-
How difficult
would it be to provide more of a reason to do a particular adventure more than once? For example except for the occasional daily I see no reason to do "Traitors" or whatever.
I have this suggestion and would like other peoples feedback as well on it. I was thinking it would be cool to do an adventure and at the end of it be able to claim a building on it to go to a separate tab off my island. That I would be able to get to from the main page. Example: Bounty Hunter, it has 2 residential homes, 1 hardwood cutter, 1 well, 1 storage and 1 tavern. At the end of the adventure I'd like to be able to pick 1 to add to my empire.
Let's say I take a residential house. It would go into another menu that would be accessible from the main UI. I could open it and see it and be able to profit from whatever the building does. (ie the lvl 1 residential house gives me a few extra people) Later I could run Bounty Hunter again and have a choice of choosing something else or to upgrade the already chosen property. Make the upgrades at like x2 maybe even x4 the normal cost. If it produces something than its resources would be added to my storage on its set time timer. This would be a permanent add for something that doesn't run out of resources. A brewery for example would always add brew and never run out. (which is why I say tp up the upgrade cost to offset the bonus)
This gives me TONS of incentive to do all the adventures as many times as it takes to get everything. Thus the replayability would be 24 times better just off of Bounty Hunter. I'm not sure that I ever paid to much attention but I believes some have more buildings on them. Thus now I WANT to run them all and more times as I can. As it is who wants to run some of the bigger ones where you lose 2k just un recruits. That's a ton of resources to just wait for a decent drop when I can run something that gives me better XP and more loot.
I love the game I would just like a reason to do a few more of the adventures especially when the losses can be and are quite staggering.
-
At higher levels, game runs out of things to do that are interesting. They don't seem to care a lot.
-
How about being able to chose difficulty levels?
Easy, Medium, Hard and Suicidal.
The harder you choose, the better rewards you can get.
So if you did the adv The Black Knights (as it can hold 3 ppl), and you chose something other than Easy (Make Easy the difficulty it already is), you'd get one set of possible rewards, etc. If you picked Hard or Suicidal, you'd get stuff that would blow your mind! Like maybe 10x +100 Settlers upon completion, or something.