A noble deed gives a noble that doesn't take up a building license. Replacing your regular nobles with noble deeds will free up building licenses.
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A noble deed gives a noble that doesn't take up a building license. Replacing your regular nobles with noble deeds will free up building licenses.
Make certain to post trades in the Trade tab. Active embers utilize the Trade Tab.
Player run auctions are held frequently in the chat channel global-5. Anyone is welcome to buy or sell. To join type in the chat box: /j global-5
Additionally, a complete set of player made rules, to keep things running orderly, can be found here: Auction-(Global-5)-Guidelines-and-Info
Make as many units, buffs and other resources as possible in the hours you know you will be offline.
Buffs applied by a friend will last 50% longer than if you were to apply them yourself (on your own buildings).
After you've finished the tutorial, don't spend your gems on speeding up build-times, or moving buildings, unless you buy gems constantly. It isn't usually worth whatever time you would have saved, and the gems are much better put towards building licenses or special items.
Save your easter eggs, presents, and other event resources for next year's event. You'll have a head start!
If you're in a guild or have very trusted friends, one thing you can do is send some of your buffs to them, so they can apply them to your buildings. You can return the favor as well. This is especially helpful for baskets or the more uncommon buffs.
It's a good idea to keep your geologists busy by finding a bunch of mine deposits before you actually need them. That way they're just sitting there, waiting to be built on, once your current mines collapse.
Once you have your production buildings arranged efficiently in each sector, consider removing basic buildings like pinewood sawmills and stone masons, to free up building licenses. Saving a few thousand pinewood planks and stone beforehand is a good idea.
Water and wheat fields don't take up building licenses, so build as many as you have room for and are comfortable with maintaining.
Be careful where you place roads. They can limit the build space that could otherwise be utilized.
Most of the trades that are offering coins for a specific resource are far cheaper than the reverse. Unless you desperately need gold coins immediately, it would be better to put your resources up for the current average price on the TO or a little less.
Resource for resource trades aren't always worth what they're offering. Check what the general going rate for each item is before taking up the offer. Admittedly, direct resource trades can save considerable time and don't involve gold coins at all, so if you have a consistent surplus of a given resource and a frequent need for another resource, this is often better in the long run, if only to save time and frustration (since many trades for gold coins may expire, depending on how flooded the market is for that resource.)
Storehouses can't be moved, so it's usually a good idea to check one of the online guides about were the resources show up at. On each island, they appear in the exact same locations, section by section. This can save some resources early on, but another handy thing to keep in mind is to check how efficient your placement is before upgrading, since some placements can be a bit tricky.
Since licenses are limited, you can maximize on certain resources, per building, and minimize on others. You'll always need the basics, but you can trade for anything that you don't make a lot of.
Always try to at least break even on your production chains.
If you're in a guild, the quests are randomized and there are only so many. Several may require you to produce something. Never get rid of those buildings and you're fine. Also, do your guild quests as fast as you can. Then it's done and out of your way. The next guild quest will show up, if it takes more than a day for everyone to complete it, and it will tell you what you'll need to do. It doesn't hurt to have anything that you can already completed before it becomes activated (though most of the production quests won't start counting what you produce until the quest is the active one.)
If you don't like the Guild Market offerings, Guild Coins are worth roughly the same as Gold Coins and there are often trades requesting them. You can spend them just as well as you would Gold Coins, so save your Gold and pay with your Guild. ;)
The Experienced Explorer does everything twice as fast. You want him, trust me. He can potentially be bought during events, using event currency. That's how I got mine.
The Veteran General is faster, holds 250 troops, and can potentially be bought during events, using event currency. He's still one of the most expensive that you can get, so even during an event, you'll have to save all of your currency just to get him, but he's worth it.
Never be too nervous to ask your friends or guild mates for help. As long as you also help them in return, there's no reason to do everything alone.
If a quest asks you to buy something, but doesn't require you to give up the resource, in order to finish the quest, you can ask a trusted friend or guild mate to let you borrow some, and then return it after the quest has completed. The reverse, selling something, is also true. As long as you trust them, you should be willing to let them borrow something of yours, since it saves on resources in the long run.
To maximize your resource production potential, place buildings as close to a storehouse as possible to reduce wasted travel time. Any building that doesn’t produce resources, such as Residence buildings, should be placed away from storehouses.
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You can turn off anything you aren't using. Overall you want everything to keep producing while you're away, but some people prefer to turn off the expensive stuff, like gold chains and high tier resource production, when they aren't buffed.
You need three foresters to two cutters, of equal level, for equilibrium.
