Any guide for se1 for mma/major coming soon ?
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Any guide for se1 for mma/major coming soon ?
Hey Evil_J. I registered on here and had to make a North American Account. There are a lot of us in Europe that use your guides and we want to thank you for taking the time to make them. They are by far the best losses out of any guides available.
Thanks for these guides! I came back after a long hiatus, and these are making catching back up soo much easier.
I made changes to the bandits nest guide so that you only lose R (and less r than the original guide). This is a dual mma and major guide but it can be adapted to those with only one mma and a vet (obviously losses will be higher). Just as a general rule, any major guide that has you use more than 50c or vet guide that has you use more than 30c should be an attack done by a mma instead by simply reducing the number of cav used in the attack. The last attack would be better to use a MMA but waiting 2 hours for an mma to heal for that last attack is annoying so this guide was made to be done all in one go. The block numbers for c3 were changed to be more reliable and the L1 attack was designed to finish faster again to make the block more reliable.
http://i.imgur.com/dtix5vX.png
c1: 39r 1e 170c 10k mma
c2: 83r 1e 136k mma
c3: Block 43e 148c
c4: Block 87e 70c
L1: 1r mma
L1: 71r 1e 148k mma
c5: Block 106e
L2: 1r mma
L2: 135r 35c 100xb major
c6: Block 51e 121c
wait until c6 engages
c7: Block 120e 60c
wait until gen leaves garrison
L3: 109r 1e 120c 40k major
Max losses 439r
Units needed: 439r 301c 172e 100xb 148k
UPDATE
- added short guide for gunpowder with major and mma, get your merchant statues :)
you can skip L2 and all the camps in that sector too... if you feel like it :)
you can also skip c19.. my gens have walked right past it ever since I've started running them..
there is also a bug right now where the towers don't intercept and you'll actually get drawn into a fight with one of the camps by the DK.. might just be me tho... but then again my 2¢ sometimes ain't worth a dime :P
nive evil_j. I have to try it soon!
yep towers arent intercepting, but thats a bug that will be fixed any moment
UPDATE
- added a SE guide with mma and major
Thank you Evil_J
UPDATE
- added a MMA/major guide for BN, re-routing attacks, all blocks are sent from lz, no moving gens required either :)
Re: Sons of the Veld
I just completed it for the first time. Great job overall on the guide! I can't imagine the time it took the create that one. I was particularly impressed with the timing of some of the blocking.
Something you might want to look into: It appears like the design of the island has changed a bit since you created the guide. There are now some places where the player can no longer place his/her garrisons as you intended them to be placed on the guide. In particular, this problem occurred with X10 (if I remember correctly), X13 and X20. With X10, this caused something to go wrong with the timing, in that the X10 general attacking C12 finished his victorious battle prior to the X12 general defeating L8. While no generals were lost, there was unexpected troop loss due to the X10 general completing his attack early.
The problem was much greater with X13. You can no longer place the general anywhere near the intended spot because a path has been placed there that doesn't look like it was on your guide map. I ended up defeating that sector the conventional way without blocking.
With X20, the general could not be placed exactly where indicated, again because of a path. I'm not sure if this effected the outcome, but that general completed his victorious battle prior to the leader camp being defeated. Like X10, this led to unexpected troop loss of 100E, 1R and 33S. Again, I'm not sure if the placement had anything to do with this because the placement wasn't far off, and the battle for C19 was well over by the time the leader was defeated.
Anyway, these aren't major issues, but I thought you might like feedback that it looks like these obstructing paths were put on the island after you created your guide, because they're not on the guide map.
Again, thanks for your work! I'll use the guide again.
fixed some typos on bn and vtv mma guides
Both a guild mate and ran SE the last couple of days and both of us had several blocks fail and lose a lot of elites. This is only happening after last maintenance, any ideas what is going on?
Thank you for the new MMA Secluded Experiments guide. However for the total troops needed, you are 2 Elites short for final attacks, X29-X36. And 9 Calvary short for the block and attack at C18-L13. Other then those minor variations an excellent guide, Thanks Again.
Still having issues with SE. On the last attacks, the blocks keep fighting even after the leader has been killed. So I lose most troops from those blocks. I was blocking 23 and 24, and wave one and two attacked L16. Worked fine up until the leader was killed, but the camps 23 and 24 did not disappear. Last time all my blocks in this section behaved this way, same for other people in my guild. Nobody else has this problem?
You have to kill all 3 leaders at once (L16, L17, L18) because they're in the same sector. And send the last 8 generals (X29-X36) all at once.
You can also do the 9-general block (Does not kill C21 but blocks it twice instead) if you have all 6 tavern generals.
There just aren't enough slow (tavern) generals to block C22 solo -- you need a 2nd player to do the 10-general block.
Nice guides! Please check the SE map for vet genny against the new map for MMA. Near the end in the MMA version, C22 thru C26 are now in different locations but the attacking directions seem to follow the Vet genny map. For example, C22 is now off and down to the right and there is no need to attack it.
C22 in the mma guide needs to be killed before sending the big block
Love your guides Evil but could you do a MG, MMA, and Vet guide with cannons for Bounty Hunter?
That makes me so sad, evil_j. But I totally get it. *sigh*
awwwwwwwwwwwwwww
:((
*sob*
Heya
Found 1 (or 2 I guess) mistakes on your SE > i.imgur.com/yq2LFPO.jpg
First off the small one I guess, L3 in your List calls for an MMA, in the box with the garrison and position section it calls for a Vet.
The bigger one. The position for X17 and X18 are displayed correctly on the entire map section, in the zoom section referrence image, they are inverted, causing the Gen for L7 to be intercepted. Luckily I caught it this time around, last run I went afk as usual and wondered where my C disappeard to lol
:( oh no, say it isn't so, love your guides they are the best. :(
Dear Evil_J,
You are a master of your craft. I thank you for the innumerable amount of hours you have spent making these guides that have made the game enjoyable to play. I can't help but feel that with this new system we all know is coming that its taking all your work and throwing in the trash. That's down right rude where I come from. I've yet to wrap my head around the current combat system or have I ever been able to even use the combat simulators properly. The game has no real tutorial on how these things work. That makes me feel like a mouse in a maze, sniffing out that piece of cheese I just can't seem to find. So, cheers my friend let tap this last keg and chug down as much as we can!
well as a cubs fan some of us stick around for the punishment
Well they could still get such negative reactions that they drop the idea ... or by the time things are done, the changes may actually be sane and minor.
ACK!!!! Just ack! Say it isn't so .... *sniffle*
Is it me or the block on the 2nd witch tower in the fast RB veteran Cannon guide is pretty dangerous ?
http://i.imgur.com/Lw7WUmL.png
C6 BLOCK 65E 135C
vs 70 Cultist, 50 Shadowsneaker, 80 Firedancer
65E 135C vs. 70KU 50SS 80FT
Any1 have a better block maybe? i'm surprised no1 mentionned this yet, at least i tried searching for it but came up empty, unless i did something wrong?
sad to hear you won't be updating any of these guides, as i use them almost exclusively. but i can understand why. thank you for all your great work :)
:(
Awwww..... sorry you are retiring Evil_J..... ty for all the previous work you have put into your guides.... Lurvs ya hun
No need to retire guides now, only fairytales camps have changed, so maybe Evil_J will be back