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Developer Q&A!
http://static2.ubi.com/AGM/TSO/2013-03/devQA-news.png
Hello, everyone! We are very excited to announce a new initiative we're introducing to the community: Developer Q&A. We will be taking direct questions from you folks and selecting several of them. We'll take these questions and ask the developers for answers! Please post your questions in this thread. There are several rules that we ask everyone follows:- Please keep your questions concise.
- Please ensure that your questions follow the Code of Conduct: no profanity, insults or other inappropriate comments.
- You can ask as many questions as you like, but please make sure they are easily identifiable (i.e., don't have a paragraph of six questions all smashed together).
We look forward to seeing what questions you would like to ask the developers! Settle on! :cannoneer:
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I would like to ask about the status of PvP (Player Vs Player), if Developers could indicate an expected date/month for its release?
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when will we have a higher level cap?
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Will there ever be granite/titanium ore/saltpeter deposits?
And will the expert building chains ever have value? All those items are received easily in loot from adventures so not many people even bother with the expert level buildings (especially Cannon chain), will loot tables ever change to make the expert buildings worth building?
Last question, will daily login rewards ever change? I mean 2 xbows as a reward is no reward at all (thats like 1 to 1.5 gold coins).
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when is there going to be pvp?
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when will you raise the cap on levels
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any potential for better hotkeys? imo "B" could be better utilized to access the build menu, then further hot keys for (at least) the more common buildings constructed (ie wells, fields, mines, etc)
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Why do mines, which are only temporary like the wheat fields or the wells if you do not replenish the deposit, use a building license to construct?
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Owenpg's question
:cannoneer:When we go to trade to insert what we want to trade when will the box be able to move? i cant trade at all!!!!!!
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When is PvP coming out, seems like you guys said it was coming out sometime in spring last year.. its been 6 months since you guys said that
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why do some guides you have to put in some stuff to post on like killsteads?
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1.) Are you ever going to consider putting in an " Endless iron mine" like you did for copper mines?
2.) When are you going to fix the forum link that is broken from in game and on your " click here" spots on log in page?
3.) When will you give the level 50's something worthwhile to do, like raise the cap AND add some new adventures, etc.
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Would you please put in a timer so we can know how much time is left on mainly the 7 day upgrade.
Like the buff timer just put the time in the same place counting down so we can say ok I got 3 day 12 hours and 18 minutes left till this building is working again.
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I think some of you guys should read what questions are asked instead of repeating the same question over and over lol
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Can you please remove the hotkey (the number zero) from the hotkeys if I need to center my island I can just use the number 5 key.
almost everytime I type out numbers with zero's in them my whole island centers and then i have to move back to where I was working.
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1. Is there ever a plan to have a 2nd island for us to conquer which will require much higher levels and difficulty for success ?
2. Will you consider having 1 more column in the Trade Office which shows the average weekly price of an item ?
Thank you.
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Are there any plans to have roads be useful?
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I am sure I once read a post that the ability to rebuild wells and wheat fields with a single button push was comeing soon is this still happening?
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Are there any plans like in the other versions of this game to allow us the players to remove trees and use the land as we want?
(like building foresters where we want them to plant trees for the cutters to chop down.)
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Instead of the mines running empty could you just leave the mines up (and leveled if the player choses) and the geologists just find more ore in it?
I.E. Settlers 7 I build the main building for a mine then the 3 huts that go with it are set as 2 miners 1 geo so when it runs out one guy is still working to find more.
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Will we ever be able to queue multiple consecutive upgrades on buildings? meaning go 1-3 without coming back for another click in 5min?
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Can you remove the Flash Right Click functionality. It's rather annoying to accidentally right click and have to try to get that dang menu to disappear.
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I'd like have a simple "Your buildings" overview similar to the population overview. The at a "point and glance" one can see if they have 6 whatever or 8.
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Question #1 Will the Witch's Tower, Dark Castle, White Castle, and Village School be upgradable in the the future? I only ask because they are considered Decorations(except school), but the box that appears when clicked is the same as an upgradable building and not the same as every single other decoration item.
Question #2 Star Menu changes: Ability to "stack" like resources in the star menu(drag and drop), i.e. instead of 5 pages of +625 settler icons(18 per page), drag and drop to combine resources and be left with 1 icon of +56,250 settlers.
