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I will go with the more negative feedback route: The reasoning that exp. should be rare does not hold true. My favorite quest is stealing from the rich in which you lose 1050 recruits and get 10970exp. basically 10exp. per lost recruit.
I currently have 2 guild quests qued:
1)build 100 longbowmen (100 settler+1000 LB+2000 beer) AND give 1500 bread (12GC/400bread=42GC)AND give 500 longbows...total resource requirements 100 settlers+1500LB (longbows sell 32GC/400LB=120GC)+2000 beer(5GC/400Beer=25GC)..this quest will cost a total of 100settlers+187GC and reward 53exp., 10GC , and 5 granite. Granted i get to keep the longbowmen, but i don't use them on the adventures i run.
2)give 150 settlers to capital island...it would take 6*625=3750 bread at provision house to produce 150 settlers 3750/400=9.1*12GC=118GC total cost to complete this quest and it rewards 10GC and 53 exp.
I agree with the devs that there need to be streams to get exp. because once you clear your home island it becomes very dull running the same quests over and over for experience. However, their assertion that they wanted to be conservative in rewarding experience is a understatement/copout. I can yield 10 times the experience running adventures with the resources they are asking be applied to guild quests and actually generate gold by selling off the loot. The goal of strengthening guilds and increasing guild size through these quests is also an utter failure; very high lvl players can throw excess resources that they would have sold at market into these quests but mid/low lvl players cannot and therefore do not want to do them causing division in guilds over the subject of completing these. Take it out of the game and reasses how to make it an enjoyable part of the game. Right now there is no incentive to do these as you are throwing away resources for basically no reward.
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these are tributes to our feudal masters, you must pay or else
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and btw the chat tabs are flashing if theres new message after you visited the room, i think you just need to go to guild chat once and the tab will flash for a bit if someone wrote something after you left. im not sure how it works exactly but they do flash for new messages, maybe a bb can explain
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I agree that the guild quests stink. The person in charge of designing them is clueless. Please get rid of these stupid quests or make them worthwhile.