Hmmm thanks for pointing that out, was something that I never seen or realized. Play on words and I took it the wrong way.
Printable View
Hmmm thanks for pointing that out, was something that I never seen or realized. Play on words and I took it the wrong way.
your quest is broken. few hundred basket buffs used and it has counted 66.
******* **** AGAIN. 128 of 258 basket buffs used have registered for the quest.
Draconus2004, love your signature lol. I just had to comment.
I was level 43 and decided against doing this chain quest after preview of the 9 subsequent subquests. Resource cost - and more importantly "time" cost - was greater than reward for me. I spent the time leveling to 44, and received 200 gems (50 less than chain reward) and 500 gc.
I enjoy the chance to do chain quests, but this particular one did not appeal to me.
I am on level 41, my second crisis quest includes earning 20 exotic wood through the long treasure search, and I've done this 3 or 4 times over now, and I still don't get credited being finished.... so frustrating!
I am totally ignoring this epic quest. I did not even bother to start it.
The rewards do not justify the costs.
It is not worth doing at my level (50).
P.S. Draconus2004, regarding your signature, I totally agree with you.
I think what all the upper level players are missing here is that crisis quests are designed to make you do things you wouldn't normally do in the game. A quest chain that rewards you for playing the game exactly the way you want to play it anyway would be a waste of their time because it rewards you for status quo. That being said, some of the rewards to costs are excessively bad, especially for upper level players, but on the flip side 2500 gems or free buildings as a reward is never, I repeat, NEVER, going to happen. This game is a business, and giving away the products that make them money is a bad business strategy.
The crisis quests are designed to break up the monotony of playing this game, because let's be honest, if you don't play this game for the basic game play itself they will never be able to keep enough new content coming to keep you engaged and happy. So while yes, we would all love for them to release massive/exciting content upgrades every 4-5 months, unless you are spending a lot of money (i.e. $20 a month) to make that kind of investment worth it on Ubisoft's side, don't expect them to be investing their money in the game either.
just like everything else that has been added in the past several months this is a ridiculous waste of time. its obvious the dev dont play this game or the rewards wouldnt be so out of touch with the work/expense put into them
Yuck
This crisis quest isn't worth doing ,they wish us to waste resources and give us next to impossible adventures to do .Then give a little back for when we complete a quest,unless they become worth the time ,they shouldn't put out these quests.
They've actually given away many free buildings. I've gotten watermills, silos, and most notable a free recycle plant once. Granted that was a long time ago. But free buildings are always appreciated. So they do (have) give away buildings so that argument is invalid. But there also has to be a balance between the "status quo" playing for what gamers want and the baffling reward structure given in this crisis quest. I totally understand the making it a challenge part. But there should be a reward that is equivalent to the cost of the challenge. I'm not doing the quest mostly bc I refuse to build an expert building I have no plans or desire to build simply for a quest. But also bc the cost far exceed the rewards. Honestly I might have considered doing the crisis quest had it not been for the expert building requirement. I still wouldn't have been happy about rewards, but I would have done it for something different. Lv 50 is boring and I'm really hoping for 50+ content soon. Not "soon" as in 6 months from now.
I'm level 38 and they want me to do the Sons of The Veld adventure. That quest requires Elites and Canons which aren't available until level 41 at the earliest. Completely ridiciulous quest!!
How about putting an "X" on that quest so I can just cancel it ?
I loved the crisis quests. I enjoyed both of them. They were new and different, and provided new experiences in the game.
The Fallen Army seemed quite a bit easier to complete. I would rather they be more challenging, but I did like the change in the
"explorer treasure search." During the first crisis quest (which originally we had only a week to complete), many players were
stuck for days looking for resources with many explorers (I for instance have 12, and was still stuck for days) due to really poor
random number results.
I also agree with the comments that the rewards are not really special enough. Not that they need to be "greater," but it would
be nice if they were "special." Also, some feed-back as to how many players started and completed it would be interesting.
Were those that finished it one out of 75%, or one out of 7% ??
Overall, great job. Thank you for the crisis quests.
Would it be ideal to be able to cancel this adventure? Answer: Yes
Would there be bugs if it was cancelled? Answer: I'm leaning yes. (ie you may get rewarded the gems because they probably didn't do "Did the player complete every adventure? If yes, reward, if No, don't reward)
How come I could cancel the Christmas/Easter Event but not this one? Answer: You were cancelling daily event quests, you were not cancelling the event.
Re: So what? Answer: Please see what my suspicion is if they allowed cancellation with the bug theory.
