Camp C7 has to be removed before sending the attack on the last DC. Otherwise the DC2 general will be intercepted as you described it.
Tried the same approach myself to save time...only once.
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In all cases, I took out C7 first, then attempted the current block listed for Black Knights. Each time, the camp to the SW of C8 (no number) intercepted my DC2 general while C8 was being attacked. Again, when I take out C8 first, the DC2 general has a straighter path to the DC and doesn't get intercepted by the other SW camp. Something is different now.
Also, several times, after my partner took out the DC1, I was intercepted going to attack L3 because the DC1 on my screen did not disappear. BK is acting squirrely.
Wait, you are doing Black Knights with each player helping rather than tagging and leaving as Blue Byte intended? Odd... but that might be your problem. A lot of lag during this event. Perhaps the game just does not realize you took out C7 yet and keeps the old pathing.
In the DC2 attempts, it is me alone.
gotta clear C7 first, and then path changes, the gen walks through where the camp was instead of going around it, this avoids interception, if it doesnt update the path for you, maybe try changing zones, ive had some weird lag during this event, on another block though...
Yep, I finally figured that out. I was trying to save time, but now realize C7 has to be gone before DC2 general is launched.
I should have paid more attention to what Tomsb1176 wrote earlier.
UPDATE
- updated 1st thief guide, now uses 5 mmas and double block on the last leader
On 3rd thief L4. I'm using 48M 12AM 210MM. Not a big difference, but ...
The help from others greatly shortens the time for BK. Lag is no issue when you can see that the previous objective by your partner has been cleared. The issue was that my partner cleared the obstacle, but I didn't see it until I refreshed the sceen.
And as far as I know, BB never intended ppl to tag and leave. Folks just figured that out along with blocking (which BB also denies support for).
i must of missed something doing the guide for the oil lamp aladdin adv thought would grab the bonus xp so killed all the camps up to the last ones at L3 i cant move to the x16 and x17 spots as that area is still occupied there is still a leader camp there that is ignored on the guide
guide is good unless BB changed it....again, would help if you actually took screens and showed them
i finished the adv but using ur map i circled the leader camp that stops me using positions x16 and x17
http://prntscr.com/aonxcz
i see, checked it on test too
that leader used to be empty so it could be skipped, seems bb changed it again
still having issues with the intercepts on camp 19 and camp 20 on treasure of knowledge. it appears when you send to one, the other intercepts. Weirdly enough it only did it on the third wave of the attack on c19, any suggestions?
sorry, no idea, played that adventure twice, isnt really on my usual list lol
It has to do with the timing, I believe. You send W1 to C19 to start. If you send W2 too soon, then C20 intercepts because C19 is engaged, and essentially blocked, when W2 gets there. Same thing happens if W3 gets there too soon after W2. I ran into this, and when I saw what was happening, I just waited longer between waves and everything was fine.
Thanks, I was thinking that this might be the case, will try again :D
UPDATE
- updated guide for treasure of wisdom, currently uses the routing ive been using for a while, and added a combo to kill C4, the once empty camp now full with nasty bandits
- removed oil lamp, besieged city and MSE guides due to recent changes by BB resulting in outdating my maps, will update as soon as i can
didnt removed (yet) guides for nords, nords 2, SA and artic explosion because i dont know how much they will change with the update tomorrow
sigh....just read tomorrows update was postponed, so re-posted links for mse guides
babas are still outdated, so ill update these whenever i can
@Evil_j
Treasure of wisdom guide is wrong. on L9 your guide says 2ms +100MM i sent 6MS and 254MM just to be safe and i lost everything. please fix.. its painful to lose that many MM... other then that your guides are great :)
update also L 12 there is alot of MM losses. and according to your guide i should only lose 32MS. please fix that also
also i believe L12 should be killed before L11 or else block will fail
ive used this guide before and it seemed to work good.. you must of tried to update it and made a few mistakes.. hopefully this will help in fixing them :)
Thanks
lol nop, you messed up big time there :)
UPDATE
- reposted oil lamp guide, all in one version, so got a short, medium and full clear in 1 guide
how did i mess up?
on wisdom adv L9 your guide says 2ms +100MM are you saying that is correct?
when i do the a sim for the guys that are in that camp
100 Mounted Bowman,
120 Horseman,
Treacherous Thief
it says all will be lost (and i have first hand exp that those guys dont work..lol)
now im confused...lol
what you want for that camp is 270MS, lose 91 to 105.
yes i understand that.. i was just trying to explain that the guide was wrong. and i was trying to save other people from losing unnecessary guys if the guide can be fixed
i think i see what you mean, not sure what happened, i took down the link and will fix tomorrow, sorry about that
wisdom guide fixed
ive 2 guides for wisdom, might have looked at the wrong one when i said it was fine o.0 sorry about that guys
:)
ty
Just was looking at the guide for Wisdom, the one I linked to from the first page of this thread still has 2ms +100MM for L9 ... FYI.
That camp is correct :)
they were switched, its good now
In regards to Second Thief adventure...
To my surprise, I found an alternate solution for killing the last leader.. Found it by accident!
Long story short, I arrowed the oasis leader in hopes to reduce it to 1 or 2 boss type troops (one of the thieves or oasis guardian), but killed the entire camp outright.
Evil J's guide has you complete the quest to end adv before the block of 200MS dies, so arrows is a viable alternative if you wish to use it.
Arrows will not always kill that leader, follow the guide and save your arrows for better uses elsewhere!
UPDATE
- updated SA veteran guide
- removed mma and major versions, and added a new guide using both types and some tweaks for faster runs, can find it under ft guides
nords guides to be updated soon
Nice. Thanks.
Temple of Knowledge - Camp 19. You have W1 listed as 50C (Drac).
I'm running it, and I checked the replay because I was curious to see why you have Drac specified. Turns out that Drac attacks the Sword Masters (with 500 HP).
So no matter what, he does nothing. No difference from using a BHG or tavern gen.