You will always need tools. Unless you buy lots of gems or get a lot of ore deposit buffs from resource quests, you're going to be building tons of mines over the course of your career as Mayor. And if you need to minimize how many mines your island has, but still need a lot of ore, upgrading each mine to level two will make a huge difference. (You can upgrade them further, but two has generally been enough for my purposes.)
You can refuse a daily quest that you know you won't be able to complete fast enough or which you just don't feel is worth it, that way you can move on to the next one.
In sector one, there are two marble deposits, but only one can be active at a time.
The info dump I did on my guild to help. Reworded some of it for here.
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Every Guild has a Chat tab on the left hand side of your screen. Please pay attention to that and watch for a call about a loot spot from your guild members.
What this is and means is a guild member is doing a 2-3 player adventure and is asking for someone to join them to grab the loot.
Normally this means you (the loot spot player) need a general and 5R (Recruits) or 1C (Cavalry)
and that's it.
If a player asks for more he/she will indicate you will get 0 losses and you're are to kill a certain camp only!
Pay attention to what they ask you to do especially if you never seen the adventure before.
They won't be too happy if you kill off a camp they needed to use as a buffer to kill a leader with less losses for them.
Or you don't bring the units they asked you for and they have to wait for you to recover (4 hours by the way for a normal general) to send him home and grab the right ones to come back (another 1 hour for a normal general) to do it again properly.
To get the loot you only need 1 bad guy killed. Even if the camp is still standing so long as it's 1 unit less you are all good :)
Even if you are in an adventure, you can join the loot spot. You just load the required troops and send him to the new adventure. Simple and easy.
If the guild member wants a slot of the loot, he/she will specify so when they announce it. Normally if such is done, they only want the 1st and last loot slot and you keep the rest. If they don't ask for anything that means you keep it all.
If you haven't done an adventure yet, a loot slot is what you get after completing the adventure like killing a camp on your home island. The goodies you collect with the XP points.
So loot slots are normally a chance at:
1st slot: EWL (Exotic Wood Logs) and Granite,
Expert things in higher lvl adventures like Saltpeter and Titanium,
2nd slot: Hardwood or Marble
3rd & 4th slot: Weapons (All weapon types)
5th slot: Food Resources (sausages, brew, bread, settlers)
6th slot: Mine Resources, Gold Coins, Decorations, Buildings, other adventures (This is considered the last loot slot)
7th slot: Your XP gained from killing bad guys (Not trade-able)
8th slot: Some of the big adventures have a chance at another loot slot that also give you huge amounts of something but chances are very bad to get it.
Now once you start running your own adventures and it is for 2 or more players don't forget to ask near the end for a loot spot player to join you. Same way you got to join as a loot spot player.
So the circle continues.
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If you see you are close to maxing out on your storage space use the guild chat to find a player with a lot of whatever you are close to maxing.
EX.
Player A has a storage capacity of 20K
Player A had 19K of HWL (Hardwood Logs)
Player A asks if anyone has 19K of HWL to do a back and forth on the guild chat.
Player B sends Player A (by mail) the 19K HWL and the 18K that can't fit into Player A's storage moves to the Star menu.
Now Player A sends back to Player B 19K HWL leaving them with 1K left in the storage.
18K in star + 1K in Storehouse = 19K nothing lost, nothing gained other then space to store more.
This back and forth can also be done to complete quest when it asks you to buy/sell/trade resources. Simply ask in the guild chat and someone can help you out.
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Found this on the world forum so don't shot me if it's wrong or hard to follow :P I added my two cents in at the end. (Like I said above was the info dump I did with my Guild)
Gold Chaining Basics
A BASIC TUTORIAL OF GOLD CHAINING
Ok so to save myself time in explaining this to people I decided to write it down here so others can participate in the conversation as well if they spot any inaccuracies or have further tips to put forward. This is how to make gold coins efficiently.
A gold deposit has 300 Gold Ore in it by default.
When you build a gold mine on it, do NOT ever leave it on unless it is buffed. This is because when buffed that 300 gold ore is worth 600 gold ore. It is not profitable to build gold mines unless you can maintain the buff on them. When your buff wears off, put the mine to sleep by stopping it.
Ideally you want to use the "add gold to a deposit" rewards from an adventure on a gold mine you have upgraded to level 5 and plan to prevent it from ever dying. It's ideal but not entirely necessary.
Once you have a good stockpile of gold ore, next you need to turn it into gold bars in the Gold Smelter. Once again, do NOT ever use this building unless it is buffed. Also make sure you have a good supply of Coal available before turning it on.
I generally won't go to the last step, bars to coins, until I have 500+ gold bars in my storehouse.
Make sure you turn off your mines and smelter(s) when they're not buffed or about to run out of resources.
Last step, the Coinage. This MUST be buffed at all times when in use.
