and when!
If PvP comes , Im out of here. I will buy gems spend real money, then one dude will come destroy my virtual assets, bcuz he scolded by his boss in office , or his real life sux so he can feel more powerful , he feeds his ego. No thanks. Why I will pay with my real money and time to feed some loser's ego?
Im playing this game bcuz its fun, bcuz its stress free. When PvP comes game will be stress, guilds will be stress. even you dont attack , get attack , you will hear cry of your guild mates.
Now everybody helping each other, everybody so kind, when pvp starts , no friendship, everybody on survival mode, everybody can become enemy.. No thanks.
If you want to ruin this game, then start PvP
you're assuming that pvp will cause all players to be open to attack.
My long running concept of pvp in CEO has been the following:
- Wild Zones are discovered by sending out your explorer.
- once a wild zone is discovered you send your general(s) to the location to take control of a region.
- each wild zone will have multiple regions like your home island, and possible have both bandits and resources which can be exploited.
- Once all bandits are cleared you are free to build on the land and exploit the resources.
- players can co-operate together to clear the bandits or fight amongst one another (guild mates cannot attack one another)
- only players who have discovered that particular location can fight for it. (invites aren't allowed)
Essentially your home island would be safe. If this game is to survive, then it must be free from attack or otherwise no one will want to spend money buying gems to get stuff from the shop only to have someone steal what they've spent weeks or even months building.
As long as players have the choice to opt out of playing it that way..Not everyone wants to this game to become like all the other games like that already...Try Evony if you are bored here..most players I know left Evony because of the PVP..Either way I hope that they can come up with something thats fair to everyone...
SirLancelotjr Im with you.....it will ruin something thats not broke in the first place.