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--Always run your gold chain buffed. If it isnt buffed then put it to sleep. This will save on resources.
--Build as close as you can to your storehouses. If the total walk time (Storehouse to building, building to Storehouse) is greater than 1 min, then its time to build another storehouse.
--Send your geologist on Gold/Coal run while you are asleep, Save them for the short searches during the day.
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A fisherman's production time plus travel is about 3 minutes and 30 seconds. That means if you have a level 2 fisherman or higher you can put as many fish platters on it as you can and get a ton of extra fish
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Using buffs.......Timing for using buffs and staying buffed is obvious here is an example. use exotic basket buffs from a friend for the 18 hour duration later in the day vs early, this prevents the building to run unbuffed while you are logged off asleep at night.
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Using buffs......Timing for using buffs and staying buffed is obvious, here is another example. Red flying Settler used by a friend gives 36 hours of 3x production. Use wisely by buffing again late into your game play vs early.....that way while you are asleep or logged off it will be running when you relog. This will allow you to stop production or rebuff a short time after logging on vs. production running unbuffed...which by now we have seen is a no no. :)
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Usiing buffs......Timing for using buffs again with the bigger more expensive and hard to come by buffs we all wish to avoid mistakes! The Lucky Rabbit foot when used by a friend (you will usualy have to supply it to them) will give 3 days of 3x production! Use this buff early in your daily game play, making sure you have no real life plans so you can be on when the buff runs out. Once again being on when the buff runs out helps you either rebuff or turn off production, making resources stretch and helping you get ahead much faster. I hope you have enjoyed my Pro tips...I am not a pro, most of these tips are passed on to me. I give credit to the many players who have helped me learn this game :)
But I will keep the GEMS ;)
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Protip - You will likely get jacked by event and new update prices as a handful of 50s (and a few who have been near 50 for a year) plan out prices will unfold in new updates and have a multi-month outlook on their planning and stockpiling.
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Silos will refill wheat fields that are closest to themselves, unless that wheat field has gone over it's original starting amount. Then the silo will head to a field located further away. Sometimes fields will refill slightly more than their original starting amount, because a silo had already targeted that field before it had reached it's original starting amount. The silos will even stop if they have no fields to harvest. So while it might be cool to setup a single field for wheat harvesting with a bunch of farms and silos, it's actually more effective to provide several different fields for your silos to focus on at different times.
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If you are short on building licenses consider specializing in the production of something that sells well in the trade office and trade the surplus either directly or indirectly for the resource you choose to neglect. Coal and flour can often be requested for very low prices in bulk while bread and copper ore is always in high demand. Also, spend time reading the thread about building placement and efficiency, it can help you understand the optimal places on the map to build as well as the right number of buildings to compliment each other or produce surpluses in goods you'd like to sell.
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Red Settlers, Exotic Baskets, and Improved Drill Plans are very valuable. High level players will often offer less than what they're worth to low level players because they understand their true value. Be sure to get good value for any 3x buff, barrack buff, or provision buff.
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Low level and mid level players often have inflated ideas of what red settlers, exotic baskets, and improved drill plans are worth. We have no use in using them if we cant make a bit of profit. Sorry, red flying settler is NOT worth 500 coins.