AOPSUser's Adventure Guides-For Normal and Battle Hardened generals
This thread will contain some guides I intend to create for a player using three Normal generals (fourth one is 2000 Coin). I will also make guides for those that have Battle Hardened Generals (follow soon). No Veterans, and no more than 3 Normal generals, will ever be required.
All garrison setting will be simulated 50000 times with this simulator, to ensure that no valuable troops are lost.
How to read numbers:
Example (Dark Priests):
20 Thug, 20 Guard Dog, 20 Ranger, 1 Skunk
42R 158S (26R - 33R - 42R)
This means that you send in 42 Recruits and 158 Soldiers. You can lose between 26 and 42 Recruits, with average losses being 33 Recruits.
If a setup uses anything beyond Soldiers, those troops will be highlighted, and an alternate garrison setup will be provided. For example...
1 Dark High Priest
200 XB (0)
24R 1S 175LB (0 - 12R - 24R)
If a camp requires multiple waves, waves will be put into two garrison settings, a and b. For example:
a. 40 Cultist, 40 Shadowsneaker, 40 Dark Priest, 1 Dark High Priest
124R (124R)
b. 0-18 Dark Priest, 1 Dark High Priest
24R 2S 39C 135LB (20R - 23R - 24R 1S)
Blocks will always have the garrison settings for the blocking general.
For most blocks, send all generals one after another, in alphabetical order (screenshots will be provided).
Table of guides:
Normal Generals:
The Dark Priests
Witch of the Swamp
Horseback
The Lost Skull
The Island of the Pirates
Stealing From the Rich
Tropical Sun
Traitors
The Shaman
Old Ruins
The Nords
Victor the Vicious (non-Cannon)
Victor the Vicious (Cannon)
Old Friends
Motherly Love
Outlaws
Battle Hardened Generals:
The Shaman
Old Ruins
The Nords
Victor the Vicious
Motherly Love
Outlaws
Currently making
Unit key:
R=Recruit
B=Bowman
M=Militia
C=Cavalry
LB=Longbowman
S=Soldier
XB=Crossbowman
E=Elite Soldier
K=Cannoneer