I'd like to be able to select how many baskets to trade irrespective of what stack size they are in my star menu.
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I'd like to be able to select how many baskets to trade irrespective of what stack size they are in my star menu.
There should be a feature that tells you approximately how much coin whatever you're selling is worth. I see A LOT of trades for coins and maybe that would help some people who don't know what a fair price would be, meself being one of those people lol
There are trade sheets that can help with that, Count_Savage. Searching this forum should give you plenty of links to sheets maintained by different people.
my trade window opens to low to confirm what I want to trade. this needs fixed please what about a window you can move?
I'm not trying to be obnoxious, but could you please have the developers post their sorting algorithm for trade items?
The weird sorting is personally the most annoying part of the game for me.
The trade items never sorted correctly in the old trade system, and they're apparently still using the same process for the first page of trade items in the new system. As far as I can tell only the items returned on the first page - the first random 50 items returned - get sorted, and even those aren't sorted numerically. It seems logical that items should sort by item name, then numerically on item quantity for offer/cost, then the same sort process on the other column. If separate sorting on name and quantity is not do-able, using a print format on the quantity to force leading spaces and then doing a alphabetic sort on the item/quantity string would get the same results.
I've never programmed in FLASH, so maybe there is some limitation I am unaware of, and/or you're making some sort of trade off due to a maximum allowable code size or something.
I would think that if you posted the subroutine the developers are using to generate the trade lists, SOMEBODY reading these forums could make code recommendations for you. Maybe for a change of pace you could make that the monthly contest with the best solution getting gems for a prize.
I would also like to make the request that the trade and warehouse popups be usable at the same time - I personally like to look at offers and then check to see if I have a surplus of the cost item to decide if I want to accept the offer. The old trade system made this convenient to do.
Last but not least I'd like to thank the developers for putting together a game that is good enough that I (and lots of others) enjoy enough to spend a lot of time playing!
now some more:
-When you do a limited search..say i search keyword gold coins in category of advanced goods I get full search result (say 3 pages)...then when i unselect advanced goods category and click category basic goods with same keyword I get one page..even if there are 300 pages of matching results it only displays one, until refresh is hit...then it will display the other 4 that were missing.
-There should be a ridiculous trade flag option. Giving everyone a free trade with long term expiration has encouraged people to throw "junk trades" into the trade system. I guess the thought is maybe they just throw a junk trade up when logging off and maybe someone will buy it or misclick on it? There should be an option to flag/tag a trade as "junk" and when that trade recieves lets say 100 flags it gets moved to a catagory called junk trade, similar to trades i cannot afford category. The trades that are not realistic are bogging down the system and making it hard to scan search result for what people want to buy.
-For deposits/items the 4 lot option should be useable (it is already there just not useable)...I currently have 50 x 2500 fishfood deposits to sell...I have to post and wait for sell 50 times to trade these inside the trade system.
-When search of trade system begins all categories should not be checked, all categories should be unchecked. currently it appears that there are around 1000-2500 trade offers posted at any given time and displaying all of these until i uncheck 9 of the 10 categories seems silly. I f i know exactly what i want I can use keyword, but if i just want to browse the basic goods offers is not user friendly.
just a few things that arent tradeable or can only be set as what u are offering in a trade post, which i would like to see changed
-why are the old friends and motherly love adventures not tradeable anymore? we could trade them before the new trade system came out, seems to me every adv should be tradeable
-when setting meat and fish depos as the cost in a trade u are posting, it is only possible to do 100 meat or 100 fish depo, it should be possible to make the amount changeable, in increments of 100 from 100-2500
-it is currently not possible to set gold depos as the cost in a trade u are posting. it should be possible to select any gold depo amount avail in the game as the cost in a transaction. same w iron depos
well, just lost 10k horse, just so not happy
Setesc
tried it for a week....it sucks, you cant look at trades easily, look for deals, and the social aspect of the game is now dead. All the little deals i used to find (fish for water, meat for marble) take hours to try and find, and there isnt a auction house to ask for what you need.
I am done, enjoy your time
Making adventures stackable would be nice. you could trade say 5 or 10 at once.
A couple of improvements that would be very useful:
1) Add a cost/unit column to the trade screen
2) Allow 3 trades for free before charging
3) Ditto to Rum151's - Make adventures stackable
well, just seen why trades do not get posted. if you have more then one trade at a certain coinage fee, then only the first is post and the others wait until a cancel or sold.
I guess the system does not always move to the next avialible empty coinage fee.
