Dev's Diary: Improved Silo, Granite Pit and Exotic Wood Tree School
Dear Settlers!
The current version on our public test server introduces a new building:
The Improved Silo
Please keep in mind that this is the first test version of the new building. Hence, the final design and balancing may differ.
http://static.cdn.ubi.com/0034/archi...roved_silo.png
The output of the improved Silo is 3 times as fast as the output of the regular Silo. The improved silo can be obtained in the Shop (Architect category).
- Level requirement: Minimum level to get the new building is 13
- Upgrades: It can be upgraded up to level 5
- Limitation: None
- Tradable: Yes
- Building license: No building license is needed
- Buffs: The output can be increased by using productivity buffs
- Recurring: The building goes back to the Star Menu in case you destroy it
- Moving: It is movable
http://static.cdn.ubi.com/0034/archi...provedsilo.jpg
Also, the Granite Pit and Exotic Wood Tree School were enhanced based on your feedback.
Changes:
- Capacity: 3,750 units of Exotic Wood
- Limitation: None, but there is a Shop cool down of 7 days. I.E. you can acquire it once per week in the "Architect" section
- Refill: It can be refilled with omniseeds
- Level requirement: Minimum level to get the new building is 26
- Upgrades: It can be upgraded up to level 5. This speeds up the output and building will deplete faster
- Tradable: No
- Building license: No building license is needed
- Buffs: The output can be increased by using productivity buffs
- Recurring: The building won't go back to the star menu when you destroy it, but there is a warning message similar to the gem pit
- Moving: Like the gem pit, you cannot move this building
Changes:
- Capacity: 3,000 units of Granite
- Limitation: None, but there is a Shop cool down of 7 days. I.E. you can acquire it once per week in the "Architect" section
- Refill: It can be refilled with omniseeds
- Level requirement: Minimum level to get the new building is 26
- Upgrades: It can be upgraded up to level 5. This speeds up the output and the building will deplete faster
- Tradable: No
- Building license: No building license is needed
- Buffs: The output can be increased by using productivity buffs
- Moving: It is not possible to move this building
- Recurring: The building won't go back to the Star Menu when it's depleted or when you demolish it
There is a warning message when you want to destroy it
Have fun testing!
BB_Rawren