Waybald: You make too much good sense.
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Waybald: You make too much good sense.
BB needs to realize its ok to modify stuff they've already implemented. With all the negative feedback (which is constructive and not just "we hate this") on science system, a modification to make it more beneficial and realistic would greatly improve game play and player satisfaction. Sometimes it seems like they're stubbornly sticking to their original plans saying "this is way we want it, so deal with it." Not a good strategy when trying to keep good players active.
Swell, just read this thread and I also hadn't picked up on the increased cost as you make more books, and yes I've been perking my geo's up. Why does BB always do this, and why haven't I learned to wait and read a full write up on anything BB releases as there's always something screwed with it. Although I did read a very detailed player made guide to the system and I swear I didn't read about a price increase...
Not even going to bother learning about the balloons, just going to assume something is bad with it.
pin the star should be addressed
- Book Binder Que would be great.
- Production Time for One building to support an entire island Specialist does seem rather daunting.
- Considering 8760:00:00 in a year and 31 Manuscripts, 21 Tomes, 11 Codex
- A level Four BB should be a reasonable achievement for most 41+ accounts
- 15:00:00 Per Manuscript would take you 465:00:00
- 18:00:00 Per Tome would take you 378:00:00
- 21:00:00 Per Codex would take you 231:00:00
- Said a different way, 1074:00:00 Hours per Geo ( 8.15 Geologist a year )
- If you release the Explorer and General Skill tree prior to the Avg#ofGeo's Per Account * TotalHoursToComplete, You will probably have a very irate customer base
- Specially considering the average player should/could or are
- Sleeping 2920:00:00 Hours a year
- Working 2250:00:00 Hours a year ( 9hrs @ 250 Days )
- Eating 912:30:00 Hours a year ( *shrugs* 2:30:00 a day )
- + All the other socially responsible things we do, *laughs*
- Probably Spending 1/10 the amount of time in game per day as your employee base.
- Increased Material cost is somewhat negated by the increase in overall production of source material
- The level 1 (Nib) and 2 (Type) quill production are utilizing ore that inevitably will increase, by the Geo Skill.
- The EWL and Titanium Ore used in level three items is of a higher concern to me.
- I realize in short term, more weapon production = greater chance for adventuring .. BUT
- GEO Skills wont be affecting Population replenishment, nor the %Chance for the level three goods. So being able to realistically produce more with more wont change the underling time involved with EWL & Titanium attainment. though a "General's Skill" to Increase the %% Chance to have Granite would be a wonderful skill.
- I hope BB plans on some sort of 'reset to zero' once the Explorers/Generals/Other Future Things are implemented.
I'm interested in participating with others in a 'think tank' or Analytic s Group to do some harder core number crunching of cause/effects on production. So far my excel sheets are more complicated then Google Docs can manage.
This is like saying our bookmakers get stupider as they gain experience. In the real world people get more efficient the more they do something.
I am finding more and more often, after I have added books to my geologists to achieve 24% chance of finding two marble deposits. They end up finding no marble at all. Without upgrading they would find marble 100% of the time if a deposit was available. I don't see the advantage of a 24% chance of finding two, if there is the same chance of finding none.
This is the very newest math as practiced by BB.