Ok first off i'm a little new to this game, how ever i been playing settlers a long time and RTS's for almost two decades, so im new to the game not the gene.
Adventures are broken down into two types - XP and RES.
The Res ones need either a buff to the drops or the XP taking off and a huge buff to the drops as atm even running a resoruce adventure the net income is a negative.
Inc math.
Bread@10gc/stack
BSwords@16/stack
Using these figures (ignoring build time+provision house usage time)
A recruit costs 2g to produce
1.6g for the settler 0.4g for the bronze swords.
I will pick "Island of the pirates" typical losses are Losses 549-677 (source linky) so say 600 losses that's the medium, so 1200g costs, add on the cost of the adventure 100-200g, and its 1300-1400g.
Now lets look at the rewards
http://img842.imageshack.us/img842/3...tesrewards.jpg
Breaking even from this loot drop, unless u get very luck is quite a challenge. So why should i run this adventure and get a net loss in gold - when i could just run an XP adventure and accept the net loss for XP?

