The 4 minute production time is is troublesome as the faster a buildings production time is, the greater percentage of total production time is spent walking. New silos will have at lowest a production time of 4:24. Most will be 4:40 or higher. As it is currently on test, due to the amount of time lost, one new silo replaces approximately 2.7 old silos.
This messes up a clean exchange of 3 old silos for 1 new silo, and forces people to either inefficiently use/buff silos or forced to build in large, exact quantities.
Could we simply have the new silo for purposes of convenience give 3x the deposit refill, but same speed? if i am going to be scrapping ~ 50 old lvl 5 silos, i'd like it to be a clean experience with no cause for hesitation (such as moving a LOT of lvl 5 farms on a completely full island to make sure all my silos have minimized walking)
Test server thread on this issue:
http://forum.tsotesting.com/threads/...silos-the-flaw