Victor the Vicious Final Boss Optimization
I've been struggling with the best way to deal with the VtV boss camp.
Asipak's simulator Hall-of-Fame comes up with a suggestion, based upon the unit values used, of:
1: 122R 128C (V)
2: 47M 22S 1E 55C 125K (V)
With a max loss of 3340 barracks-minutes
I've come up with:
1: 106R 44S 100C (V)
2: 83R 15S 1E 27C 124K (V)
With a max loss of only 3075 barracks-minutes (53 minutes less to replace in a lv5 barracks)
And also:
1: 78R 22S 100C
2: 77S 1E 73C 99K (V)
With a max loss of only 3222 barracks-minutes (23.6 minutes less to replace in a lv5 barracks and only 1 vet required)
It's an interesting optimization problem because the first wave, only the cavalry are doing any damage. The other troops are just there to keep the cavalry alive. The minimum you should ever consider is 72C, which would defeat all of the rangers in round 1 so they never have any chance to deal damage.
It will always be better to tailor the 2nd wave to the remaining troops. I think the optimal 1st wave will need to at least bring the count under 79 scavangers. 141s 1e 108k is able to deal with that. I'm coming up with 103s 21e 126k when I try to take on 80 scavangers.
The problem becomes trying to balance the increasing cost of keeping the cavalry alive in the 1st wave against the savings gained in the 2nd wave. The 80R 46S 124C (V) 1st wave solution that guarentees zero scavangers remaining seems a bit wasteful splashing all the extra damage onto Mary -- and the combined 3252 barracks-minute max loss is obviously far from optimal. Both of the 100-cav waves I came up with above target a range of remaining troops -- the veteran targeting 23 remaining scavangers or less (with some chance of zero) -- the normal (200-troop) tuned to have all 100 cavalry survive 3 rounds -- resulting in 46 to 60 remaining scavengers. If the 2nd wave is tailored to the remaining troops, the savings increase.
Just wondering if anybody else has ever spent the effort on this problem, before I start spending my time on it.