I never use guides here
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I never use guides here
I never use guides, but I had to break down and use them on Metal Tooth and Chuck....felt so dirty afterwards I had to shower for a week. And, frankly, I was directed to the guides by my guild after asking what should I do to beat them. I agree, whats the purpose of playing a game if there's no strategy and thinking involved?
Guides are useful if you have limited time to devote to researching combat combinations for each camp in a zone. Those with limited time find they can actually finish adventures before the adventure timer ends.
Why stop at guides? Why use the results of anyone else's efforts, for anything? So barenski, go build your own house, after creating whatever tools you deem appropriate or necessary, gathering your own food along the way so you don't go hungry. You'll need to make your own clothes, so budget time for that as well. When you're done all that, come back & post about your results. Well wait - build your own electrical plant, computer, internet, etc., so you can log back in.
The way I see it, greater minds than mind have found the way.
I shall gratefully follow.
I am glad that someone took the time and effort to help me save time.
Does this make me no smarter than a retarded monkey? Meh, perhaps, but at least I am not Canadian!!!!
Exactly how much military intelligence does it require to tweak a combination from the hall of fame to match your current "fodder" situation in a simulator that somebody else has designed for you? And this is somehow less data entry than simply following a guide?
So, I guess to answer your question why anyone would want to do this... it is because they can afford to.
Get more fodder bud, there are some pretty good guides out there.
Most likely, much better than anything that you could come up with, based on what I've seen you write so far.
if this game was new, i could see your point.
The Hall of fame feature means that this game (which is basically just math) has been figured out.
Once someone has figured out the optimal solution to a given problem, why try to re-invent the wheel?
Lol
for the most part recruits are cheaper and train faster than any other unit, so the goal is to
1. only lose recruits (if possible)
2. use as few recruits as possible.
so if someone has figured out how to do that, then your PH/barracks should be running 24/7 with settler depos and recruits..... what's left to figure out
?
from lvl 42 to 48 i was able to do 2-3 full clear bk per day , while making enough baskets to trade almost without buying, all that with lvl 4 rax and lvl 4 prov house.
if you do all recruits , im not sure you can do 1 full clear bk per day if you cook your own baskets
train faster , yes , but do you have enough settlers?
Cooking settlers to support using recruits for your adventures, especially for something like BK is far more profitable than using your PH to make baskets.
If you're concerned about training times, the soft caps you'll probably hit will be Barracks first, then PH and then a drill buffed Barracks. For none of those scenarios is using anything but Recruits as meatshields more profitable. This is even more so for epic adventures.
im not talking about profitability , im talking about lvl up fast and gtfo this cooking sho
Maybe you don't realize that almost every guide out there is built for profitability and not for 'lvl up fast'. Anyway, I'm done with this conversation cause it's obvious you don't know what you're talking about.
seriously? settlers are cheaper than swords? we are probably from different planets. our values are sure very different.
So if I get this right, you have the equivalent of 33 level 5 farms running completely buffed 24/7 just for settlers. Otherwise there is no possible way you can be turning over 1600 settlers into your army every day. Not to mention the farms you would also have to have running to keep up with more than 16,000 brew each day.
As to why I use guides, humans advantages over other animals is our ability to learn from others. Ive tried the adventures I can take on already without guides. I have a limited time I can invest in this game each day. Being able to use that time more efficiently to plan what I need to make for the adventures makes playing the game more enjoyable for me.
Why does it bother you how other people play Settlers? Enjoy the game the way you want to. If it's more of a challenge, or less than what others are doing, what other people do doesn't affect your game.
^^^^This
The problem is that growing up in a western environment (and by that I mean all countries influenced by western ideals), people become very competitive and want what others have and want to be better than everyone else (not everyone of course, but a fair percentage, and no it's not limited to western influenced countries, just more so there). Everything is a competition of who's the best.
It's a mindset just like our own mindset that says who cares if other people are better or worse than us as long as we are enjoying ourselves, and you won't change that mindset...unfortunately. Some people care very much if they are better than others and some people don't!
I am waiting for someone to go write a set of optimization equations to calculate ideal losses rather then the current plug and chug (probabilities wreck havoc with this happening). Until then, guides serve an ideal starting point to either naively follow or to make your own guide, using a combat sim to help you perfect losses. So until some mathematician decides to tackle the problem, everyone is either a data monkey or a blithering buffoon charging blindly ahead. I myself dont feel like devoting hours to try and find the perfect combo from scratch then record it on every camp in a single adv, only then to discover later on it could be blocked.
Unless you are doing all the mathematics by hand or by a tool you created, you are a data monkey.