SetEsc
I wonder if it is possible to enable both the old trading system and the new at the same time. As a player advances and would like to do "bigger" trades, they can use the new interface. New players and those that didn't want to get too hands-on with the new interface could be afforded the old interface - kind of a quicker and dirtier way to do business.
My opinion concerning the new interface is that it has fundamentally changed the economy of the game and is still quite buggy.
I understand that some players may have wanted a richer trading experience but what's wrong with the way the old trade system worked?
Don't fix it if it ain't broke. But if you want to add advanced features - all the more power to ya! And occasionally I may want to trade 10k stone for 100 fish too.
I'm sure you (BB) devs know by now that the trade tab has become mostly dysfunctional as of the Halloween event. Whenever you refresh all the filter boxes turn on again, which makes trying to search for items a real pain.
I agree with Doryman's first suggestion. I'd love to see a cost/unit listed.
I'd also like the filter default to have all the boxes unchecked. As it is now I'm constantly unchecking those boxes only to have them rechecked.
Otherwise, I actually like the new trade system.
After using the system for awhile here is the feedback i have to offer.
Cons:
1. 24 hr rule. It creates more problems and inconveniences than it was intended to fix.
2. The bugs are annoying. Sorting, resetting after trade, history tab
3. 6 hour trade list is too long. It increases the costs of everything by showing all of the highest prices longer. Anyone that is not familiar with trade ratios of items will go off of what is posted. So if more bad offers are on the market more will be perpetuated.
4. Because of the 6 hour listings and the bulk trading i tend to post big trades and leave the game. This makes me miss the mail notification of sale. A timestamped note in the inbox would be a good indicator of the demand of what i am trying to sell.
5. There should be a way to change the time to my correct time zone. It is annoying trying to convert 24 hr time to 12 hr time and then to my zone.
Pros:
1. Bulk buying/selling saves tons of time. Especially sending all those trade requests. Or accepting them and hoping the sender didn't "forget" to add the last 0 on one of the 20 requests (buying 40 bread for 10 gold is not good.)
2. It is much easier to acquire buildings, buffs, and adventures through the trade office.
3. Instant trading is awesome. I no longer get 10-25% of trades declined after they timed out.
4. Removing the 400 stack size limit is a great improvement. Something that would have been worth less than 1 gold for 400 in the old system can now be traded off in increments that reflect its price accurately. Rounding off your profit no longer matters because you can just trade for larger quantities.
5. I actually like the slots and lots setup. It keeps players from flooding the trade office with hundreds of small trades.
Overall i would say the trade system is a vast improvement. The bugs will eventually be fixed and hopefully some other recommendations will be considered. If the bugs and the timezone thing were fixed it would be hard for me to complain much about it.
I would like to be able to filter out offers and cost in trades. Offers and trades should have a check box next to each of them, where checking either box, or both boxes, would indicate that you only want to see the costs, or only want to see the offers.
Since this new system came in, I have done much less trading than I used to, because it is a real pain.This is what I would like to see changed.
1. Seems to me you could have the best of both worlds by doing the following:
Set the unit to be 400-piece stacks, as in the old trade tab, then say how many of those you are offering. For instance, if I want to sell 40k of something, that would be 100 sets. Low level players who only want 1-2 stacks could get what they want, and higher level people could get larger amounts by buying 50 sets if they chose. Of course this would only apply to materials and weapons, not buildings, adventures, buffs etc. The unit for those would still need to be 1.
2. this has been said before but bears repeating: have checkboxes for "offered" and "cost" for the search function. This is a real pain.
3. again, said many times but needs to be fixed: distinguish between text and numbers, so sorting works correctly.
4. please put a thousands separator in the numbers. It's a simple format change in the field, not hard to do programming-wise.
5. no matter what you are selling, you ought to be able to sell as many as you want. For example, if I have 50 Horseback, I should be able to offer all 50 in 1 trade, if I choose, or at least be able to use the 4 lots. Selling 1 at a time takes way too long.
6. Give us more than 4 lots, please. It is too limiting, and the prices for additional slots are ridiculous, except for the first one. No way is it worth spending gems, or more than 3 coins.
This is not really feedback on the system itself, which while not perfect is pretty good, but how in the world did allowing people to post more than 400 units at a time cause prices to be halved in relation to what people will pay for resources, and doubled in regards to what they expect others to pay??? i.e. water never sells at 1 coin per 400 hundred anymore usually its at least 2 per 400, people bought hardwood and marble for at least 8 coins a stack and now you are lucky to get 4 coins out of it and so on and so forth