Further Explanation: The reason is, in Easter/Christmas, a new quest came up the following day. In this one, if you cancelled you either cancel the event or you cancel the subquest. If it cancels the subquest, there is a high probability it will continue onto the next one thinking you have already completed this one. They need to be completed in a certain order at this point. And let's say you canel 4/6 or however many there is, and you complete/cancel the last one. Did the Developers right a check in the system to say if you cancel one, it cancels all of them? Or if you cancelled one, but completed the rest, would you get the same reward as originally? It really depends on if the Devs took the time to modify the code to include the cancellation option. Better yet, it is easier to just force it where cancellation is not an option and it stays up for 2 weeks and then it's gone and they only hear the groaning of not able to cancel for two-four weeks. Last year we couldn't cancel the adventure either. People groaned through it then just like we are doing now.
If you have any questions, feel free to reply or mail me in game.
Well finished Crisis Quest today, didn't love it but at least it was something different. Definitely NOT worth the rewards tho should have been some building rewards, and asking us to do of all adventures SoV & SE when it's pretty obvious that no really likes those.
So glad everyone else already complained for me...These quests were horrible. 250 gems really? There was no benefit to this quest line as I had to use way more resources then it gave. The reward should have been worth it. At least 1000 gems. I'm debating turning in the last part in hopes they come to their senses and compensate those who went through this hell.
I completed Crisis Quest a few days ago. Level 50. When I was doing the subquests for CQ I had the impression that the partial rewards were inadequate for the costs. But in the end: total cost in coins 11730, total value of the rewards 15530 (medpacks and gems not included) so it makes 3800 of net profit. I don't remember now what drop I got from Black Knights and Secluded Experiments, so I used an average value x3 for calculations.
I would like to thank everyone for their feedback regarding the newest Crisis Quest. I have compiled what you have reported so far and submitted it to BB.
Agreed that it is easier than four winds on the random drop aspect but wondering what exactly makes this more interesting or any better. easier possibly because at least now it is based on your own abilities and not chance. but still. Not impressed
Completed the 36-45 crisis quest. Very easy was gone a few days but had no problem finishing it and did the SotV solo. All the sub-quest were nothing that I would not have done anyway.
Overall I enjoyed the Four winds more and I did have to do OF and BN a couple of times.
I could have seen a harder quest with a higher end reward like more gems or a building instead. The med pack is not something I feel I need. But a watermill, silo or recycling plant, now we are talking.
I think this crisis quest went much more smoothly because the developers learned from the events that didn't work well in the first one. The element of luck was removed, so it was a much fairer test instead of running an adventure over and over while praying for granite. Last time they forced everyone to do a few obscure adventures, which drove up their prices and made some people quit. No one can complain about SE and SoV being too expensive. Those were the cheapest and most under-used adventures in the game, and for good reason. They are horrible adventures, but it wouldn't be much of a challenge if they asked us to run Nords. To be honest, that was only one of the 10 quests that required any effort, and even that one was easy if you were willing to fork over lots of gold for the loot spot. All of the other quests were just a matter of turning on the building or taking the time to produce whatever resource was required. It may not have had a huge payoff in terms of gems or gold, but it was a welcome diversion. Thanks for a job well done.
I am on the very last subquest, which I cannot do because I do not have 4 new quests to "experience." Also, I blew my army on doing Sons of the Veldt. So all in all, I agree with a lot of the negative things about these crisis quests that have been said. I simply cannot spend tons of money on this game in order to have 15 generals, a billion building leases, and all the other to-hand resources I would have to have to do this quickly and easily. I have been a player for a long time, but am less enthralled as time goes on, the rewards get scarce, and the requirements/subquests/guild quests get a bit silly and tedious. I suppose I am simply disappointed that this stuff is doable only if you buy success in the game.
Having to start SOTV after using all my troops on other quests was really nasty! I finally quit part way through it and collected 11K points for a lot of hard work. Pretty bummed about this crisis quest.
I would like to thank everyone for their feedback regarding the newest Crisis Quest. I have compiled what you have reported so far and submitted it to BB.
~BB_Effiluna
Ubisoft Community Manager
Follow us on Twitter | Like us on Facebook | Contact Suppor
Compiled does that mean edited? just thinking back to the question and answer session with the BB when the questions seemed to be very badly scripted
or does it mean we have like 70 nay and 40 yea and all the great suggestions are just trashed
I was doing the Crisis Quest, till I reach A question of Style have a production of 1200 for 12 hours of gold, this is far out of portion, for anyone not involved in doing a gold chain, or willing to buy gems to level up the gold smelters. I would need 12 smelters to get the production rate needed, which is a waste of resources, and building licences, just to tear the down when Quest is finished. there should be away to cancel the Quest we can not, or are not willing to waste resources on doing
A question of Style is part of the Science System quest chain, not the Crisis Quest which ended before the Science started.
There are other threads on the Question of Style quest.