Was wondering if we will ever be able to obtain more Building Licenses through trade? Considering we all need them in order to build more on our islands and to make them more productive. Having them as rewards in the adventures would be nice too :)
Printable View
Was wondering if we will ever be able to obtain more Building Licenses through trade? Considering we all need them in order to build more on our islands and to make them more productive. Having them as rewards in the adventures would be nice too :)
will white castles ever be tradeable?
some other suggestions:
- a timer to see when an upgrade will be finished
- be able to see who in your guild has and/or hasn't completed the guild quests
I have always had a problem with BB stealing our hard earned resources for quests. Instead of robbing us completely, why don't you give us credit for the resources we have to give up and at least make them available to our guild? Shame on BB for stealing our resources in the first place.
Do you all consider adding a "jump to page X" option to the trade tab. I sit there often clicking myself through pages, when i know I want to see everything on page 6 for example.
I would also appreciate a timer on buildings that are upgrading :)
Are we going to see boats and be able to move armies to other islands like in some of the older "Die Siedler" games?
I would like to see a house counter, so i can tell how many of which houses i have built and how many houses are in the process of either upgrading or building. Will we get an addition like that?
First my obvious question, which I beg you not be offended for my posting here. I just do since someone needs to include it here:
I am stuck on these two quests since I cleared all the bandits in my home zone before it appeared, and so cannot complete them:
First, First Strike Units, Tactitian - Defeat a bandit camp in your home zone with 50 cavalry.
Second, Militia, The Militia - Defeat a bandit camp in your home zone with 50 militia.
If I could buy from the merchant a weak bandit camp, with no reward for defeating it, for say fish, I could easily accomodate these quests without your doing extensive programming.
As a second benefit, your screenshot and other contests would become quite interesting if players could cheaply, temporaily buy such a camp.
If it is a problem I waive all rights to anything for suggesting this if you employ it. I just want to help you in gratitude for providing this game.
Second, my request I really hope you will accommodate. I submitted it without response, and hoped I would do well enough in the Valentine contest to ask it be reconsidered.
Please consider adding a second save. With the first save, players play their long-term game. But with the second save, when used, the first save freezes (so fish stocks don’t expire, etc.), and the player can start from the beginning.
When I owned the disc version and played on my home computer, I loved starting from the beginning so that I could use what I learned from prior plays. I beg you allow that here as well. It would be wonderful to have the option of continuing my long-term save or starting anew, with the unused one frozen so that fish stocks, etc. are not adversely affected. There is so much I have learned that I would love to start anew to implement, especially where I place my first buildings. I would also love to switch one of those second saved games into the long-term save slot, if I ended up doing well with it.
I ask for one addition. It would get discouraging to keep replaying from the start without a reward for doing so. I suggest if a player uses the second save, and reaches a designated level such as Level 32, on the next restart he begins with one of these three: Jolly Geologist, Savage Scout, or Battle Hardened General. If he replays three times to the designated level, he begins with all three subsequently.
If it is a problem I waive all rights to anything for suggesting this if you employ it. I just want to help you in gratitude for providing this game.
Will you add the ability to move things up or down in queue in the provision house and barracks like you can in the building queue? That would be awesome :3
Decorum Category:
While eye appeal is a very neat and wondrous thing...
Mimicking some of the common sims and their decorum ideas may give ours a heck of a lot more usefulness then cluttering up Star Menu or Trade Office. IE
Lamp Post that provide a 2% buff in production @ night for buildings within radius.
Angel Monuments that miraculously save a random field/well/mine from depleting with a full refill. Once per day
Walls that increase an exhaustible resource by 5%, since the workers cant get away and steal our goods
Why do you fail to test before deploying features?
Can wee get a sheep farm like in outlaws and your post?
Any plans to reduce client RAM and CPU usage? Its not a problem playing at home with good PC, but in some cases I rather have low quality graphics and low resource consumption when I play form somewhere else, and there are multiple other programs running.
Why can't guilds in the guilds tab be either searchable and/or at least alphabetized?
It can be extremely difficult to find a particular guild for which you are looking.
Shouldn't roads improve the economy of the island? Since roads make transporting goods to the storehouse easier and quicker.
I have two, actually. one, why do the animals and Generals, walk UNDER the walls, instead of around? I know something of sprites and backgrounds. I realize sprites are long gone, but the problem of background vrs foreground still exists. Two, Could you maybe give the Generals a number or something? It is almost impossible, to tell which one is which, when you send one back to your island, for more men. Somtimes (usually) the wrong one goes back on you. Making you have to transfere another to his place. This happens a lot on adventures. At least, give those poor guys some names! Thanks. Kepp up the good work. (Luckyslate)
.
why do guild quest that seperate guild rather than guild quest that bring them together for example IOTP is a single player advent and not anything to do with bring guild together. make them advent solo not see how this help guild?
hi there have some suggestion
1. guild quest for every one not for whole guild
2. pvp for ranks so can get more output
3. Advanturs have chances to get gem items too
4. In game GS from players who contact GM and report
5. To start a game window should get peoples to log in page not direct start game where we select server and get in
6. expert building materiel should be on map or at upcoming pvp map do pvp and get the things out
7.Army take less time to built
8 Have fun and enjoy game
It looks from the drop rates that titanium ore and saltpeter were supposed to be even more valuable than granite, but so many advanced weapons have been looted that the economics are out of order. Can you find other uses for these resources to make them relevant again? As it stands now, all of the buildings after the exotic sawmill are just expensive decorations, and the production of crossbows, Damascene swords and cannon are uneconomic.
