8/16/13 Updated Version 3.1 Final
http://i.imgur.com/FPNYNuA.png
Link to Guides Page- http://forum.thesettlersonline.net/t...uides-and-More
Printable View
8/16/13 Updated Version 3.1 Final
http://i.imgur.com/FPNYNuA.png
Link to Guides Page- http://forum.thesettlersonline.net/t...uides-and-More
love it!
Thanks! Wimpy !!!!!!
as i see it ,,no1 should whine about losing troops because of a guide. if a guide is messed up & doesnt work its ur fault ur dumb *** didnt check it b4 using it ! if i try using a new guide i check every aspect of it the 1st time using it. & if ur thinkin "yes yes good for u" ur not understanding what im saying & ur 1 of the problems . oh gl & have fun huh
Asia is that copyright real?
there's is, mine is pretend... the entire newpaper is pretend- look at far right bottom... and read please lol :o
:o
kk cool XD very nice
Love it! Thanks for your efforts....The spreadsheets are great....makes it easier to plan out how many troops to get started cooking LOL
Occaisonally guides do have flaws. They might work that 97% of the time, then there is the 3% chance the block fails. It is hard to work those out in test.
Also - guide makers need to keep in mind that different players have different latency and different internal timers. counting to two can be quite different from player to player - as can latency and can make a good guide unusable sometimes by most of the population (especially during peak hours).
One thing I have noticed - the blocks that are designed with 0 waiting tend to work the best, as they are not subjective to player and lag. "launching at dot 3" might not work the same at 5AM v. 5PM.
Given the size room we have to work with here in the fairytale advs - i encourage guides to be made where position and order of launch is all that matters.
Tks for the guids! And good work! As for troops loss....Well who doesn't like loosing troops, shouldn't play any adventures.