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Some times its better to use lower level wells and fields if you are ever low on marble and hardwood planks (Which are needed for most upgrades) and some times its good to build up on the wells and fields for nether of them take up building licences and will help you to keep on growing.
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One very small thing that may help a lot, most players are starving for marble and hardwood in there early-middle levels, yet waste needed materials digging deep wells. use your common stone and pine wood to build smaller wells, build a lot of them when your barracks is backlogged with troops being trained and try to time it so the wells run out during an adventure when you need to replace troops. The marble you save will help you more than the convenience of wells running out. to a smaller degree the same goes with wheat fields.
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If you're having issues keeping certain resources out of the red zone in your economy window and you're running out of room or building licenses - simply maintaining a buff here or there can put you in the green! Take into consideration that yellow doesn't always mean your numbers are in the negatives, take the time to inspect your resources - you may have a few unnecessary buildings.
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It's safe to say everyone finds it annoying to have to "fix" their island after being gone for 24hrs. Rebuilding wells, wheat fields, and discovering and building up mines can easily become tedious if you get out of the swing of things. If you're willing to invest, silos, watermills, and special geologists purchased with gems can help take off a load on you.
However, if you were like me during the middle levels, you did your best not to invest in anything you felt you didn't need. That being said, if you can slightly capitalize on hardwood planks and marble, and have a designated spot for wheat fields and water wells, you can build up enough to set you straight for the length of time you may not be on, and stock up on ore by buffing your mines.
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One of the easiest thing you can do to boost the production of your island is to find someone you can trade puffs with.All buffs last half again as long so trade 12 sammies or 12 baskets with a friend.Set things up so everyday you boff s friend and they buff you.I've been doing yhis now for several months with 3 different friemds and my production has gone crazy!!! try it you'll be glad you did.
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It makes more sense to completely eliminate all of your hardwood cutters/foresters and just buy the logs off the Trade Office. Keep the sawmills, or make a few more. You'll free up additional licenses and the hardwood can be purchased for very inexpensive amounts in large quantities. If you apply half the licenses "saved" towards more sawmills, you can sell the planks for way more than you bought the hardwood for and/or create hardwood faster.
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Remember to use your provision house regularly when you are just starting to turn those stones and pinewood planks into marble and hardwood planks for upgrades.
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A highly overlooked tool is the road maker, its cosmetic yes; but if used correctly it can map out all usable space afforded you. Doing this you can get a better sense of where to place buildings. Be aware of production vs non production buildings as well. Put the non productive out in the areas that won't benefit productive power; and take the time to view the storehouses for what they really are. The best analogy i have is a storehouse is like a power outlet to plug production into, so key placement of storehouses can "light-up" and make it function best when you weave a tapestry of functionality that interrelates and breathes together. Doing this and balancing levels can in effect cause the majority of your island to run itself. This allows you the freedom to truly explore the facets this game offers.
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The more you "specialize" production, meaning end production versus invest in a full chain to supply yourself; you leave yourself open to a fluxuating market to supply base requirements. It may seem bulky and cumbersome, but the more able you are to running a diverse system the better, this puts the true power of choice in your hands on what you do in regards to the trade office.