Are there any plans for adding in game applications such as Guild Calendars, for helping guild leaders with events, or an in game clock with an alarm feature, for keeping track of various events?
technically the game is still in beta, so we are the test subjectsQuote:
rodneymillerpca
Why do you fail to test before deploying features?
are there any plans to make the less played adventures more desirable to be played? like sons of the veld. seen what that one sells for?
Are there any plans to add more sectors to the Islands?
I would like to see three additional sectors added - these could only be reached thru special gates.
Keys to these gates could only be gained from from a really difficult quest line.
Once gaining the key (all three should be different) then the sector would have to be cleared, once again this should be difficult.
How about more guild ranks as it is there is the leader the officers and 2 more which are more or less the main guild members and those trying to become full members.
Why wont you make the geologist find granite, and exotic wood finder or cutter.
I reiterate this.
Also: So you don't get boned by Trees denying you the % indicator
http://img69.imageshack.us/img69/2926/hiddenhv.jpg
Math is your friend
7 days x 24 hours x 60 minutes = 10080 minutes
100.80 minutes / 100% = 100.8 minutes per percent
The bigger problem is when a building is behind something and you can't see the percent.
I would like to know why guilds are at the bottom of the "todo" list. I have never played a game with a worse in-game guild system as this one.
When is the "Own one or more Longbow makers" quest going to be fixed? I've clicked 'claim reward' on it around 500 times and it won't complete. I got stuck this way when the new quest system was first introduced several months ago. I tried tearing down my Longbow maker and rebuilding it, but that wouldn't clear the problem. Filed three support tickets too.
1) Will there ever be the ability to clear the contents of a garrison with one click?
2) Will there ever be the capacity for more ranks within guild member divisions?
3) Will there ever be the ability to change guild leaders without having to disband the guild and start a completely new one?
4) Will there ever be the ability for each guild to have their own banking system (accessible via guild shield, for example)?
5) Will there ever be the ability for guild leaders to track which members have done quild quests --- alternatively, rather than the "active adventures" slot in a member's guild shield which has never worked -- simply change that to a "guild quest completed" indicator?
6 Will there ever be tablet/smartphone version(s)?
7) What is the anticipatedPvP implementation date? (naturally)
8) Will you please put an end to the ability to change one's screenname more than once?
9) Would it be possible to make the Guilds List searchable/sortable?
10) Better daily login compensation would be nice commenserate with level (L50s sneeze more than 4xbows........)
(I know, I don't ask for much! LOL)
It would be very nice to combine similar items in the Star menu.
Instead of having 20 icons showing 1250 Tools, wouldn't it be better to have one icon showing 25,000 Tools?
The same goes for Settlers or Hardwood Planks or Marble or Adventures or Aunt Irma's Gift Baskets or.... you get the point.
So many times there are multiple icons of everything.
By combining these multiples into one icon each,the interface would be much cleaner and thus, more enjoyable.
(Especially for the more experienced players that have larger inventories)
Thank you for your consideration.
Hi there, everyone! We're really happy to see so many replies to this thread. The more questions, the better! That said, we have noticed that there are a number of posts in this thread which are not questions. They are suggestions. We're always open to feedback, but this is not the thread for it. Please check out our great Suggestions Thread for any suggestions.
Please keep this thread only to questions. Thank you! :cannoneer:
What is on the horizon beyond player level 50
Ok - When are you going to combine multiple items in the Star Menu into one icon?
Hello developers,
What is the difference between this thread and the suggestion thread?
When will we be able to make meat/fish deposits larger than 2500.
It think it’s a good idea to make fish/meat deposits bigger than 2500.
When is the PVP going to start?
Are you going to allow to start more than one adventure at a time?
1. In most mmo games that I play, there is a hall of fame, a ranking that allows players to compare their position, experience, achievments with other players - why isn't there anything like this in TSO?
2. There are many things that would take an hour to program (for example a timer that shows time left to resource depletion or upgrade timer) - why can't you just add such features one by one?
3. Will there ever be PvP?
4. There are a few adventures, that nobody wants to play, will you adjust them?
5. Will there be possibility of changing the avatar - technically it's not a challenge. If I were to start with another avatar, I would rather look for another game.
6. Why don't you ever respond to community suggestions?
Are there any plans to increase how many settlers we can get with buildings? And more than just the schools because that is so dam slow, even with 3.