Originally Posted by
Strannyuk
I have to disagree with you, Rawren.
I understand the desire to avoid petty drama and cheesy whinefests, but all that aside, a code of silence benefits the offender immensely. If bandit A knows he can scam noobs B, C, D, etc, and can get them banned if they say ANYthing about it in public, then A is emboldened and, in a sense, empowered in his actions. A will succeed substantially within the game's parameters, while most of the rest of the alphabet will fade into inactivity and quit. Meanwhile, since only a serious player would go to the effort to farm noobs in this game's format, it is likely that these bandits are paying customers.
The logical conclusion to that is detrimental to UBI's reputation as well as their wider profitability.
To make matters worse, you lay out a method of recourse which is outside of all probability. How many noobs would know to keep screen shots of every private trade? I didn't even know how those worked until a guild member explained them. The least you could do in enacting this CoC is to code some kind of archive of private trades and lock it to prevent users from deleting anything they don't want known. Then in any case of accusation, all an admin would have to do is pull up the archive and there it would be. I don't see an archive like that being implemented.
Let's extrapolate such a rule outside of the game . . . Think of how it would be if we were forbidden to discuss disreputable merchants IRL. Car makers would still be making hatchbacks with gas tanks prone to explode in rear-end collisions (buyer beware, right? but HOW?), and milk packages wouldn't be able to promise the absence of "questionably" harmful processes in the production of their milk. OTC medications would have the same likelihood of bad integrity as patent medicines and street drugs.
The surest way to empower, entrench and encourage an undesirable action is to enact a code of silence to protect it.
I, for one, do not think this change will benefit the community.
=S=