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Clever Little Tailor
I have a few advanced block diagrams on this one if anybody is interested:
http://imageshack.us/a/img200/3408/w1w.png
60S 1E 115C 93A 1K with a Major
For those that value 96R more than 3G:
http://imageshack.us/a/img812/5430/nnnc.png
For those that value 3G more than 96R:
http://imageshack.us/a/img5/7623/5pkk.png
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This one hurt the brain -- especially after realizing that I got the intercept point wrong. But it still has enough time -- Over 3 minutes from first block to kill. It's tight -- you only get 10 seconds between launching G1 and launching BHG1.
If you're like me, and only have 200E --- 150S 50XB works for the G3 block.
http://img827.imageshack.us/img827/7315/0yh8.png
The above block is so tight that after it failed on me, I made this variation of it to buy an extra 13 seconds:
http://img34.imageshack.us/img34/3783/wpsi.png
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The C1 Block is tight. 13 step march (44 sec) and 50 sec kill --- should have at least 6 seconds between launch of G1 and V1 -- but much more often (99.82% of the time), you'll have 26+ sec.
The C2 Block is also tight. 7 step march (24 sec) and 50 sec kill -- again -- should have 6 seconds between the launch of G2 and V1 if you decide to put up the Elites. The 179R is just trying to deal with the 24 sec march (without using stacked 1R blocks which don't work on Zeus) -- and will give you 40s or 16 seconds between launch of G2 and V2. 179R is a lot cheaper than killing the camp -- which will set you back just under 400R -- without risking any elite soldiers. *UPDATE* You can use 33S 167E ... or 44S 206E buys you an extra 10s if you have 3 vets.
These fairy-tale adventures don't offer much buffer -- and these blocks are pretty ragged-edge.
I killed the other camp in this sector -- there's the possibility of using 1R blocks for it, but these two blocks are already razor-thin so I opted not to mess around with them.
If you're short on Bowmen -- w1: 35R 215B or w1: 106R 100B 44LB w2: 80R 54B 1E 114A 1K works just as well for the kill.
With Major: w1: 220R 30LB w2: 70R 60B 30LB 109XB 1K
http://img819.imageshack.us/img819/3686/xhm3.png
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This is only really a half-block. But it is relatively safe compared to the rest of the blocks on this raid.
It only needs 100s -- and this block is 120s. There might be a cheaper way to get a 100s block to work, but it would look similar.
If sacrificing the vet is not appealing, the best option for a max200 wave1 is BHG1: 114B 86LB V1: 168M 82K.
If bowmen stock is dwindling V1: 72R 178B V2: 167M 83K is another option worth considering -- but sometimes brings a 60s kill instead of a 50s kill.
http://img9.imageshack.us/img9/4071/m4yx.png
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Thanks Z, love your guides!
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The next sector -- I couldn't find any way to make a block work.
But -- to save barracks time on the leader -- Follow this:
Wave 1: 250R
Wave 2 -- Depends on Remaining Troops:
If you have too many healthy generals, you can send 1B tags to kill 1 bear and move 1 step down this list.
59 Bears: 218R or 154R 46B or 178R 22LB
58 Bears: 214R or 161R 39B or 181R 19LB
57 Bears: 212R or 168R 32B or 186R 14LB
56 Bears: 208R or 177R 23B or 190R 10LB
55 Bears: 205R or 189R 11B or 195R 5LB
54 Bears: 200R
53 Bears: 197R
3rd Wave -- Depends on Remaining Troops: DON'T SEND CANNONS
75R + 1R / Bear + Rest XBow
10 Bears: 85R 165XB
9 Bears: 84R 166XB
8 Bears: 83R 167XB
7 Bears: 82R 168XB
6 Bears: 81R 169XB
5 Bears: 80R 170XB
The bears only kill 1R, but die in the first round. There's enough crossbows to dispatch everything except the giant bear in the first round.
Setups included to use some bowmen to fit Wave 2 into a 200-general.
The Major-General can take up to 17 Bears on the last attack vs the Veteran's 10:
w3: 92R 178XB
Tracing backwards:
w1: 250R
w2:
59 Bears : 198R
58 Bears : 194R
57 Bears : 191R
56 Bears : 187R
55 Bears : 186R
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This is a 42-step march:
If you use 10 seconds / 3 steps -- it's a 140 second march and a 40 second kill -- with a 180 second block. You have exactly zero seconds between launch of G1 and BHG1.
If you use 13 seconds / 4 steps -- it's a 136.5 second march -- giving you 3.5 seconds between launch of G1 and BHG1.
That's too thin for me to put my troops towards -- but I'll put it out there if anybody wants to try. I expect that the C1 block will fail 33.63% of the time. It's 105R ave 117R max to kill that C1 camp if it matters to anybody's cost-benefit analysis.
http://img202.imageshack.us/img202/8185/nm8.png
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This block should look familiar. Depending how much firepower you have, these are the garrison setups that are currently in the Hall-of-Fame as the quickest through the barracks:
3-Vet: 1: 76R 174LB 2: 250R 3: 117R 1E 105C 27XB ( average 2690 minutes -- max 2726 )
2-Vet: 1: 110B 140LB 2: 99S 1E 80C 70K ( average 2663 minutes -- max 2748 ) *UPDATE*
2-Vet: 1: 250LB 2: 80S 110C 60K ( average 2879 minutes -- max 3086 )
1-Vet + 1-Any: 1: 110C 2: 130S 120K ( average 3355 minutes -- max 3504 )
1-Major + 1-Any: 1: 34C 2: 152S 1E 48C 69K ( average 2256 -- max 2432 )
The block has all day (153 seconds available to kill the camp) -- so recommend saving barracks time if possible. Use Kill-Position 1, 2, and 3 as required.
And we finally have an efficient place to cull longbows!!!!
http://img9.imageshack.us/img9/3861/5k3v.png
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Well -- Last block.
It failed on me first attempt -- Not enough time on C1. You need to go before the battle drums are over and risk intercept if you want it to hold long enough -- it was within a second -- Should have 6 seconds between launch of G1 and V1. On second attempt I shaved off the end of the battle drums and it just barely held on long enough.
Or -- use 1) 250LB 2) 85M 165K instead -- which would buy another 10 seconds. Pretty sure that fails the cost-benefit because blocking C1 only saves 130R.
If you opt to kill the C1 camp -- you can use 133R 117K as the 2nd wave -- you don't need the militia (used to reduce to 3 round battle).
http://img850.imageshack.us/img850/3424/f7xf.png
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For those that want to see the guide -- AKA my scratch-pad:
Average Losses: 2569R 244M 205S 1175B 140LB
http://img16.imageshack.us/img16/431/jybz.png