Question #3 Can we please have a "Pin" for the Star Menu!
Question #4 Change duration of "Aunt Erma's Gift Basket" to 8 hours, or add a new Provision House Buff that has 8 hour duration (12hr/friend placed).
Question #5 Certain Decorations and Deposit Refills can only be placed on the Trade Office to Sell, will those items ever be able to be placed to Buy? Example: I place a trade- my 2500gc for your Dark Castle.
Thank you BB and keep up the good work!!
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Can you please add in a feature that allows one to start stop all building of one type at the same time?
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Question 1: Are their any plans to re-balance adventure rewards for unattractive adventures?
Question 2: Why is four winds so short? why not three weeks for 10 quests it's relatively tough to run enough adventures at the lower levels especially at the price points people are charging for adventures?
Question 3:Are their any plans to help with the daily mine grind? such as building lvl 3 copper mines w/ hardwood and marble, or queing up upgrades so you could set your mines to upgrade to lvl _ and walk away?
Thank you for your time.
Varoon
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Could you please make it so if there is 2 or more storehouses in a zone you can move 1 of them?
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Can the developers please add a option for the guild, that lets you see who is active and who is not.Thank you :)
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Can the developers please add a option for the guild, that lets you see who is doing the guild quest and who is not.
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Why the sudden interest/push for all the expert buildings and less popular adventures in the new quest (guild quest and 4 winds)?
Are there plans for more admin features in guilds for leader/officers?
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3 Questions:
1. When will you raise the level cap?
2. Many of the building upgrade costs were set during the time when we had the granite mines. Then those mines were taken away, yet the upgrade costs did not change to reflect the lack of granite. When will we get those mines back or have the upgrade costs lowered to match the lack of the mines?
3. When will blocking be fixed?
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G'day
I would like to enquire about the economy. Especially the lack of value of expert buildings which actually cost several times more to make an item than it does to buy it from the AH from an adventure. IE: Cannons, Crossbows, Steel Swords, Dama Swords etc etc
Also I would like to address many adventures such as Secluded Experiments, Sons Of The Veld, Wild Mary. The losses on these adventures make them absolutely unfeasible to run when compared to the rewards. They are junk adventures, cannot even give them away.
On a final question: Are there any plans to increase the number of military units trained in 1 hit. To a lesser extent, fish food & deer musk.
With populations passing the 20k mark, having to train 5k+ of troops 25 at a time is an incredibly tedious task and becomes more of a chore than a game.
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1. Raise the level cap
2. When will you allow us to queue troops, meat depos and fish food in qty's greater than 25? I use a macro to queue them now, and that is not optimal.
3. Guild islands, guild banks, a 2nd island to build on, or some new adventures.
4. Will you rework some of the more useless adventures like SOTV to make them more worth doing?
5. Raise the level of buildings from 5 to 10, gives a great new goal to work on.
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Is there any plans to have an auto-fill for wheat fields, mines, wells? Where you can check a box off on the building you want auto-filled and as long as you have the resources it will rebuild or auto-fill? Or have the geologist search mines, quarries when they get depleted as they only have one task to do in the game.
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Will there be the ability to access through mobile device, like smartphones and tablets?
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What causes the general to lag when ordered to attack?
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Why does the general hop, skip and jump on its way to the bandit camp?
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While you've unlocked the quests from the tutorial that were limited by level, those quests require defeating a bandit camp. I, and others, have cleared the island of bandits, so the quests still remain active and not completable. When will this be fixed?
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question 1 when will the lower level quests be fixed ie explore more sectors when the island has been completely explored
question 2 why is four winds so short on time ie 3 or 4 weeks instead of just 2 weeks it takes awhile to get through some of them
question 3 when will the next BIG bonus for gems come about ie 75%-90% bonus on gems once a month
question 4 when will we start seeing different login rewards
question 5 can we see some more pictures or get to know the BB team they look like they lead interesting lives unlike most of us who don't ie the last immortal he looks like he enjoys role playing games in real life (yes i am a nerd) ie magic and swords or dungeons and dragons i know this question is kinda personal and does not have to be answered but i would however like my questions above be answered though
thank you for listening to my little problems and i hope everyone is having a decent day (players and staff) :)