Need just one more worker for a new production building? You can destroy an existing Well and free up one worker.
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Need just one more worker for a new production building? You can destroy an existing Well and free up one worker.
The difference between a simple Well and a Deep Well is a small amount of water and a large amount of resources. If you are on every day, use many of the lowest level wells, especially if hardwood planks are an expensive resource for you.
Help your guild mates. You will benefit from completed guild quests and from having friends to help YOU in need, and you'll have more fun!
As a beginner, you can learn where mine deposits will be by visiting higher level friends. This can help you put a sector's store house in a better position as soon as you take the sector.
Try NOT to level your storehouses until you are sure you like the position they are in. They cannot be moved, they can only be built in new positions and the old ones destroyed. Save the resources spent in leveling a storehouse until you are sure it is in the spot you want.
Avoid sending your troops to the wrong adventure when you are apart of two.
Before you click 'send general' look at the 'cancel adventure' button. If it is clickable, it is your adventure. If it is not, it's your friends' adventure.
Pro Tip: 1. When selecting the buildings / resources to buff, buff the ones closest to your store houses to maximize the effect of the buff because they usually have the lowest production times, so you get more from them than the ones that are further away from the store houses.
2. When you have special buffs, especially the triple output ones, use them on your gold mine (upgrade it to level 5 to get the max effect). Keep refilling your gold mine until the buff runs out and stop production before it becomes exhausted. This way when you get more triple output buffs you can use it on your gold mine again.
3. When going on an adventure, if you have more soldiers than all your generals can hold, you can send all your generals on the adventure. Once they are all there, unassign the troops of one of your generals and send him back to get more while you are campaigning on the adventure to get reinforcements.
When you have several generals and need to send one off, but not all of them, hovering over the generals will tell you how many troops are assigned to each general. If only one of them has troops, then he's your guy.
This is a slow-paced game. Take your time building up resources and troops that you need for a goal that you may have, such as building an exotic wood sawmill or clearing your island. There's generally no need to buy anything, not even some of the special buffs like the red flying settler, the improved drill plan, or the love potion, just so you can have something right now, unless you have a significant surplus for trading purposes and/or you find a bargain. Obviously that's up to each player to decide if the circumstances warrant prompt action, but in the long run, patience will save resources.
If you need gold coins right away, it can be just as effective to sell a triple buff on the TO as it is to use one on your coinage. Whenever in doubt, do the math first to work out how much you'd be gaining from either option.
You can send your geologists out to locate a deposit before an active one dries up. This can be tricky with the shorter searches, because the geologist won't find anything if you're at max deposits for a given resource and the timing is off. If the deposit is still active when he finishes his search, he'll come back empty-handed and you'll have to send him out again. Unless you're really good at calculating the time a deposit will run out, this is generally better done when searching for coal or gold, since they take four hours to complete.
Always double-check your island, to make sure that you need the resource you're looking for, before sending your geologist after that resource. The geologist can't be called back once he's sent out, even if you made a mistake. (I've done this several times and it's very annoying.) This doesn't matter on the shorter searches, but a futile gold or coal search is a waste of four hours.
Even though you've cleared all of the bandits out of a sector, you haven't actually claimed it until you place a storehouse in that sector.
There are only six copper mines on the entire island.
as many have probably done like me ;( after sending multible attacks retreat all to ensure you have the right troops attacking the right camps and not a load from previous attack in them then send attacks
Tip 1: Create an account.
Tip 2: Read forms.
tip 3: read pro-tips.
tip 4 through 1000 Have fun it is only a game.
Tips :
Close this tab...
Open your game...
Learn by yourself...
They just make you too caution, and lost the fun
If you have limited time send geologist out after stone 2min then, copper 5 min, then marble 30 min, followed by either gold 4hour
or coal depending on what you need more so if your on less then a hour you can find muti deposits since your longest search will be
done when your off line. also max out your geo's and spend a few gems to get a jolly geo they help alot
You can create building licenses by consolidating building as you grow. I.e. if you have several bronze weapon smiths and you advance to iron or steel; recycle the bronze to create building licenses (but I recommend you keep one for trade purposes)
Always! Always! Always Level up your Copper Mines to Level 2 - and hit them with a Basket Buff. Copper is a core need in this game and at the price of 50 tools, it's worth the upgrade and more rapid growth of obtaining more Copper. It's even better to make Buff Partners and mutually agree to this strategy on a consistant basis. Gotta love that Copper!
Save your gems for building permits.
Stop a far away mine before it falls to have your geo. find a closer one first.
Look for the smoke.... most building produce a puff of smoke when they have started working on the products. This is when you upgrade.
Work out your "tare down number" for everything that depletes. Take what it costs & divide it by how many resources are there. Then look at how many building materials you will get back for tearing it down before it depletes.
water example well at 1500 -10hw & 15m (cost) (1hw for every 150 water & 1m for every 100water)= 2hw & 3m (tare down)
therefore tare down @ 300 or less
Work out how much time it will be before it depletes. There is no point to upgrade something to have it sit empty until you come back.
copper example aprox time: level 1 - 38.5hrs, level 2 - 19.25hrs, level 3 - 13hrs, level 4 - 9.75hrs level 5 - 7.75hrs.
If your not going to be back for 24hrs then level 2 is for you.
If you are running low on building permits, tear down pinewood cutters and most foresters. Instead buy your pinewood logs as they can be purchased cheap and in buik.
Loot Spot Abreviations
FF .... Fast Finish
1r/1c/etc .... send 1 recruit/send 1 cavalry/etc
Sac .... sacrifice
VG ... veteran general
you can move your workyards towards their storehouse to produce faster and away from their storehouse to produce or consume slower.
If its your birthday (or any holiday for that matter) why not ask for a payment on gems?
I either got my gifts in cash deposited in my bank account, which I then sent through paypal or have my gifts purchased at my place on my personal computer with the credit card of the gifter ^^
They all agreed it was the easiest gift they ever had to purchase and I'm still thanking them ^^
When you discover that there are ratio's to how many cutters to mills to cutters to forresters. How many farms to mills to bakeries... USE GUIDES and always ask when in doubt. Buffs are your best friend!
Wheatfields should be place at south-east side of farms, so that it takes the minimum 4 seconds to travel between them (2 flags). Therefore, the wheat production park should alternate rows of farms and fields.
Some daily or guild quests require you to use buffs. It's good to have some of all three buff types on hand so you can complete these quests quickly.
A friary makes more brew than a brewery. Invest in one as soon as you can and save a license as well.
u almost never havet to buy anything , mass produce water which is really cheap , then trade that for things like tools,hwp , and anything u need, the trading value is always good,as long as u dont mind waiting a bit.
also try trading for map frags then selling them for gold,u can make tos of money this way if trade properly
Set up your island to specialize in something necessary (i.e. wheat products, iron products, copper products, or building materials) and produce a lot of them with only limited (one chain at most) of other items. Build a lot of storage to have plenty of excess (30k plus in storage space bare minimum), then take the excess and trade for the other things you need. This allows you to be super efficient in your production lines, which saves building licenses which you can use on either increasing production in your chosen field or expanding into a third product field.
Market....
Some people sell items for too cheap which u can by and flip to make a profit.
when you start have 3 generals 3 explorers.
Need to buy a resource and the current TO price is too high? Offer a trade for what you are willing to pay asking for the resources you need.