Originally Posted by
JimRat
I agree with this idea. Instead of penalizing the long time capped players by abolishing any accumulated although not awarded xp, then let it apply at a set rate. Something maybe along the lines of, they are allowed to go up in levels at 1.25 times the rate of a player that is growing naturally by doing quests, adventures, and /or PvPing. That way they don't feel slighted at all and the game still remains competitive, (i.e. no sudden level 90 players the day after the cap is lifted).