The costs involved with building several gold mines again and again and upgrading them, exceeds the value of what you will create in gold coins if the entire set of buildings wasn't buffed the entire time.
If buffed, the following values are true from the buildings:
1 Gold Ore in a deposit = 2 Gold Ore
2 Gold Ore = 2 Gold Bars
4 Gold Bars = 2 Gold Coins
Assuming the above then you can see 2 Gold Ore = 1 Gold Coin. So if you want to know how much Gold Coins you can create from your current stockpile of Gold Ore, just divide by 2
If you build multiple Gold Smelters and Coinages you can substantially increase your Gold Coin production. Several players have achieved 1000+ gold coins a day. The drawback to such a large operation is they have to very closely monitor their buff timers and build lots of gold mines.
So start off small, get a good idea of how this works first and how large of a chain you can maintain.
- BaronFeyd
So my additive is:
Save your EWP (Exotic Wood Planks) and Granite to upgrade your gold chain (Gold Smelters, Coinage) to lvl 3/4 first before spending them on your other building upgrades that cost granite and EWP.
This will help make you coins faster when you get bigger and everything cost coin to upgrade or to buy special buildings.
lvl 1 gold mine produces 1 gold ore unbuffed (not effective for the cost of building and making gold coins)
Once buffed lvl 1 gold mine gives you the 2 gold ore BaronFeyd was referring to. (Thus more effective)
Now if you can afford the refills by way of adventures, TO (Trade Office) or gems you might want to consider investing the tools to lvl them up.
But remember if you allow it to run out, you don't get back the tools you poured into it which is A LOT! Also the walking distance to a storehouse will also play a part in how much gold ore you can get within the buff time. So have a storehouse close to shorten the walk time :P
Keeping in mind a storehouse can't be moved once built and uses a BL (Building License). Once torn down you don't get back any resources you put into it to lvl it up.
So if you can afford it you will get 10 gold ore out of a buffed lvl 5 mine with a double buff and 15 gold or out of the triple buff.
If you only have 1 or 2 triple buffs: Flying Settlers (199 gems or about 200 gc in the TO), Exotic Fruit Baskets (99 gems or around 200 gc in the TO), Pasta Bowls (380 guild coin) and a good stockpile of Gold Bars you get a better bang for your buck to place them on the high lvl coinage.
You can get a gold buff from the Guild Market for 620 guild coins or sometimes the TO has them for sale for around 300 gc. This is a triple buff that can only be used on a gold mine.
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Buffs
If you haven't figured it out a buff will last longer if you get another player to place them.
Buildings sleeping or upgrading WILL NOT produce anything so don't waste a buff on them.
A buff will not deplete the resource faster; it means you get more out of it.
So instead of getting 300 gold ore you get 600 gold ore if you always run a double buff and 900 gold ore if you always use a triple buff.
To easily navigate the home island you can use the # keys on your keyboard to jump between Zones/Sectors.
So if you clicky the # 4 key you bounce to Zone/Sector 4 and so on from z1-9/s1-9
So if you got X amount of fish platters/sandwiches/baskets or any other kind of buff, ask in the guild chat for someone who has time to place them.
Please only say you can help if you are going to stick around to place them or tell the player where you want them right away!
Once you got a player to place them, go 1 sector at a time with a list of buildings you had already made BEFORE asking them to be placed and move on as they buff the buildings you want.
If you are the one placing them, PAY ATTENTION to what the player is asking you to buff.
Is very annoying having a player go and use a basket on something that wasn't suppose to be buffed :'(
Normally finding a player to buff your island isn't hard. Don't be afraid to offer your help and you will get better/faster at placing them as you learn what all the buildings look like and the players that normally ask for buffs to be placed.
Many of us organize our islands to make buffing a little easier for you to find things to help :)
So don't be shy to offer your help.
We don't mind it might take you a few extra seconds to find a building or a mistake of buffing the wrong building so long as your making the effort to help your Guild mates out and learn from the hiccups along the way :D
Only use your gems on things you cant trade for, building licences are the best use of your gems. You can always get nobles in trade, and if you look around you can find some one to sell you a golly geo.
Before starting any upgrade on ANY building, be sure to have 3x the required resources in your warehouse.
Most mines are more efficient at level 2 with a buff. Even higher for a restocked mine. Copper may need level 3 mines buffed to meet demand.
use your keyboard numpad to jump over the sectors
The closer a building is to a Storehouse the faster you will get its Products.
Do not trade valuable buffs acquired in the beginning of the game for small amounts of low level resources. Sellers beware; not all trade offered by other players are to your advantage!
Using Tools to upgrades your mines can greatly speed your acquisition of the ore. However it will deplete that deposit faster. Make your own choice, for speed, or longer run time, based on how soon you need that ore.