Proposed Removal of Guild Leader Unfair Theft!
Ubisoft should not cave in to the clamor for automatic removal of absentee guild leaders.
(1) How can the game take away an asset bought and paid for by a player i.e. the guild leader. Gems for guild house; gems for memberships.
(2) Best moments of the game have been the two periods where we have had to leave our guild because a leader went missing! Drama! stress! Who goes ? who stays. it was awesome.
(3) Let non-leaders simply break away and form their own guilds and invest their own gems and currency.
(4) Otherwise, players get to stay in a guild for nothing and get control for nothing?
(5) Those remaining players - if they are all that cozy with one another - will have no trouble breaking away and forming their own guild!
(6) And in those guilds where there was a 'buy-in" well, the current Ubisoft rules cover that" caveat emptor! what ever the buy-in was it was for the benefit of being in THAT specific guild for that specific period of time. Fee paid ; benefit received.
IF Ubisoft is going to cave in to the clamoring masses - they should allow for TWO different forms of guilds; Independent and Communal. Removal of an absentee guild leader should ONLY be allowed in communal guilds and Ubisoft should ESTABLISH a guild fee paid for by the members. Only when sufficient funds have been pooled should the communal guild be allowed to form. Independent guilds should continue as is. Guild leader foots the bill - no automatic:mad: removal. Period.