UPDATE
- added vet guide for the shaman, using xbows and elites, no cannons
edit:
bug fixed
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UPDATE
- added vet guide for the shaman, using xbows and elites, no cannons
edit:
bug fixed
Hi Evil_J,
On "The Shaman", I can't seem to transfer my Tavern General to exactly X1, even after going back-and-forth to the adventure and refreshing several times. Instead my only option is to the north-east of the bush that is just north-west of the Tavern.
NOTE: The blocks for L1, L2, and L3 succeeded just fine; just thought you should know about the positioning.
I've noticed the same kind of deal on "Horseback", where you can't put a Tavern General exactly at X6. I've been sending my attacking Vet when the Tavern General gets ~3 flags into his route and it has worked fine for me.
Thanks for the guides, keep up the great work!
Cheers,
Malacai
UPDATE
- added old ruins vet guide, xbow+elites, includes alternative for cannons in last camp
about positions, that happens sometimes, not easy to find positions that will always work, devs fault, not mine :)
and these event adventure, im not sure if i can run them again if theres any problem, atleast i did all the blocks fine
Thank you Evil_J for taking the time to make guides for these event adventures.
I use your guides all the time.
Thanks for all of your guides, they are extremely useful!. However, I want to let you know that I just ran The Shaman and on the final battle I lost all 158 recruits and 5 elites.
[shawman]
I lost 2 elites on the final battle
and
the c6 block failed as it lost the battle before L3 finished.
I'm just providing info, not complaining, as I should have checked the troop load-outs myself before using them.
if during phase 2 i can run the adventure again ill check out the guide, until then nothing i can do
UPDATE
- improved both shaman and old ruins guides
- bk veteran guide updated, added last camp block
- all guides are now marked with my avatar name instead of 'genesis'
- topic title with my name also :)
Hi Evil_J,
Myself and a couple others I've spoken with have had problems with the RB vet cannon (short) guide with the block for WT1. When the 60S 122E 1C block does not get a victory (~10%) the battle ends about 2-3 seconds too early. It seems like it needs a victory in order for the building destruction time to delay the block a few extra seconds. This has happened to me 3 times now, but the block has worked when the attack achieves a victory. Do you know of any other troop combos that could improve this? I've messed around in the simulator without much luck.
Apologies if this is a known issue or I missed a discussion in this thread.