Adventures:
TSO tip: Build a storehouse at the bottom left in sector 1. Generals land there after adventures & use storehouses to travel to adventures.
Printable View
Adventures:
TSO tip: Build a storehouse at the bottom left in sector 1. Generals land there after adventures & use storehouses to travel to adventures.
Adventures:
TSO tip: If an adventure, for example, asks to kill less than 500 recruits, bring 499 recruits and replace the rest with militia.
Adventures:
TSO tip: If you can't transfer your general to a spot that should be open in an adventure, try going to your island then back in the adventure.
Adventures:
TSO tip: Only 2 adventures at a time can be active. 1 you started & 1 you were invited to join. Never 2 you start or 2 you get invited to.
Adventures:
TSO tip: To receive loot from an adventure that someone else completes, a person need only kill one enemy. XP will reflect enemy kills.
Adventures:
TSO tip: Keep backup settlers stocked in your star menu so that when you lose troops you can quickly train more and get right back to battle
Adventures:
TSO tip: Veteran and Battle Hardened generals will walk at the same speed as tavern generals but will fight twice as fast and finish battle quicker.
Adventures:
TSO tip: Training troops: Keep same amount of settlers unemployed as amount of unused building licenses plus exhausted wells on your island
Adventures:
TSO tip: When sending troops to an adventure, load up your first attacking general with the armies needed for the first bandit camp.
Buildings:
TSO tip: Don't get rid of the exhausted builds. Keep them so you can remember where to place and what's left for the geologist to find.