PROTIP: A bandit camp's area of effect (red zone) does not intercept a general if the camp is trying to defend from attack. This enables a technique called blocking, in which you "block" a camp's area of effect to get straight to the leader.
PROTIP: Watchtowers and Stone Towers make ranged units take less damage.
PROTIP: Finished goods are often more valuable than raw resources. For example, Pinewood is worth less than Pinewood Planks. This applies for Provision House items as well.
PROTIP: The Battle Hardened General and Veteran General fight twice as fast, in addition to the other effects listed in their descriptions.
PROTIP: All of the expert production chains, as well as Gold and possibly Steel, should be constantly buffed. If you can't give a buff, turn the building off.
PROTIP: Collaborating on adventures can reduce losses, but if you do it alone you can give the lootspot(s) to your guild or sell them.
PROTIP: Don't bother producing a lot of the resources. Adventures give you enough Steel Swords, Crossbows, Damascene Swords, and Cannons to last you for the rest of the game. You don't be losing any of those units anyways.

