Sea Snake skilled CoA guide:
There is no point in blocking C17, just kill it with 270MM no losses.
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Sea Snake skilled CoA guide:
There is no point in blocking C17, just kill it with 270MM no losses.
HLT skilled coa guide block 2 is messed up.
MG isn't fully loaded and the first block camp started to fall (rainbow) before the 3 main attack waves had even reached the leader. I sent them fast too.
Use this alternate setup that Raubhautz was kindly provided it was somewhere in this thread.
One day Evil_J will update it else just remember this new setup or recreate your own picture with this one.
I use this setup for the final and it works well while the previous setup like you say get intercepted.
Hello
2.7 million view, wow thanks :)
Some little changes happened today:
- added the new MCC ventures to the list, will make coa skilled guides for them as soon as they come out
- changed how adventures/guides appear, looks more neat now :)
ever thought about cashing in on those 2.7m views? ;)
Evil_J a nice addition to your SV is a new skilled SV "SV-Charge" type:
https://s33.postimg.cc/epm8rjzzz/SV-_Charge.png
It can kill certain camps with 0 lose while SV get some loses.
quick example would be C33 on Sea Snake
UPDATE
- added skilled coa guide for at the foot of the mountain
unknown regions coming soon
UPDATE
- fixed some typos on foot of the mountain guide
- added unknown regions guide
On the front page:
Any possibility of giving the Evil Queen ventures and Mountain Clan ventures each their own section, rather than lumping them in with the stand-alone ventures?
Also, I second Bashing's suggestion about a Charge Vet. I use one a lot on my Arabians. Used properly, it's almost like having a 3rd MG. But I use Hostile Takeover instead of Overrun because you are almost always using it on a non-leader camp. Gets more value from the books.
Finally, I might suggest you look into substituting Hostile Takeover for Overrun with Mary Christmas. She rarely fights leaders AND her special ability with Fast Learner makes Hostile Takeover fairly awesome, especially when using Elite troops. And who doesn't like free mercs?
Camp C15 on the Unknown Regions guide:
I had some losses on that camp that weren't in the guide.
Guide says:
200B
115B
285MM
I sent that. All those generals are skilled according to the guide on the front page.
The first two waves went as expected. My Major general wave did not.
He fought:
210 Jomsviking
200 Valkyrie
100 Berserk
and lost 168 MM
That was my only problem in the whole guide. The rest worked very well. I wonder if that camp needs to be looked at again. 315b only killed 90 Jomsvikings. That seems low. But I have the battle reports in my mail to prove that I sent them.
Thanks for all the work you do on these guides, Evil_J. It is very much appreciated.
I can confirm Camp C15 on the Unknown Regions guide, similar result to Applejacks03.
UPDATE
- added mountain labyrinth guide
- added beta version of guide for people of the mountain, its unfinished, my run didnt go very well, its just to help you guys go through this :)
working on giant battle and then run them all again to improve the guides and fix stuff like that C15 on UR
For Camp 15 on UR I used
W1: 235bow MMA
W2: 235bow MMA
W3: 10MS 275MM MG losses 426bow and 5MS
Evil_J ~ Could you please comment on this thread please? I've got 6 copies was planning to run while getting things smoothed out, but according to BB, decision we make in venture#2 (Unknown Regions) will affect venture #3-5. So trying to find out what variants might be there which would cause concerns.
Applejacks03, if you weren't so quick to be defensive, I edited my post just a couple minutes after seeing we were talking about two different maps. Still curious about the thread marked above regarding possible variants. My hope is that is was just something for test server and no longer applies. If it does, then it could force us to run a whole set in order each time.
Thanks for your great guides evil_j!
https://en.tsomaps.com/adv-calc/ now has the new ventures.
Note: These are untested, calced only, use at your own risk!
For L6 (50 f.eagle 50 f.bear 2 g.lynx) on tPotM with your skills I got
w1: mma 235 cavalry
w2: mg 116ms 70kn 99b
Losses 235 cav, 100-107-116ms, 54-61-70kn
or
w1: nus 180cav
w2: mma 201cav
w3: mg 73ms 212b
Losses 381cav, 58-65-72ms
There may be better solutions out there but at least these work according to the calc.
UPDATE
- added guide for a giant battle, to me, the most interesting venture of the whole chain
thanks for the feedback, happy to see tsomaps now has the new ventures, that german sim was making me crazy :)
tomorrow will start another foot and re-check, fix and improve all guides
Is there an issue with the guide for people of the mountain it is still unfinished?
I had to destroy the armory camp above C6 and C7 on People of the Mountain before I could attack the stronghold - L6.
It had 75 Frost Fox, 100 Frost Wolf, and 1 Winter Terror. The send could probably be better, but I sent:
MMA 235Knights
Vargus 100MS 95AM
Lost all the Knights and lost 69MS (with the first aid skill).
Hope this helps someone who was still trying to figure it out.
UPDATE
- fixed and improved guides for foot and regions, that bad attack on c15 regions was right....for c14, theyre switched around :)
saved ~2h on foot and 1.5h on regions
lab coming next, prob still today
UPDATE
- improved mountain labyrinth guide, saved 5.3h
UPDATE
- new guide for people of the mountain, found out new mechanics on this one, seems we can skip the 3rd wave of caves, also added attacks for camps using cats before, and fixed and improved alot of other stuff
UPDATE
- posted new guide for giant battle, found some tricks ;) saved 35h in barracks
Are these guides the final cut? Or will you be fine-tuning/making other guides for these ventures?
theres no such thing as final cut, theres always room for improvement
fixed giant battle, there was a costly mistake related to labels of L6-L10
A Giant Battle, L4, troop losses are incorrect. I lost a ton of AM on wave 2 for that attack, and I have the gens skilled same as you, Evil. Needs work...
Thank you, Evil_J, for all your guides!
UPDATE
- improved people of the mtn guide alot, more xp, less losses
the issues reported for c4 people and l4 giant battle werent found, attacks worked perfectly and sim agrees too, check your AM vs MM attacks, or any little difference on gen skills
Hi Evil_J
Are you going to create full run of the MCC maps?
Could you split (by --------- or an empty line) the list of MCC ventures and Evil Queen for better reading?
BTW: great job with guides
not gonna do full runs, keeping losses low as possible is the only goal
separation of ventures done
Great guide really helpful one for me.
UPDATE
- improved guide for people of the mtn with another block and little tweaks, saved another 15h of troops
UPDATE:
- improved giant battle guide with a block, saves a decent 10h
- added missing note on giant battle guide
Ali Baba and The Treasure of Knowledge: CoA guide
typo C16
if you move vargus to x9 and send him to attack c19 and go by "some intercepts will occur dont worry its safe :)" an unmarked camp near the position x19 will intercept and wipe him out.